On Fri, 8 Jan 2010 01:18:36 +0530, Rajith Kalluraya nsraj...@gmail.com wrote:
I tried using cairo rectangles. Antilaliasing within the area contained by
my drawing area of the actor is taken care of.
But aliasing along the edges of my actor is still present. This happens with
normal Clutter
Thanks Robert.
I am currently using clutter-0.8. Will definitely try this when I migrate to
clutter-1.x
Cheers,
Rajith
2010/1/9 Robert Bragg b...@o-hand.com
Excerpts from Rajith Kalluraya's message of Thu Jan 07 19:48:36 + 2010:
Thanks Emmanuele.
I tried using cairo rectangles.
Thanks Emmanuele.
I tried using cairo rectangles. Antilaliasing within the area contained by
my drawing area of the actor is taken care of.
But aliasing along the edges of my actor is still present. This happens with
normal Clutter Textures tilted in one of the axes too.
--Rajith
2009/12/31
On Thu, 2009-12-31 at 12:04 +0530, Rajith Kalluraya wrote:
Is there any anti aliasing support for cogl rectangles?
no.
I am using cogl rectangles in the paint implementation of my custom
clutter actor.
In the program, If my custom clutter actor is rotated in the x axis, I
see a lot
Hi,
Is there any anti aliasing support for cogl rectangles? I am using cogl
rectangles in the paint implementation of my custom clutter actor.
In the program, If my custom clutter actor is rotated in the x axis, I see a
lot of staircasing (zero antialiasing) along the breadth of the cogl