Re: [clutter] Anti aliasing support in cogl rectangles.

2010-02-07 Thread Chris Wilson
On Fri, 8 Jan 2010 01:18:36 +0530, Rajith Kalluraya nsraj...@gmail.com wrote: I tried using cairo rectangles. Antilaliasing within the area contained by my drawing area of the actor is taken care of. But aliasing along the edges of my actor is still present. This happens with normal Clutter

Re: [clutter] Anti aliasing support in cogl rectangles.

2010-01-17 Thread Rajith Kalluraya
Thanks Robert. I am currently using clutter-0.8. Will definitely try this when I migrate to clutter-1.x Cheers, Rajith 2010/1/9 Robert Bragg b...@o-hand.com Excerpts from Rajith Kalluraya's message of Thu Jan 07 19:48:36 + 2010: Thanks Emmanuele. I tried using cairo rectangles.

Re: [clutter] Anti aliasing support in cogl rectangles.

2010-01-07 Thread Rajith Kalluraya
Thanks Emmanuele. I tried using cairo rectangles. Antilaliasing within the area contained by my drawing area of the actor is taken care of. But aliasing along the edges of my actor is still present. This happens with normal Clutter Textures tilted in one of the axes too. --Rajith 2009/12/31

Re: [clutter] Anti aliasing support in cogl rectangles.

2009-12-31 Thread Emmanuele Bassi
On Thu, 2009-12-31 at 12:04 +0530, Rajith Kalluraya wrote: Is there any anti aliasing support for cogl rectangles? no. I am using cogl rectangles in the paint implementation of my custom clutter actor. In the program, If my custom clutter actor is rotated in the x axis, I see a lot

[clutter] Anti aliasing support in cogl rectangles.

2009-12-30 Thread Rajith Kalluraya
Hi, Is there any anti aliasing support for cogl rectangles? I am using cogl rectangles in the paint implementation of my custom clutter actor. In the program, If my custom clutter actor is rotated in the x axis, I see a lot of staircasing (zero antialiasing) along the breadth of the cogl