...@latencyzero.com
Date:02/10/2014 7:53 PM (GMT-06:00)
To: Ken Thomases k...@codeweavers.com
Cc: cocoa-dev@lists.apple.com Dev cocoa-dev@lists.apple.com
Subject: Re: EULA presentation requirements?
Yeah, we found those. Thanks!
On Feb 10, 2014, at 17:51 , Ken Thomases k...@codeweavers.com wrote
On 10 Feb 2014, at 10:25 PM, rick.langschultz rick.langschu...@me.com wrote:
Doesn't [EULA] stand for end-user LICENSE agreement, aren't such licenses
prohibited per the clear language in the agreement as outlined? My rule, if
you have a question about it, don't.
I must not be clear on
On 10 Feb 2014, at 7:36 PM, SevenBits sevenbitst...@gmail.com wrote:
What's funny is that Xcode - distributed through the Mac App Store - does
show a license screen at first launch. This would mean that Apple is
breaking its own rules, if in fact that clause means what you say.
Old Latin
Does anyone have any references for the need to present a custom EULA when our
app launches (after the user has downloaded it)? I know that Apple and the App
Store provide a mechanism for providing a custom EULA, but people in my company
are considering requiring the user to agree to it when
On Monday, February 10, 2014, Rick Mann rm...@latencyzero.com wrote:
Does anyone have any references for the need to present a custom EULA when
our app launches (after the user has downloaded it)? I know that Apple and
the App Store provide a mechanism for providing a custom EULA, but people
On Feb 10, 2014, at 7:09 PM, Rick Mann wrote:
Does anyone have any references for the need to present a custom EULA when
our app launches (after the user has downloaded it)? I know that Apple and
the App Store provide a mechanism for providing a custom EULA, but people in
my company are
Perfect, Ken, thank you!
On Feb 10, 2014, at 17:27 , Ken Thomases k...@codeweavers.com wrote:
On Feb 10, 2014, at 7:09 PM, Rick Mann wrote:
Does anyone have any references for the need to present a custom EULA when
our app launches (after the user has downloaded it)? I know that Apple and
On Monday, February 10, 2014, Ken Thomases k...@codeweavers.com wrote:
On Feb 10, 2014, at 7:09 PM, Rick Mann wrote:
Does anyone have any references for the need to present a custom EULA
when our app launches (after the user has downloaded it)? I know that Apple
and the App Store provide a
Ooops, sorry I wasn't clear. This is an iOS app (distributed through the App
Store). I can't find similar language in
https://developer.apple.com/appstore/resources/approval/guidelines.html
On Feb 10, 2014, at 17:27 , Ken Thomases k...@codeweavers.com wrote:
On Feb 10, 2014, at 7:09
On Monday, February 10, 2014, Rick Mann rm...@latencyzero.com wrote:
Ooops, sorry I wasn't clear. This is an iOS app (distributed through the
App Store). I can't find similar language in
https://developer.apple.com/appstore/resources/approval/guidelines.html
Then I'd assume that you'll
Yeah, we found those. Thanks!
On Feb 10, 2014, at 17:51 , Ken Thomases k...@codeweavers.com wrote:
On Feb 10, 2014, at 7:39 PM, Rick Mann wrote:
Ooops, sorry I wasn't clear. This is an iOS app (distributed through the App
Store). I can't find similar language in
On Feb 10, 2014, at 7:39 PM, Rick Mann wrote:
Ooops, sorry I wasn't clear. This is an iOS app (distributed through the App
Store). I can't find similar language in
https://developer.apple.com/appstore/resources/approval/guidelines.html
Those say:
• 10.1 Apps must comply with all
On 11 Feb 2014, at 12:36 pm, SevenBits sevenbitst...@gmail.com wrote:
This would mean that Apple is
breaking its own rules
You must be new here!
--Graham
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