Hi all,
I checked in some changes yesterday to make the WGL backend with the
multi-stage stuff. I also fixed some bugs and actually tested it on a
real WinXP box instead of just assuming it will work :)
I spent a while trying to figure out why it has such low frame-rates and
found that you need
Heyho,
we are currently doing an OS with a new input interface and a new way of
graphics output.
We decided to use Clutter because of the possibilities mentioned on your
homepage and because of the test applications we found quite beautiful ;)
Somewhere on you mailing lists and your webpage was
On Mon, 2008-03-31 at 14:49 +0200, Simon Prückl wrote:
Heyho,
we are currently doing an OS with a new input interface and a new way
of graphics output.
We decided to use Clutter because of the possibilities mentioned on
your homepage and because of the test applications we found quite
Hi
we are currently doing an OS with a new input interface and a new way of
graphics output.
Nice project, i'd be glad to take a look at it (and hopefully bring
some help). I believe clutter could be a very great platform for
implementing something like LainOS (http://lainos.sourceforge.net/
Rob Bradford wrote:
I'm assuming your platform is Linux since you don't specify otherwise.
The fact the subject says Ubuntu is a fairly big hint tho' :D
Col
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On Sun, Mar 30, 2008 at 2:51 AM, Matthew Allum [EMAIL PROTECTED] wrote:
The X11 backend is not cleaning up properly as yet when an extra stage
is closed but its not crashing (but is emitting warnings). It shouldn't
be anything that major, I'll take a look asap if you dont beat me to it.
You'll need an EGL library to let you draw to your framebuffer. If
you're running on an embedded platform you'll get such a driver from
your GPU manufacturer.
Hi Rob, is there a reason why we need EGL and not SDL? SDL should be able
to write directly to the framebuffer too...
Kindest
On Mon, 2008-03-31 at 17:40 +0200, Simon Prückl wrote:
You'll need an EGL library to let you draw to your
framebuffer. If
you're running on an embedded platform you'll get such a
driver from
your GPU manufacturer.
Hi Rob, is