Hi guys, I'm a newbie and I'm reading a book which shows the two
different option to link programmatically a control to an action:
SEL mySelector;
mySelector = @selector(methodName:);
[myButton setAction:mySelector];
OR
SEL mySelector;
mySelector = NSSelectorFromString(@methodName:);
[myButton
:34, Christian Giordano a écrit :
Hi guys, I'm a newbie and I'm reading a book which shows the two
different option to link programmatically a control to an action:
SEL mySelector;
mySelector = @selector(methodName:);
[myButton setAction:mySelector];
OR
SEL mySelector;
mySelector
Hi guys, I would like to create an Interface which will be eventually
implemented by some classes. I am a bit confused here, in objective-c
the .h files are basically already interfaces. Ok, but how could a .m
file implements more than one? I couldn't find any document explaining
how to implements
Schonder [EMAIL PROTECTED] wrote:
You may read this:
http://developer.apple.com/documentation/Cocoa/Conceptual/ObjectiveC/Articles/chapter_7_section_6.html#//apple_ref/doc/uid/TP30001163-CH15-TPXREF148
On 28.08.2008, at 12:14, Christian Giordano wrote:
Hi guys, I would like to create an Interface
Hi guys, I'm new to Objective-C and didn't have so much experience, in
general, with manual managed memory. Despite I'm using Objective-C 2.0
I'm keen on not using the autorelease garbage collector. I'm try to
understand if my application has memory leaks using Instruments. To
check the total ram
I didn't think about NSValue, thanks.
Do you mean valueWithPointer?
Cheers, chr
On Tue, Sep 16, 2008 at 11:00 AM, Phil [EMAIL PROTECTED] wrote:
On Tue, Sep 16, 2008 at 9:18 PM, Christian Giordano
[EMAIL PROTECTED] wrote:
Hi guys, I'm finding myself trying to add to mutable containers like
I just realized valueWithPoint is not available on the iPhone SDK and,
I can't understand why, it can't be discussed here. Both things of
course suck! :)
Thanks a lot, chr
On Tue, Sep 16, 2008 at 11:24 AM, Graham Cox [EMAIL PROTECTED] wrote:
On 16 Sep 2008, at 7:18 pm, Christian Giordano
Yep, this should work as well.
Thanks, chr
On Tue, Sep 16, 2008 at 1:41 PM, Phil [EMAIL PROTECTED] wrote:
On Tue, Sep 16, 2008 at 10:46 PM, Christian Giordano
[EMAIL PROTECTED] wrote:
I just realized valueWithPoint is not available on the iPhone SDK
It's just a convenience method
Hi guys, I'm developing my first decent size application with
Objective-C and I'm starting missing a framework I use for my
applications when I do ActionScript, precisely PureMVC:
http://puremvc.org/content/view/67/178/
It is basically a way to be able to send notifications across the
Yep, that seems to be the way to go!
Thanks a lot Graham.
Best, chr
On Tue, Sep 23, 2008 at 1:40 PM, Graham Cox [EMAIL PROTECTED] wrote:
On 23 Sep 2008, at 10:33 pm, Christian Giordano wrote:
It is basically a way to be able to send notifications across the
application
Hi guys, is there some good tutorial around about how to manipulate
bitmaps in Cocoa?
I would be interested on:
- copy portion of image over another with a mask (this should be
pretty straight forward with quartz2d)
- apply threshold
- apply effects like blur
Not sure if some of this, like the
should happen in the view context? Should I extend
the image view and handle the routing internally?
Thanks, chr
On Wed, Sep 24, 2008 at 11:08 AM, Mike Abdullah
[EMAIL PROTECTED] wrote:
On 24 Sep 2008, at 10:50, Christian Giordano wrote:
Hi guys, is there some good tutorial around about how
])
Sao Paulo, Brazil
Christian Giordano wrote:
Thanks Mike, I can't use NSImage (guess why) but a subset. Btw, the
problem I have is that I have a view which contains an image. I would
like to draw in the image, not in the container view so I need to
provide to the draw method the image
I think I found what to do. I need to create a bitmap context from the
bitmap and drawing there. It makes sense that everything drawn is
handled by contexts of course, I'm just a bit concerned about
performances.
Thanks, chr
On Thu, Sep 25, 2008 at 7:35 AM, Christian Giordano
[EMAIL PROTECTED
Hi guys, I'm trying to render the stage with a default interval. When
the needed time to render the scene is higher than the interval
itself, the application doesn't process anymore the mouse events. I'm
setting the timer once with [NSTimer scheduledTimerWithTimeInterval].
I'm thinking of
It seems my problem was that I was putting as interval 1/10 not
0.1 or 1.0/10, this presumebly was as putting interval 0. That's
why the continuous loop :)
Thanks, chr
On Mon, Sep 29, 2008 at 11:22 AM, Christian Giordano
[EMAIL PROTECTED] wrote:
Hi guys, I'm trying to render the stage
This is a great news! I hope is not because Apple got too scared of Android :D
chr
On Wed, Oct 1, 2008 at 4:45 PM, Marc Stibane [EMAIL PROTECTED] wrote:
http://developer.apple.com/iphone/program/
Will there be an iPhone list or can we post questions here?
--
In a world without walls
Hi guys, I've few functions that I'm keeping on an external .h file.
If the header is included in more than a class I get duplicate symbol
error. I tried using #ifndef which I use on my C++ classes but didn't
bring any luck. I had a look to the various headers in the framework
and I saw they use
I'm trying to create a CGImageRef with CGImageCreate from a generated
byte array (RGBA) but it doesn't seem to handle the transparency, so
all the pixels are visible when some should not. As color space I'm
using CGColorSpaceCreateDeviceRGB(), as CGColorRenderingIntent I'm
using
Yep, that worked perfectly, thanks a lot!
chr
On Sun, Oct 5, 2008 at 6:45 PM, Adam R. Maxwell [EMAIL PROTECTED] wrote:
On Oct 5, 2008, at 10:28 AM, Christian Giordano wrote:
I'm trying to create a CGImageRef with CGImageCreate from a generated
byte array (RGBA) but it doesn't seem
I'm modifying frequently the pixels of the images, the way I found is
creating a copy of the data
(CGDataProviderCopyData(CGImageGetDataProvider(image));) modify the
pixels and then create a new one. I'm facing performance issues and I
fear that all this allocating and deallocating is not helping.
, 2008 at 4:25 PM, Jean-Daniel Dupas
[EMAIL PROTECTED] wrote:
CGImage does not provide an efficient way to update , but maybe CGImage is
not what you want.
Where your image come from, why do you need a CGImageRef and what are you
trying to do with it ?
Le 8 oct. 08 à 17:01, Christian Giordano
At the moment I'm starting creating a context and drawing basic
shapes, is there another way to draw basic shapes on a bitmap?
Cheers, chr
On Wed, Oct 8, 2008 at 4:32 PM, Christian Giordano
[EMAIL PROTECTED] wrote:
I started questioning myself if maybe I need something else, but
clearly I
8, 2008, at 11:02 AM, Christian Giordano wrote:
After drawing the shapes, I do pixel operations, of course.
Are these pixel operations not something which can be accomplished by
changing the way you draw, for example using compositing modes?
Alternatively, do you have access to Core Image
, Christian Giordano a écrit :
If you've created a bitmap context, then you should already own the
backing
bitmap data buffer. You can just manipulate it directly without making a
copy (via a CGImage).
How could I access its buffer?
Cheers, chr
On Wed, Oct 8, 2008 at 5:21 PM, Ken Thomases
I'm trying to calculate the width of a text and the same code I used
in the past in a drawRect routine in a view to its
UIGraphicsGetCurrentContext() isn't working. The main difference of
course is the context, in this case I created a bitmap context and the
code is basically this:
Probably my method was working but sizeWithFont is definitely the one
to be used.
Thanks a lot!
chr
On Wed, Oct 22, 2008 at 7:27 PM, Marco Masser [EMAIL PROTECTED] wrote:
I'm trying to calculate the width of a text
Cocoa: NSAttributedString(AppKitAdditions) implements a method named -size
Hi guys, I'm trying to implement the Delegate pattern and I would like
a delegate that works like NSURLConnection where any method of the
delegate returns itself. The problem I have is that if I specify its
type in the methods parameters instead of id:
// RemoteLoader.h
@protocol
Yep, that made the trick!
Thanks a lot, chr
On Fri, Jan 16, 2009 at 9:07 AM, Quincey Morris
quinceymor...@earthlink.net wrote:
On Jan 16, 2009, at 00:38, Christian Giordano wrote:
// RemoteLoader.h
@protocol RemoteLoaderDelegate
-(void) onLoadingFail:(RemoteLoader *)loader;
-(void
Hi guys, I'm using sqlite3 library and a common technique is to cache
the statement. In some examples I found the statement is set as static
in the model which gets instantiated lazily. I'm wondering if and how
the pointer to the statement will be released. In the code samples I
saw there is no
It looked like a good tutorial :)
Thanks, I'll check better the Apple way.
Cheers, chr
On Mon, Jan 26, 2009 at 1:59 PM, Peter Blazejewicz
peter.blazejew...@gmail.com wrote:
hi Christian,
On Jan 26, 2009, at 11:25 AM, Christian Giordano wrote:
I'm wondering if and how
the pointer
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