The description I saw suggests it is only supported for desktop and
javascript, which I can't build.
On Thursday, March 11, 2021 at 8:25:54 PM UTC-8 Shai Almog wrote:
> Sorry I think there was but I don't recall. We ended up just using the
> bash script in the skins project which is much
I think you overestimate the utility of the free tier; and your partition
of capabilities into the
basic and premium tiers is barely tolerable. I'd love to make more use of
codename1 and
less use of your build servers if you made that possible: but you have
boxed desktop, javascript,
and
Hy,
Did you resolve the error, i have the same
On Monday, July 13, 2020 at 10:36:38 AM UTC+2, Fuad Nassar wrote:
>
> My BrowserComponent displaying HTML content to add online payment in my
> app.
> when i uses Test merchant ID there are no problems, but when using real
> merchant ID, i got
I have the same problem
On Tuesday, July 14, 2020 at 5:22:15 AM UTC+2, Shai Almog wrote:
>
> Did you try this on a device e.g. Android.
> We're in the process of launching the CEF browser support over the next
> couple of weeks. I'll also send out an email about this as it's pretty
>
I switched to using Util.readToString() and still no joy on the iphone
device.
The code still works ok on the simulator and on also on a real Android
device.
On Wednesday, March 10, 2021 at 10:28:42 PM UTC-5 Shai Almog wrote:
> Try using String ans = Util.readToString(); which might be better.
It's true you "can" build, but there's no decent interface to do so, and
there's no script to go from
producing the sources to a finished apk. Your build servers are very
convenient, but you don't
make that functionality available standalone.
On Friday, March 12, 2021 at 8:44:48 PM UTC-8 Shai
I found a workaround:
there are special events on touch devices that are not involved in the
issue.
I have to use those events instead of mousedown, mouseup, which still are
useful in the IDE simulator in fact.
String touchStartEventString;
String touchEndEventString;
if (Utils.isSimulator())
I think the old JS build is still here:
https://www.codenameone.com/demos/SkinDesigner/
Didn't test if it still works though.
On Friday, March 12, 2021 at 8:08:47 PM UTC+2 daved...@gmail.com wrote:
> The description I saw suggests it is only supported for desktop and
> javascript, which I
I need a function to detect whether the app is running on the simulator of
the IDE (computer) instead of a mobile device.
The platform name is from the skin.
For example I get "ios", or "and".
This is not useful:
public static boolean isSimulator()
{
String
Interesting, can you expose the server URL so we can run this test case and
see?
On Friday, March 12, 2021 at 10:57:24 PM UTC+2 a2nd...@gmail.com wrote:
> I switched to using Util.readToString() and still no joy on the iphone
> device.
> The code still works ok on the simulator and on also on
That often means your server has a bad certificate or communication problem.
On Saturday, March 13, 2021 at 12:02:20 AM UTC+2 miss...@gmail.com wrote:
> Hy,
> Did you resolve the error, i have the same
>
> On Monday, July 13, 2020 at 10:36:38 AM UTC+2, Fuad Nassar wrote:
>>
>> My
it runs, but the files it produces don't seem to be compatible; parameters
are all wonky.
On Friday, March 12, 2021 at 8:41:11 PM UTC-8 Shai Almog wrote:
> I think the old JS build is still here:
> https://www.codenameone.com/demos/SkinDesigner/
> Didn't test if it still works though.
>
> On
You can use the source code to build and always could. Apps like our Uber
clone etc. fit well under the 1mb base limit before the increase we did a
couple of years ago.
Also the new Maven build will make building offline easier in the free
tier. It will also include a partial desktop target
Display.getInstance().isSimulator();
On Friday, March 12, 2021 at 2:52:03 PM UTC-8 P5music wrote:
> I need a function to detect whether the app is running on the simulator of
> the IDE (computer) instead of a mobile device.
>
> The platform name is from the skin.
> For example I get "ios", or
Great thanks
On Fri, 12 Mar 2021, 04:36 Shai Almog, wrote:
> Android reserves the space on top implicitly unlike iOS so you shouldn't
> need anything. The safe area API should work for the noches there too.
> Including information about round corners of the device etc. We probably
> need more
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