On Tue, Aug 21, 2007 at 03:18:43PM +0100, iain wrote:
On Tue, 2007-08-21 at 16:10 +0200, Florent THIERY wrote:
* to modify a gst pipeline without stopping/restarting it (ex: adding
warptv effect without interruption)
You'd have to create a pipeline yourself and use ClutterGstVideoSink
On Wed, Jan 16, 2008 at 11:55:13AM +, Emmanuele Bassi wrote:
On Wed, 2008-01-16 at 11:46 +, Emmanuele Bassi wrote:
I am using the latest trunk version of clutter (I did a fresh
Linux
install on new laptop). Somehow clutter_label causes any clutter
program to crash. For
Hi,
is there a special reason why the clutter debian package has
libgl1-mesa-dev in it's Build-Depends and Depends (libclutter-0.x-dev)?
I think it would be enough to set the dependency to libgl-dev, which is
provided by libgl1-mesa-dev as well as the nvidia-glx-dev package.
Changing this would
On Tue, Feb 19, 2008 at 04:39:06PM +, Ross Burton wrote:
I do with that there would be a standardised set of GL headers... I
presume that a clutter built with nvidia headers still runs everywhere?
I think so. At least my 0.6 packages built with the nvidia headers also
run on my mesa-dri
Hi Emmanuele,
as a short note, since the latest changes to pyclutter introduced in
svn r3205 importing the integration libraries segfaults with cluttergst
and cluttergtk. Importing cluttercairo works as expected.
This affects x86_64 with nvidia as well as i386 with intel.
So long
:wq buz
--
+0100, Emmanuele Bassi wrote:
On Fri, 2008-08-01 at 15:30 +0200, Bastian Winkler wrote:
if you mean that event after the changes your application segfaults,
then a backtrace would be fantastic.
A backtrace of 'import cluttergst' is attached...
mmh, interesting. it seems you're getting
On Tue, Oct 14, 2008 at 04:03:58PM +0100, Emmanuele Bassi wrote:
don't. if you really need, use the set_from_rgb_data() method with the
various values from GdkPixbuf: there's a direct mapping from what's
required from ClutterTexture (width, height, rowstride, alpha channel
and pixel data) to
hi,
you can try this:
pb = gdk.pixbuf_new_from_file(redhand.png)
if pb.props.has_alpha:
bpp = 4
else:
bpp = 3
tex = clutter.Texture()
tex.set_from_rgb_data(
pb.get_pixels(),
pb.props.has_alpha,
pb.props.width,
pb.props.height,
On Tue, Oct 14, 2008 at 08:34:55PM +0100, Emmanuele Bassi wrote:
I'd really, *really* don't want to have GdkPixbufLoader functionality in
Clutter: it would be useless replication. you can already use the loader
API by simply including gdk-pixbuf.h and compiling against libgdkpixbuf;
the code
hi developers,
when adding a marker to a ClutterTimeline on frame 0, the marker signal
will never be emitted. Is this an intended behaviour?
:wq buz
--
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On Tue, Dec 09, 2008 at 10:26:05AM +, Emmanuele Bassi wrote:
On Tue, 2008-12-09 at 09:12 +0100, Bastian Winkler wrote:
using floating point values for sub-pixel precision is IMHO a very good
thing, thank you.
thanks. I would have preferred to get this kind of feedback during 0.7
Hi all,
I just created some fresh pyclutter-webkit bindings. They are pretty
feature-complete, but not well tested. Would be nice if anybody could
give them a try and report bugs.
For more information see
http://bugzilla.openedhand.com/show_bug.cgi?id=887
so long
:wq buz
--
GnuPG Fingerprint:
Hi Tero,
the problem might be caused by the expensive colorspace conversion from
YUV to RGB done in software. If you GPU supports shaders (check
CLUTTER_FEATURE_SHADERS_GLSL for this) you can use them to do the
colorspace conversion by setting the :use-shaders property on your
On Thu, Jan 08, 2009 at 02:59:03PM +0200, Tero Saarni wrote:
With the pipeline below it really seems to take all CPU and is just as
slow as with Clutter. I suppose videoscale adds some extra overhead
too (besides colorspace conversion) that isn't done in software when
using
Hi,
On Thu, Jan 08, 2009 at 04:32:47PM +0100, Stéphane Esté-Gracias wrote:
1) When I'm using transition effects, video playing freezes during
some transitions.
Actors are Clutter::Texture from files and Effect is move.
Try disabling VBLANK by setting the environment variable
On Thu, Jan 22, 2009 at 11:33:06AM -0500, Jason Tackaberry wrote:
On Thu, 2009-01-22 at 16:52 +0800, Rob Kramer wrote:
When playing with the video-player in clutter-gst/examples, I noticed the
texture is not updated during the period that the sample effect ('e' key)
animates. Is this a
On Thu, Jan 22, 2009 at 03:05:41PM -0500, Jason Tackaberry wrote:
Which is even worse than wrong frame timing, IMHO. :)
My eyes are more resistant to some optical glitches than watching a video
with 0.5 frames per second... :) But at the bottom both is unacceptable.
Not yet. There's some
Hi,
cogl.clip_set(0, 0, clutter.units_from_int(50), clutter.units_from_int(50))
should do the trick.
:wq buz
On Tue, Jan 27, 2009 at 04:17:16PM +0100, Thomas Steinacher wrote:
Hello,
The following code displays a blank stage (i.e. the image is not
rendered at all). Why is this so? I'd
hi,
this happens because you're changing the alpha value of your _color
instance on every redraw. This should give you the expected behaviour:
paint_color = self._color.copy()
So long
:wq buz
On Thu, Feb 12, 2009 at 05:08:56PM -0300, Eduardo Matus wrote:
hello, I'm testing a custom actor
Hi,
just use the clutter-gst master branch :)
:wq buz
On Fri, Jul 17, 2009 at 07:59:29PM -0500, Uday Verma wrote:
Hi,
I was wondering about the plans for clutter-gst. The present clutter-gst
has dependencies on clutter-0.8 so its not directly re-usable in 0.9. If no
solid plans exist,
Hi,
the answer depends on your pyclutter version. With 0.9.2 (clutter 1.0)
you can do something like this:
my_actor.animate(clutter.LINEAR, 500,
'x', 300.0).connect_after('completed', my_func)
For behaviours you can connect to the timeline's 'completed' signal.
Hi,
it's fixed in master. Unfortunately I missed one HAVE_PYCAIRO check in
cluttermodule.c and therefore pycairo wasn't initialized correctly.
Seems like I had a config.h with HAVE_PYCAIRO defined lying around and
haven't recognized this. What an awkward mistake...
:wq buz
As it's not so easy
Hi,
you should use anim.connect_after. See
http://www.clutter-project.org/docs/clutter/stable/clutter-Implicit-Animations.html#clutter-actor-animate
for details
so long
:wq buz
On Mon, Aug 31, 2009 at 03:11:09PM +0100, Karl Lattimer wrote:
Hi all,
I'm trying to chain together a couple of
It is a bug [1] in pygobject handling uchar properties. The only way
to work around this (without patching pygobject), is by using the
get/set_opacity methods. To animate the actors opacity you have to use
a BehaviourOpacity instead of an implicit animation.
so long
:wq buz
[1]
Hi,
calling clutter_threads_init() right before clutter_init() should fix
it.
:wq buz
On Fri, Nov 13, 2009 at 10:05:20AM +0200, Aapo Rantalainen wrote:
Hi, I have problem with clutter1.0.6 behaviours and
gstreamer-gnonlinear-plugin. I think I'm using gnonlinear proper way,
because it works.
hi,
clutter is already capable of loading textures in a thread:
http://www.clutter-project.org/docs/clutter/stable/ClutterTexture.html#ClutterTexture--load-async
you should also dig the mailing-list archives for a list of do's and
dont's with threading in clutter:
Hi there,
On Sat, Feb 06, 2010 at 10:33:51AM +0100, Eric Colleu wrote:
I am just starting a new pure python module based on your beautifull library
( http://code.google.com/p/pyclutter-widgets/ ).
cool!
BTW, there are already some pyclutter based toolkits out there:
Glitter [0], Candies [1]
On Fri, Feb 05, 2010 at 07:33:51PM +0200, donn wrote:
...
I suspect this will involve a custom clutter.Group class of some kind,
with cogl paths and an on_paint() method, but I can find no headway on
the web so far.
Examples for creating custom actors and containers are in pyclutter's
On Mon, Feb 08, 2010 at 08:20:27PM +0200, donn wrote:
On 08/02/2010 10:25, Bastian Winkler wrote:
either by adding a __gtype_name__ to your class
or calling gobject.type_register(). Your 'do_paint' method should be
called correctly after that.
Ah, that was the magic. Many thanks.
You're
Hi,
pyclutter-0.8 is really outdated and not supported anymore. The current
version is 1.0 and the upcoming 1.2 is right in front of your door. You
should really update to a recent version, as there are a lot of API
changes since 0.8 and even your given example won't work with 1.0!
Having that
, Bastian Winkler wrote:
they all live on git.clutter-project.org:
git://git.clutter-project.org/bindings/pyclutter
git://git.clutter-project.org/bindings/pyclutter-gst
git://git.clutter-project.org/bindings/pyclutter-gtk
so long
:wq buz
Hey,
i cloned the git repo
Hi,
the usage of shaders in pyclutter is pretty much the same as in C:
shader = clutter.Shader()
shader.set_fragment_source(SHADER_SOURCE)
shader.compile()
actor.set_shader(shader)
Maybe I should add an example to the pyclutter examples. (hint: file a
bug for it in bugzilla ;))
so long
:wq
You also have to set the :use-alpha property
http://www.clutter-project.org/docs/clutter/stable/ClutterStage.html#ClutterStage--use-alpha
so long
:wq buz
On Wed, Mar 24, 2010 at 02:25:30PM -0700, Sean V. Kelley wrote:
With Clutter 1.2.x and if you're running with a compositor engine on
X11,
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