[clutter] Clutter-Sharp questions: Alpha and threading

2009-09-09 Thread Danny Haak
Hi, I am currently trying to fix the Clutter-Sharp examples (making them work again with the current bindings), but I ran into a few problems. - The first thing is that Alpha functions are not implemented in the bindings (http://bugzilla.openedhand.com/show_bug.cgi?id=1803). - Furthermore, when

Re: [clutter] Clutter-Sharp questions: Alpha and threading

2009-09-09 Thread Emmanuele Bassi
hi; I'm referring to the C API, but I think the C# API will probably look similar. On Wed, 2009-09-09 at 13:03 +0200, Danny Haak wrote: I am currently trying to fix the Clutter-Sharp examples (making them work again with the current bindings), but I ran into a few problems. - The first

Re: [clutter] Clutter-Sharp questions: Alpha and threading

2009-09-09 Thread Danny Haak
Hi Emmanuele, On Wed, 2009-09-09 at 12:14 +0100, Emmanuele Bassi wrote: I'm referring to the C API, but I think the C# API will probably look similar. Yes, true. But, the main problem is that the documentation and examples are not quite on par with the code sometimes, which is confusing. Which

Re: [clutter] Clutter-Sharp questions: Alpha and threading

2009-09-09 Thread Danielle Madeley
On Wed, 2009-09-09 at 15:16 +0200, Danny Haak wrote: ClutterAlpha's constructor does not take a function any more: it uses easing modes (an enumeration value). Clear now. The main problem is that the Alpha function accepts an ulong, and not the enum; which is confusing. I will try to fix

RE: [clutter] Compiling Clutter for Beagle Board with OpenGL-ES

2009-09-09 Thread Hieu Le Trung
Rohit, If you are using OE distribution, you can follow this page to install OpenGL ES http://code.google.com/p/beagleboard/wiki/HowtoUseSGXunderAngstrom Regards, -Hieu From: Rohit Jain [mailto:rohit.j...@net4uonline.com] Sent: Wednesday, September 09, 2009 8:22 PM To:

Re: [clutter] Clutter-Sharp questions: Alpha and threading

2009-09-09 Thread Emmanuele Bassi
On Wed, 2009-09-09 at 15:16 +0200, Danny Haak wrote: On Wed, 2009-09-09 at 12:14 +0100, Emmanuele Bassi wrote: I'm referring to the C API, but I think the C# API will probably look similar. Yes, true. But, the main problem is that the documentation and examples are not quite on par with

Re: [clutter] Clutter-Sharp questions: Alpha and threading

2009-09-09 Thread Danny Haak
On Wed, 2009-09-09 at 14:30 +0100, Emmanuele Bassi wrote: ClutterBehaviourPath uses the ClutterPath object, which encapsulates all the functionality that concerned describing paths from BehaviourPath and BehaviourBspline. you'll need to create a new Path object and pass it to the BehaviourPath

[clutter] Run at full CPU usage

2009-09-09 Thread Hieu Le Trung
Hi All, Is there any way that I can remove the FPS in the timeline to force Clutter to run at full CPU usage? Thanks, -Hieu

[clutter] Chaining FBO for multi pass rendering

2009-09-09 Thread john delahey
Hi I am attempting to make several rendering passes with shaders. Each pass draws a quad and uses the resulting texture of the previous pass (draws a textured quad). The last pass renders into the stage. I looked into the sample test-fbo.c as I think FBO are essential to perform such a task. But I