In the tutorial, I have a chapter about implementing actors. Of course,
I'm mentioning the OpenGL API there because you'd have to draw the actor
somehow. I mention cogl too but I think OpenGL will be necessary in most
cases.
I wonder if this is the only/best way to use OpenGL directly. Maybe I
On Dec 14, 2007 1:00 PM, Murray Cumming [EMAIL PROTECTED] wrote:
In the tutorial, I have a chapter about implementing actors. Of course,
I'm mentioning the OpenGL API there because you'd have to draw the actor
somehow. I mention cogl too but I think OpenGL will be necessary in most
cases.
I