It's true you "can" build, but there's no decent interface to do so, and 
there's no script to go from
producing the sources to a finished apk.  Your build servers are very 
convenient, but you don't
make that functionality available standalone.

On Friday, March 12, 2021 at 8:44:48 PM UTC-8 Shai Almog wrote:

> You can use the source code to build and always could. Apps like our Uber 
> clone etc. fit well under the 1mb base limit before the increase we did a 
> couple of years ago.
> Also the new Maven build will make building offline easier in the free 
> tier. It will also include a partial desktop target (jar executable) not 
> the full installer we have in the server based build which is more 
> challenging but pretty much enough for that.
> On Friday, March 12, 2021 at 8:23:55 PM UTC+2 [email protected] wrote:
>
>> I think you overestimate the utility of the free tier; and your partition 
>> of capabilities into the
>> basic and premium tiers is barely tolerable.  I'd love to make more use 
>> of codename1 and
>> less use of your build servers if you made that possible: but you have 
>> boxed desktop, javascript,
>> and offline builds into premium pricing tiers.
>>
>> On Wednesday, March 10, 2021 at 7:30:03 PM UTC-8 Shai Almog wrote:
>>
>>> Do you mean the Xamarin one?
>>> That's not an emulator/simulator. Anyway, we don't have plans for that 
>>> flow and don't have the resources to pick it up.
>>>
>>> On Wednesday, March 10, 2021 at 11:17:20 AM UTC+2 P5music wrote:
>>>
>>>> Update:
>>>> please also read my previous post and the new thread
>>>> About the "Send build to iOS Simulator" choice (google.com) 
>>>> <https://groups.google.com/g/codenameone-discussions/c/HzBs2PICk_Y>
>>>>
>>>>
>>>> Il giorno mercoledì 10 marzo 2021 alle 08:00:54 UTC+1 P5music ha 
>>>> scritto:
>>>>
>>>>> As you can read in the above comments, I clearly said that a Microsoft 
>>>>> iOS simulator is available
>>>>> where I think it is possible to load and run the .app file as it is on 
>>>>> the Mac and the iOS simulator.
>>>>>
>>>>> Regards
>>>>>
>>>>> Il giorno mercoledì 10 marzo 2021 alle 04:25:50 UTC+1 Shai Almog ha 
>>>>> scritto:
>>>>>
>>>>>> How would you run the iOS simulator without a Mac?
>>>>>> What's the purpose of doing this?
>>>>>> You have include source which lets you run in the iOS simulator and 
>>>>>> debug there: 
>>>>>> https://www.codenameone.com/how-do-i---use-the-include-sources-feature-to-debug-the-native-code-on-iosandroid-etc.html
>>>>>>
>>>>>> On Tuesday, March 9, 2021 at 9:43:46 AM UTC+2 P5music wrote:
>>>>>>
>>>>>>> Yes it is not the original question but
>>>>>>> I am saying to create a new CN menu entry "Send build to iOS 
>>>>>>> simulator".
>>>>>>> It's matter of having a new command-line compilation script and let 
>>>>>>> the user download the product that is compatible with the iOS 
>>>>>>> simulators.
>>>>>>> Regards
>>>>>>>
>>>>>>> Il giorno martedì 9 marzo 2021 alle 03:49:33 UTC+1 Shai Almog ha 
>>>>>>> scritto:
>>>>>>>
>>>>>>>> iOS simulator is a completely different target and an x86 platform. 
>>>>>>>> I don't understand what you're trying to do.
>>>>>>>>
>>>>>>>> On Monday, March 8, 2021 at 10:13:13 AM UTC+2 P5music wrote:
>>>>>>>>
>>>>>>>>> Ok the ipa is a zip of an app.
>>>>>>>>> Now let's deal with what I asked:
>>>>>>>>> Is it possible that inside it there is an .app file,
>>>>>>>>> that is
>>>>>>>>> that kind of file that is runnable inside the iOS simulators
>>>>>>>>> like XCode iOS simulator (Mac OS) or Microsoft iOS Simulator 
>>>>>>>>> (Windows)?
>>>>>>>>>
>>>>>>>>> It is not important that the .app file is inside the ipa.
>>>>>>>>> I think that a different command on your Mac server can produce it 
>>>>>>>>> and make the downloading possible from the dashboard. 
>>>>>>>>> the same that is now for the ipa file.
>>>>>>>>>
>>>>>>>>> I know that your paid accounts are different from free ones
>>>>>>>>> but
>>>>>>>>> in this case it's not like having the XCode project
>>>>>>>>> instead 
>>>>>>>>> it is just having
>>>>>>>>> a file that can be loaded into an iOS simulator.
>>>>>>>>> Instead of running on a physical device or an emulator.
>>>>>>>>>
>>>>>>>>> Regards
>>>>>>>>> Il giorno lunedì 8 marzo 2021 alle 03:37:04 UTC+1 Shai Almog ha 
>>>>>>>>> scritto:
>>>>>>>>>
>>>>>>>>>> The ipa is a zip of an app
>>>>>>>>>>
>>>>>>>>>> On Sunday, March 7, 2021 at 10:41:20 AM UTC+2 P5music wrote:
>>>>>>>>>>
>>>>>>>>>>> I read somewhere that in certain cases, the ipa file is a zip 
>>>>>>>>>>> file that contains
>>>>>>>>>>> also an .app file, so that it can be extracted and tested on a 
>>>>>>>>>>> simulator.
>>>>>>>>>>> Is it the case for CodenameOne builds too?
>>>>>>>>>>> If not, could it be in the immediate future?
>>>>>>>>>>> Regards
>>>>>>>>>>> Il giorno domenica 7 marzo 2021 alle 03:17:01 UTC+1 Shai Almog 
>>>>>>>>>>> ha scritto:
>>>>>>>>>>>
>>>>>>>>>>>> I don't know if appetize uses an emulator or is like 
>>>>>>>>>>>> https://www.perfecto.io/ it doesn't really matter both are 
>>>>>>>>>>>> semantically the same. We produce an ipa that would work with 
>>>>>>>>>>>> perfector 
>>>>>>>>>>>> etc. and should work with anything that runs iOS.
>>>>>>>>>>>>
>>>>>>>>>>>> On Saturday, March 6, 2021 at 10:07:24 AM UTC+2 P5music wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Maybe that page is well crafted as SEO spam, but it seems that 
>>>>>>>>>>>>> some of those applications are true emulators.
>>>>>>>>>>>>> For example appetize.io, it at least can run XCode bundles 
>>>>>>>>>>>>> .app, and maybe it can run any iOS app.
>>>>>>>>>>>>> Now I want to further read that article but it would be 
>>>>>>>>>>>>> interesting to hear from you about the emulators from a technical 
>>>>>>>>>>>>> perspective, for examples if the iOS builds from CodenameOne 
>>>>>>>>>>>>> server can run 
>>>>>>>>>>>>> on any of those emulators, or if a bundle could be created also 
>>>>>>>>>>>>> as the 
>>>>>>>>>>>>> build process output to take advantage of similar products.
>>>>>>>>>>>>> Regards
>>>>>>>>>>>>>
>>>>>>>>>>>>> Il giorno sabato 6 marzo 2021 alle 05:48:42 UTC+1 Shai Almog 
>>>>>>>>>>>>> ha scritto:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> That link is a SEO spam article that just writes nonsense to 
>>>>>>>>>>>>>> get clicks for specific keywords. I'm unfamiliar with most of 
>>>>>>>>>>>>>> those things 
>>>>>>>>>>>>>> but those I'm familiar with aren't emulators. E.g. the xamarin 
>>>>>>>>>>>>>> tool isn't 
>>>>>>>>>>>>>> an emulator. They have a tool where you can have a Mac in your 
>>>>>>>>>>>>>> office and 
>>>>>>>>>>>>>> then effectively debug on it with the simulator and remote 
>>>>>>>>>>>>>> screen 
>>>>>>>>>>>>>> mirroring. There are a lot of solutions like that out there that 
>>>>>>>>>>>>>> even have 
>>>>>>>>>>>>>> hosted physical devices in the cloud you can debug/test with. 
>>>>>>>>>>>>>> E.g. https://www.perfecto.io/
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Friday, March 5, 2021 at 9:59:22 AM UTC+2 P5music wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> @Shai Almog
>>>>>>>>>>>>>>> Sorry the link was wrong both because it led to the italian 
>>>>>>>>>>>>>>> version and it is not relevant for what I am asking.
>>>>>>>>>>>>>>> Please consider this page (I found other ones in search 
>>>>>>>>>>>>>>> results in fact) which talks about iOS emulators on Windows:
>>>>>>>>>>>>>>> 14 Best iOS Emulators for Windows (2021 List) 
>>>>>>>>>>>>>>> (connectivasystems.com) 
>>>>>>>>>>>>>>> <https://www.connectivasystems.com/ios-emulator-for-windows/>
>>>>>>>>>>>>>>>   
>>>>>>>>>>>>>>> @Dave Dyer 
>>>>>>>>>>>>>>> I just want to test the functionality of my CodenameOne app 
>>>>>>>>>>>>>>> on a reasonably reliable emulator, not performance or debugging 
>>>>>>>>>>>>>>> or special 
>>>>>>>>>>>>>>> features, just cross-platform.
>>>>>>>>>>>>>>> For example I could check the mouse events capture in the 
>>>>>>>>>>>>>>> CEF BrowserComponent.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I have the possibility to test on a real device but via 
>>>>>>>>>>>>>>> another tester, I would like to test on other Apple models too, 
>>>>>>>>>>>>>>> and, 
>>>>>>>>>>>>>>> finally, doing it myself is certainly better.
>>>>>>>>>>>>>>> Regards
>>>>>>>>>>>>>>> Il giorno venerdì 5 marzo 2021 alle 05:11:00 UTC+1 Shai 
>>>>>>>>>>>>>>> Almog ha scritto:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I'm not aware of any iOS emulators but things might have 
>>>>>>>>>>>>>>>> changed. If you have something in English that might be 
>>>>>>>>>>>>>>>> interesting but 
>>>>>>>>>>>>>>>> only as general knowledge.
>>>>>>>>>>>>>>>> Emulators are useless for day-day development. A device is 
>>>>>>>>>>>>>>>> a must have expense for these things. That's true for Android 
>>>>>>>>>>>>>>>> too which 
>>>>>>>>>>>>>>>> does have an emulator.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Friday, March 5, 2021 at 2:31:50 AM UTC+2 
>>>>>>>>>>>>>>>> [email protected] wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> If you're talking about testing, rather than debugging, I 
>>>>>>>>>>>>>>>>> don't think emulators can
>>>>>>>>>>>>>>>>> possibly substitute for actual hardware.   Ordinary 
>>>>>>>>>>>>>>>>> debugging works pretty well
>>>>>>>>>>>>>>>>> from the simulator built into eclipse (or netbeans).
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> OTOH if you're doing "desperation level" debugging of 
>>>>>>>>>>>>>>>>> mysterious crashes, it works
>>>>>>>>>>>>>>>>> to compile from the codename1 sources and use the emulator 
>>>>>>>>>>>>>>>>> built into xcode 
>>>>>>>>>>>>>>>>> or a usb connection to a real device.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Thursday, March 4, 2021 at 5:12:13 AM UTC-8 P5music 
>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> I searched the internet to understand what can be done 
>>>>>>>>>>>>>>>>>> with iOS simulator and I stumbled upon the concept of iOS 
>>>>>>>>>>>>>>>>>> emulators, that 
>>>>>>>>>>>>>>>>>> they exist as far as I understand, also for Windows.
>>>>>>>>>>>>>>>>>> Even an official tool is provided by Apple, it seems:
>>>>>>>>>>>>>>>>>> Uso di TestFlight per distribuire app Xamarin.iOS - 
>>>>>>>>>>>>>>>>>> Xamarin | Microsoft Docs 
>>>>>>>>>>>>>>>>>> <https://docs.microsoft.com/it-it/xamarin/ios/deploy-test/testflight?tabs=windows>
>>>>>>>>>>>>>>>>>> I have to deepen my knowledge of these things and whether 
>>>>>>>>>>>>>>>>>> it's free stuff or not, 
>>>>>>>>>>>>>>>>>> but I would like to know what do you think about that
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> in regard to testing the iOS builds produced by 
>>>>>>>>>>>>>>>>>> CodenamenOne servers.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Thanks in advance
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>

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