Hi,
Is there an easy way to launch a debugging session from Visual Studio to a
specific test that failed (which was added using cmake command 'add_test')
using the exact same command-line arguments and working directory for the
debugging settings that were used by RUN_TESTS?
Thanks!
--
Ok thanks, we'll just build CMake for all platform from now on.
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Tuesday, November 8, 2016 2:13 PM
To: Robert Goulet <robert.gou...@autodesk.com>
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers]
Anyhow, here's a quick patch that fixes it.
Thanks.
-Original Message-
From: Robert Goulet
Sent: Tuesday, November 8, 2016 2:09 PM
To: 'Rolf Eike Beer' <e...@sf-mail.de>; cmake-developers@cmake.org
Subject: RE: [cmake-developers] cmake 3.7.0-rc3 regression
Not sure I understa
-developers@cmake.org
Cc: Robert Goulet <robert.gou...@autodesk.com>
Subject: Re: [cmake-developers] cmake 3.7.0-rc3 regression
Am Dienstag, 8. November 2016, 18:59:34 schrieb Robert Goulet:
> Hi,
>
> After trying to upgrade to CMake 3.7.0-rc3, we've found the following
> regression:
&
Hi,
After trying to upgrade to CMake 3.7.0-rc3, we've found the following
regression:
Previously, we were able to put multiple platform CMake executables in the same
root by just renaming the "bin" folder, so that they don't overlap each other,
as such:
cmake/win/cmake.exe
cmake/mac/cmake
Hi all,
What is the clean way to start a new project with no build flags at all. i.e.
CMAKE_C_FLAGS, CMAKE_C_FLAGS_DEBUG, etc. all set to no value? Is there a way to
force this for all platforms/compilers? Thanks!
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Hello,
I am trying to use a custom command to generate test certificate for a
Universal Windows Platform app, and I can't find how to properly quote the
executable paths from CMake. Here is how we add the custom command:
set(WIN64UWP_CERT_NAME "${PROJECT_NAME}_TemporaryKey")
That's super awesome Brad!
Looking forward to try this out!
-Original Message-
From: cmake-developers [mailto:cmake-developers-boun...@cmake.org] On Behalf Of
Brad King
Sent: Friday, August 12, 2016 11:13 AM
To: cmake-developers@cmake.org
Subject: [cmake-developers] Android Support
Hi
-ZSEP [mailto:michael.stuer...@schaeffler.com]
Sent: Tuesday, March 1, 2016 3:50 AM
To: Robert Goulet <robert.gou...@autodesk.com>; Gilles Khouzam
<gilles.khou...@microsoft.com>; CMake Developers <cmake-developers@cmake.org>
Subject: RE: C# support ready for review
As soon as this is merged in 'master' I will give it a try. We are extremely
interested to have C# support in CMake. That is the last piece of our entire
toolchain that is currently not using CMake, so it would be more than welcome
to have the entire system built with CMake.
Good job!
How does it work? Will this install files into the "AppX" directory at
deployment step?
From: Gilles Khouzam [mailto:gilles.khou...@microsoft.com]
Sent: Thursday, February 25, 2016 7:44 PM
To: Robert Goulet <robert.gou...@autodesk.com>; cmake-developers@cmake.org
Subject: RE:
Yes sure no problem I will install these hooks. Thanks!
-Original Message-
From: Gregor Jasny [mailto:gja...@googlemail.com]
Sent: Sunday, February 21, 2016 10:40 AM
To: Robert Goulet <robert.gou...@autodesk.com>; cmake-developers@cmake.org
Subject: Re: [cmake-developers] Patch: re
(as opposed to non-UI testing), which required us to add the target ID
in a nested way that wasn't supported with the previous code. I will send the
XCode UI Testing patch separately.
Cheers!
-Robert Goulet
0001-Refactor-XCode-block-writes-to-allow-any-number-of-n.patch
Description: 0001
Hi all,
Is there a way in CMake to get the list of files that are going to be installed
when we use the install command? Some kind of CMAKE_INSTALL_FILES_LIST or
something like that? We would need to get that list of files so we can add them
as "Content" to our Windows 10 UWP project
? Thanks!
-Robert Goulet
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Ok thanks, we'll check it out!
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Friday, November 13, 2015 9:14 AM
To: Robert Goulet <robert.gou...@autodesk.com>
Cc: cmake-developers@cmake.org; Gregor Jasny <gja...@googlemail.com>
Subject: Re: [cmak
port any of this yet? And if no, what would be the
preferable route to follow, since this seems to be XCode specific, but in the
end we would probably need a command similar to add_library or add_executable,
but that adds this type of target.
Thanks!
-Robert Goulet
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Please ke
# code, and preferably we
would want to generate the .csproj files with CMake as well.
We are also available to test this implementation once it is merged in any
CMake branch. We have the ability to test it with VS2015 if that matters.
Thanks!
-Robert Goulet
--
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Please
Thanks Brad!
Sent from mobile, please excuse typos.
> On Sep 24, 2015, at 10:24 AM, Brad King <brad.k...@kitware.com> wrote:
>
>> On 09/23/2015 05:18 PM, Robert Goulet wrote:
>> Here is the patch to support genex for install(DIRECTORY) command
>> DESTINATION
:36 PM
To: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Generator expressions for install destination
Robert Goulet wrote:
> Yeah I guess it could look something like this (attachment).
Yes, something like that (modulo the long line).
> However I
> just realized that if I d
Updated patch for install(FILES) DESTINATION genex support. Test added as well.
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Wednesday, September 23, 2015 10:19 AM
To: Robert Goulet <robert.gou...@autodesk.com>; Stephen Kelly
<steve...@gmail.co
, September 23, 2015 3:03 PM
To: Robert Goulet <robert.gou...@autodesk.com>; cmake-developers@cmake.org
Subject: Re: [cmake-developers] Generator expressions for install destination
On 09/23/2015 01:47 PM, Robert Goulet wrote:
> Updated patch for install(FILES) DESTINATION genex support. T
Here is the patch to support genex for install(DIRECTORY) command DESTINATION
option.
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Wednesday, September 23, 2015 3:37 PM
To: Robert Goulet <robert.gou...@autodesk.com>; cmake-developers@cmake.org
Subje
, September 22, 2015 1:04 PM
To: Robert Goulet <robert.gou...@autodesk.com>
Cc: cmake-developers@cmake.org; Stephen Kelly <steve...@gmail.com>
Subject: Re: Generator expressions for install destination
On 09/22/2015 09:58 AM, Robert Goulet wrote:
> Patch attached for adding makefile to ins
] On Behalf Of
Stephen Kelly
Sent: Tuesday, September 22, 2015 4:00 PM
To: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Generator expressions for install destination
Brad King wrote:
> On 09/22/2015 09:58 AM, Robert Goulet wrote:
>> Patch attached for adding makefile t
22, 2015 4:53 PM
To: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Generator expressions for install destination
Robert Goulet wrote:
> Ok then perhaps the refactoring can wait but we'd still like to get
> install(FILES) destination genex support in 3.4 if possible, and
: Brad King [mailto:brad.k...@kitware.com]
Sent: Tuesday, September 22, 2015 4:27 PM
To: Robert Goulet <robert.gou...@autodesk.com>
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Generator expressions for install destination
On 09/22/2015 04:00 PM, Stephen Kelly
future.
Thanks.
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Monday, September 21, 2015 1:55 PM
To: Robert Goulet <robert.gou...@autodesk.com>
Cc: cmake-developers@cmake.org
Subject: Re: Generator expressions for install destination
On 09/18/2015 03:49 PM, R
To: Robert Goulet <robert.gou...@autodesk.com>
Cc: cmake-developers@cmake.org
Subject: Re: Generator expressions for install destination
On 09/09/2015 12:21 PM, Robert Goulet wrote:
> Here's the patch to add generator expressions to the install command
> DESTINATION option.
Thanks fo
aces
to pass the config as a parameter. Imho it's better to keep refactoring in a
separate patch.
-Robert Goulet
install-dest-genex.patch
Description: install-dest-genex.patch
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To: Robert Goulet robert.gou...@autodesk.com
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Default compile options
On 08/24/2015 05:17 PM, Robert Goulet wrote:
set(CMAKE_C_FLAGS_DEBUG -D_DEBUG)
in a Makefile those flags are not even passed to the compiler.
In the Makefile and Ninja
In our root CMakeLists.txt file we do this:
set(CMAKE_C_FLAGS)
set(CMAKE_CXX_FLAGS)
set(CMAKE_C_FLAGS_DEBUG -D_DEBUG)
set(CMAKE_CXX_FLAGS_DEBUG -D_DEBUG)
set(CMAKE_C_FLAGS_RELEASE -DNDEBUG)
set(CMAKE_CXX_FLAGS_RELEASE -DNDEBUG)
This is to reset the build flags for all platforms, but it doesn't
.
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Tuesday, August 18, 2015 10:44 AM
To: Robert Goulet robert.gou...@autodesk.com
Cc: cmake-developers@cmake.org
Subject: Re: Recursion in OUTPUT_NAME genex
On 08/17/2015 11:59 AM, Robert Goulet wrote:
I'm assuming that master
Thanks, it does work.
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Tuesday, August 18, 2015 10:44 AM
To: Robert Goulet robert.gou...@autodesk.com
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Retain platform name when generating VS projects
Hi all,
Here at the office we added some code to CMake to be able to support closed
platforms when generating Visual Studio project files.
The changes weren't complicated; it was just a matter to retain the platform
name upon generation. Essentially, we replace the Win32 or x64 string in
the
Great! Thanks Brad. I'm assuming that master branch is 3.4?
I'll start looking into the install command DIRECTORY property genex support.
Cheers!
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Monday, August 17, 2015 11:51 AM
To: Robert Goulet robert.gou
is not ideal. Any suggestion
as to where I should store the map? Should we introduce an internal pointer
like in cmTarget class?
Thanks!
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Thursday, August 13, 2015 10:33 AM
To: Robert Goulet robert.gou...@autodesk.com
[mailto:brad.k...@kitware.com]
Sent: Friday, August 14, 2015 3:47 PM
To: Stephen Kelly steve...@gmail.com
Cc: Robert Goulet robert.gou...@autodesk.com; cmake-developers@cmake.org
Subject: Re: Recursion in OUTPUT_NAME genex (was: Generator expressions for
archive|library|runtime output directory
, 2015 3:47 PM
To: Stephen Kelly steve...@gmail.com
Cc: Robert Goulet robert.gou...@autodesk.com; cmake-developers@cmake.org
Subject: Re: Recursion in OUTPUT_NAME genex (was: Generator expressions for
archive|library|runtime output directory)
Steve,
Robert Goulet (in Cc) is working on detecting
Awesome! Thanks Brad. I will now look into the OUTPUT_NAME recursion issue.
Cheers!
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Thursday, August 13, 2015 10:33 AM
To: Robert Goulet robert.gou...@autodesk.com
Cc: cmake-developers@cmake.org
Subject: Re: [cmake
!
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Monday, August 10, 2015 11:48 AM
To: Robert Goulet robert.gou...@autodesk.com
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Generator expressions for
archive|library|runtime output directory
On 08
on those,
but it's just a wild guess on my part I haven't looked at the code yet.
-Original Message-
From: Ben Boeckel [mailto:ben.boec...@kitware.com]
Sent: Tuesday, July 21, 2015 11:24 AM
To: Brad King brad.k...@kitware.com
Cc: Robert Goulet robert.gou...@autodesk.com; cmake
To: Robert Goulet
Cc: Stephen Kelly; cmake-developers@cmake.org
Subject: Re: [cmake-developers] Generator expressions for
archive|library|runtime output directory
On 07/15/2015 05:27 PM, Robert Goulet wrote:
I didn't know about the two signature of
cmCompiledGeneratorExpression::Evaluate, what's
I'm going to be away for a few weeks, is it ok if the master branch stays in
that state for a while?
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Friday, July 17, 2015 11:47 AM
To: Robert Goulet
Cc: Stephen Kelly; cmake-developers@cmake.org
Subject: Re: [cmake
-developers [mailto:cmake-developers-boun...@cmake.org] On Behalf Of
Stephen Kelly
Sent: Wednesday, July 15, 2015 5:17 PM
To: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Generator expressions for
archive|library|runtime output directory
Robert Goulet wrote:
Greetings!
Patch
We use it for our game engine Android development, and I must say this is
definitively super awesome. Looking forward for these improvements! Thanks a
lot for all this work.
-Original Message-
From: cmake-developers [mailto:cmake-developers-boun...@cmake.org] On Behalf Of
Mikhail
Ah ok this means the -C option is in addition to the cmake cache, and not
replace it?
-Original Message-
From: David Cole [mailto:dlrd...@aol.com]
Sent: Monday, July 13, 2015 3:42 PM
To: Robert Goulet
Cc: David Cole; cmake-developers@cmake.org
Subject: Re: [cmake-developers] cmake.exe
Greetings!
Patch in attachment for all OUTPUT_DIRECTORY variants to support generator
expressions.
Thanks!
-Robert Goulet
output-dir-genex.patch
Description: output-dir-genex.patch
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fine for us in this
setup.
That's great, it fixed our command line length limit issue! Thanks a lot!
-Original Message-
From: David Cole [mailto:dlrd...@aol.com]
Sent: Tuesday, July 14, 2015 11:26 AM
To: Robert Goulet
Cc: David Cole; cmake-developers@cmake.org
Subject: Re: [cmake
there on the Internet.
HTH,
David C.
On Mon, Jul 13, 2015 at 1:44 PM, Robert Goulet robert.gou...@autodesk.com
wrote:
Hi all,
We use a custom script to handle which parameters we set to cmake.exe
on Windows. It sets CMake values based on the options provided to this
script, using the -D cmake
Hi all,
We use a custom script to handle which parameters we set to cmake.exe on
Windows. It sets CMake values based on the options provided to this script,
using the -D cmake parameter. This works well, but recently we've reached the
limit on how many characters we can set to a single system
Awesome, thanks Brad.
I'm guessing it's too late for 3.3?
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Thursday, July 9, 2015 12:55 PM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Generator expressions for output directory
Ok let's start with the simplest one, OUTPUT_NAME generator expressions
support, then we'll do the others.
Patch in attachment.
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Tuesday, June 16, 2015 10:21 AM
To: Robert Goulet
Cc: cmake-developers@cmake.org
True it works; I was wrongly setting the file lock on the file I was trying to
write into. Thanks!
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Thursday, June 18, 2015 9:28 AM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers
Hi all,
I'm trying to write a custom command that will run a CMake script to add some
content in a file. Problem is, if I'm building with multiple process enabled in
Visual Studio project, and the custom command is added to a few different
CMakeLists.txt files, I get synchronizations issues.
Updated with improved tests and added docs.
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Monday, June 15, 2015 10:17 AM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Generator expressions for output directory/name
Here's the updated patch file with tests added. Let me know if it's good to go.
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Thursday, June 11, 2015 8:55 AM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Generator expressions
Ok I think I got something nicely integrated now.
Patch in attachment.
This enable generator expressions for the target properties OUTPUT_NAME and
RUNTIME_OUTPUT_DIRECTORY, as well as the DESTINATION property of the install
command.
Cheers!
-Robert Goulet
-Original Message-
From
Hi,
Does CMake custom_command rebuild the output file if the dependency files
change? Seems like it should but I can't get it to work.
The CMake command is written like this:
add_custom_command(
OUTPUT ${ OUTPUT_FILE}
})
[...]
add_library(${PROJECT_NAME} STATIC ${SOURCE_FILES})
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Monday, June 1, 2015 1:33 PM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] custom_command rebuild output file when depend
files change
the dependencies from functioning
correctly. Perhaps it's a bug, I don't know.
But now it works, thanks for the pointer Brad !
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Monday, June 1, 2015 2:11 PM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Subject: Re
.
So what's the best approach you want me to implement? --target $proj.sln?
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Wednesday, May 6, 2015 11:07 AM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Set msbuild.exe to build
))
{
targetProject = proj-GetRelativePath();
cmSystemTools::ConvertToUnixSlashes(targetProject);
}
}
makeCommand.push_back(targetProject);
}
Robert Goulet
Senior Software Developer
Games Solutions Group
Autodesk Media Entertainment
MAIN +1 514 393 1616
Perhaps something like this?
...
else if ( realTarget == build )
{
makeCommand.push_back(std::string(projectName)+.sln);
makeCommand.push_back(/t:Build);
}
...
From: Robert Goulet
Sent: Tuesday, May 5, 2015 4:58 PM
To: cmake-developers@cmake.org
Subject: Set msbuild.exe
Ok, I wonder if this is something I should implement more globally? Would that
be possible, or is it just relevant to VS generator?
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Monday, May 4, 2015 10:00 AM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Here's a patch that include the docs and the test. I renamed the variable to
your suggestion. Thanks!
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Monday, May 4, 2015 10:33 AM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Add
Hi all,
I'm trying to read a new global variable I've created into the CMake source...
so I tried the following:
target-GetMakefile()-GetFeature(CMAKE_INCLUDE_INSTALL_TO_DEFAULT_BUILD,
i-c_str());
...but it always return nullptr. I verified that my CMakeLists.txt contains
?
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Friday, May 1, 2015 1:14 PM
To: Robert Goulet; cmake-developers@cmake.org
Subject: Re: [cmake-developers] Trying to access variable...
On 05/01/2015 12:02 PM, Robert Goulet wrote:
target-GetMakefile()-GetFeature
Hi all,
Here's a patch in attachment that adds the ability for CMake to include the
INSTALL target to the default build targets to build. Thanks!
cmake-include-install-to-default-build.patch
Description: cmake-include-install-to-default-build.patch
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Please keep
Oops, sorry that's not the right version, hold on...
From: Robert Goulet
Sent: Friday, May 1, 2015 1:51 PM
To: cmake-developers@cmake.org
Subject: Add new CMAKE_INCLUDE_INSTALL_TO_DEFAULT_BUILD variable
Hi all,
Here's a patch in attachment that adds the ability for CMake to include the
INSTALL
Yes will do. Is there any files I should update for the documentation?
Now going out for the week-end; it's spring and my birthday today!
Cheers!
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Friday, May 1, 2015 2:18 PM
To: Robert Goulet
Cc: cmake-developers
Hi all,
Ok correct version this time, with generator expressions support, here's a
patch in attachment that adds the ability for CMake to include the INSTALL
target to the default build targets to build. Thanks!
cmake-include-install-to-default-build.patch
Description:
15, 2015 2:05 PM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Visual Studio dependencies bug work-around
On 04/15/2015 12:31 PM, Robert Goulet wrote:
defined EXCLUDE_FROM_DEFAULT_BUILD_RELEASE 1 on Bar
[snip]
All seems to work from within Visual Studio
Yes
in the solution
It seems the only way to skip building Bar is to tell msbuild to build the
solution instead of the specific project, but we NEED to build INSTALL in this
case.
Any ideas?
-Robert Goulet
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to CMake. Exposing
every single Nsight Tegra build options to CMake is a big job, and perhaps a
similar option like XCode would be beneficial to other generators as well.
If it's not available, how difficult would it be to add this feature?
Thanks!
-Robert Goulet
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Great, let us know if the test is clean! Cheers!
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Thursday, February 26, 2015 3:13 PM
To: Robert Goulet; Joshua Clayton
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] cmake install command expected
consider it for CMake 3.2!
Thanks!
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Tuesday, February 24, 2015 10:07 AM
To: Robert Goulet; Joshua Clayton
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] cmake install command expected performance?
On 02/24
: Monday, February 23, 2015 9:28 PM
To: Robert Goulet
Cc: Nils Gladitz; cmake-developers@cmake.org
Subject: Re: [cmake-developers] cmake install command expected performance?
On Linux reading the input file would still be cached on subsequent runs even
if you remove the destination folder, and writing
this part is
taking the most amount of time.
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Tuesday, February 24, 2015 9:57 AM
To: Robert Goulet; Joshua Clayton
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] cmake install command expected performance
Ok I guess we have no other choice than go in and profile it then. Thanks for
the input.
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Tuesday, February 24, 2015 10:07 AM
To: Robert Goulet; Joshua Clayton
Cc: cmake-developers@cmake.org
Subject: Re: [cmake
...@gmail.com]
Sent: Monday, February 23, 2015 10:37 AM
To: Robert Goulet; cmake-developers@cmake.org
Subject: Re: [cmake-developers] cmake install command expected performance?
On 02/23/2015 04:13 PM, Robert Goulet wrote:
I'm running into an issue were using the CMake install command to copy
Gilles? Any advices about this one?
Thanks!
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Tuesday, February 3, 2015 3:12 PM
To: Robert Goulet; Gilles Khouzam
Cc: cmake-developers@cmake.org
Subject: Re: msbuild VisualStudioEdition value (was: Fix for Windows
[mailto:gilles.khou...@microsoft.com]
Sent: Tuesday, February 3, 2015 7:09 PM
To: 'Brad King'; Robert Goulet
Cc: cmake-developers@cmake.org
Subject: RE: [cmake-developers] Windows Store generated solution also
containing win32 console app?
Hi Robert,
I'm a little confused at how your scenario
...@microsoft.com]
Sent: Thursday, January 29, 2015 6:12 PM
To: Brad King; Robert Goulet
Cc: cmake-developers@cmake.org
Subject: RE: [cmake-developers] Fix for Windows Store warning APPX1901: The
DefaultLanguage property is either missing from the project file or does not
have a value.
Thanks Robert
Hi folks,
Here's a patch to fix a warning we get when generating a clean Windows Store
project, APPX1901: The DefaultLanguage property is either missing from the
project file or does not have a value.
This patch also fix an indentation error in the vcxproj.
Thanks!
-Robert Goulet
fix
]
Sent: Thursday, January 29, 2015 4:46 PM
To: Robert Goulet
Cc: cmake-developers@cmake.org; Gilles Khouzam
Subject: Re: [cmake-developers] Windows Store generated solution also
containing win32 console app?
On 01/28/2015 05:08 PM, Robert Goulet wrote:
Please review my patch
Good start.
On Windows
Awesome, thanks!
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Wednesday, January 28, 2015 9:32 AM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Setting additional compile flags to .hlsl files?
On 01/27/2015 01:31 PM, Brad
Hi,
Please review my patch and let me know if it correspond to what you had in
mind. Thanks!
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Wednesday, January 28, 2015 2:09 PM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers
-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Wednesday, January 28, 2015 1:21 PM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Windows Store generated solution also
containing win32 console app?
On 01/27/2015 02:58 PM, Robert Goulet wrote
How do I test if a target property is explicitly set to false instead of
undefined?
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Wednesday, January 28, 2015 1:38 PM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Windows Store
a different one just for Windows Store build.
Let me know your thoughts about it.
Thanks!
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Tuesday, January 27, 2015 12:43 PM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Windows Store
If the flag would be wrong, compilation would fail.
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Tuesday, January 27, 2015 12:59 PM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Setting additional compile flags to .hlsl files
commands. What if CMake could simply force specific projects to be
Win32 console apps? Or perhaps the other way around, add a new token in
add_executable to specify if it's a Windows Store app (just like WIN32 or
MACOSX_BUNDLE, could have a third one: WINSTORE)?
Thoughts?
Robert Goulet
Senior
There you go. Let me know if it's good now.
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Monday, January 26, 2015 3:09 PM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Setting additional compile flags to .hlsl files?
On 01/26
.
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Monday, January 26, 2015 1:23 PM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Setting additional compile flags to .hlsl files?
On 01/26/2015 01:10 PM, Robert Goulet wrote:
I might just go
include directories when I build this .hlsl shader. Is it
correct to assume that it should have passed the additional flag to this file?
Or maybe there's another way to do this? Thanks.
Robert Goulet
Senior Software Developer
Games Solutions Group
Autodesk Media Entertainment
MAIN +1 514 393
Do we really need to go down the road of making hlsl a 'first-class' language
to add support for additional compile flags?
-Original Message-
From: Brad King [mailto:brad.k...@kitware.com]
Sent: Monday, January 26, 2015 12:43 PM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Subject
[mailto:brad.k...@kitware.com]
Sent: Monday, January 26, 2015 1:08 PM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Setting additional compile flags to .hlsl files?
On 01/26/2015 01:04 PM, Robert Goulet wrote:
Do we really need to go down the road of making hlsl a 'first
(Was:
target_link_libraries and --start-group/--end-group ?)
Robert Goulet wrote:
Using Brad's method of link multiplicity is too much work because we
make use of packages and heavy generator expressions, making it a lot
more difficult and much less elegant.
Hi Robert,
We have not had
we'd rather not upgrade Nsight Tegra yet, but as soon as the pressure is over I
will be looking into this again and make it my top priority. Thanks!
-Original Message-
From: Dmitry Polyanitsa [mailto:dpolyani...@nvidia.com]
Sent: Tuesday, January 13, 2015 12:29 PM
To: Robert Goulet
Cc: Brad
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