On Jan 28, 2009, at 5:15 PM, Slava Pestov wrote:
Hi all,
When I render text into a CGBitmapContext that has been filled with a
solid color, sub-pixel font smoothing is not applied and text looks
suboptimal compared to text rendered elsewhere. How can I enable font
smoothing? Calling
On Jan 28, 2009, at 5:15 PM, Slava Pestov wrote:
When I render text into a CGBitmapContext that has been filled with a
solid color, sub-pixel font smoothing is not applied and text looks
suboptimal compared to text rendered elsewhere. How can I enable font
smoothing? Calling
On Jan 29, 2009, at 10:56 AM, David Duncan wrote:
Its been a while since I last looked at this, but I think the
context's format needs to be native endian (add the
kCGBitmapByteOrder32Host flag).
Heh; I totally would not have expected that from the name or docs.
But, adding a case
On Jan 29, 2009, at 12:34 PM, Timothy Wood wrote:
On Jan 29, 2009, at 10:56 AM, David Duncan wrote:
Its been a while since I last looked at this, but I think the
context's format needs to be native endian (add the
kCGBitmapByteOrder32Host flag).
Heh; I totally would not have expected
On Jan 29, 2009, at 12:41 PM, David Duncan wrote:
Yea, its not documented, and its probably more of a quirk of the
font rendering than anything else. It works today, and primarily I
offer the solution because if it stops working in the future, the
worst that will happen is you will get
Hi all,
When I render text into a CGBitmapContext that has been filled with a
solid color, sub-pixel font smoothing is not applied and text looks
suboptimal compared to text rendered elsewhere. How can I enable font
smoothing? Calling CGContextSetShouldSmoothFonts doesn't seem to help.
Slava