Emmanuele Bassi wrote:
hi all;
as you might have noticed, work on Clutter trunk is progressing quite
nicely. obviously, the big question is: towards what? which features
will land in 1.0? will it be called 1.0? when will it be released?
what happens next? when do I get a pony?
well, it
On Mon, 2008-11-17 at 16:11 +0800, Fu, Elva wrote:
Thanks for sharing the roadmap. and now I have some ideas for what
clutter 1.0 would look like. :-)
I also find some other features (e.g. bug1086 virtualize
stage_queue_redraw; ) in bugzilla if I searched by setting Product as
Clutter and
I'm trying to allow the user to move my actors around by using the
ClutterMotionEvent and clutter_actor_set_position. It works, but if I move
the mouse too quickly the actor is 'left behind' so to speak. If I move the
mouse back of the actor then slowly move the mouse then I can continue to
move
On Mon, 2008-11-17 at 20:50 +1000, Saul Lethbridge wrote:
I'm trying to allow the user to move my actors around by using the
ClutterMotionEvent and clutter_actor_set_position. It works, but if I
move the mouse too quickly the actor is 'left behind' so to speak. If
I move the mouse back of the
On Sun, 2008-11-16 at 13:23 -0800, Griffin Jeffreys wrote:
Can someone explain what clutter.Alpha does, though? I'm confused as
to its purpose.
an Alpha, like the documentation[0] says:
ClutterAlpha is a class for calculating an integer value between 0 and
CLUTTER_ALPHA_MAX_ALPHA as a