You can use the source code to build and always could. Apps like our Uber 
clone etc. fit well under the 1mb base limit before the increase we did a 
couple of years ago.
Also the new Maven build will make building offline easier in the free 
tier. It will also include a partial desktop target (jar executable) not 
the full installer we have in the server based build which is more 
challenging but pretty much enough for that.
On Friday, March 12, 2021 at 8:23:55 PM UTC+2 daved...@gmail.com wrote:

> I think you overestimate the utility of the free tier; and your partition 
> of capabilities into the
> basic and premium tiers is barely tolerable.  I'd love to make more use of 
> codename1 and
> less use of your build servers if you made that possible: but you have 
> boxed desktop, javascript,
> and offline builds into premium pricing tiers.
>
> On Wednesday, March 10, 2021 at 7:30:03 PM UTC-8 Shai Almog wrote:
>
>> Do you mean the Xamarin one?
>> That's not an emulator/simulator. Anyway, we don't have plans for that 
>> flow and don't have the resources to pick it up.
>>
>> On Wednesday, March 10, 2021 at 11:17:20 AM UTC+2 P5music wrote:
>>
>>> Update:
>>> please also read my previous post and the new thread
>>> About the "Send build to iOS Simulator" choice (google.com) 
>>> <https://groups.google.com/g/codenameone-discussions/c/HzBs2PICk_Y>
>>>
>>>
>>> Il giorno mercoledì 10 marzo 2021 alle 08:00:54 UTC+1 P5music ha scritto:
>>>
>>>> As you can read in the above comments, I clearly said that a Microsoft 
>>>> iOS simulator is available
>>>> where I think it is possible to load and run the .app file as it is on 
>>>> the Mac and the iOS simulator.
>>>>
>>>> Regards
>>>>
>>>> Il giorno mercoledì 10 marzo 2021 alle 04:25:50 UTC+1 Shai Almog ha 
>>>> scritto:
>>>>
>>>>> How would you run the iOS simulator without a Mac?
>>>>> What's the purpose of doing this?
>>>>> You have include source which lets you run in the iOS simulator and 
>>>>> debug there: 
>>>>> https://www.codenameone.com/how-do-i---use-the-include-sources-feature-to-debug-the-native-code-on-iosandroid-etc.html
>>>>>
>>>>> On Tuesday, March 9, 2021 at 9:43:46 AM UTC+2 P5music wrote:
>>>>>
>>>>>> Yes it is not the original question but
>>>>>> I am saying to create a new CN menu entry "Send build to iOS 
>>>>>> simulator".
>>>>>> It's matter of having a new command-line compilation script and let 
>>>>>> the user download the product that is compatible with the iOS simulators.
>>>>>> Regards
>>>>>>
>>>>>> Il giorno martedì 9 marzo 2021 alle 03:49:33 UTC+1 Shai Almog ha 
>>>>>> scritto:
>>>>>>
>>>>>>> iOS simulator is a completely different target and an x86 platform. 
>>>>>>> I don't understand what you're trying to do.
>>>>>>>
>>>>>>> On Monday, March 8, 2021 at 10:13:13 AM UTC+2 P5music wrote:
>>>>>>>
>>>>>>>> Ok the ipa is a zip of an app.
>>>>>>>> Now let's deal with what I asked:
>>>>>>>> Is it possible that inside it there is an .app file,
>>>>>>>> that is
>>>>>>>> that kind of file that is runnable inside the iOS simulators
>>>>>>>> like XCode iOS simulator (Mac OS) or Microsoft iOS Simulator 
>>>>>>>> (Windows)?
>>>>>>>>
>>>>>>>> It is not important that the .app file is inside the ipa.
>>>>>>>> I think that a different command on your Mac server can produce it 
>>>>>>>> and make the downloading possible from the dashboard. 
>>>>>>>> the same that is now for the ipa file.
>>>>>>>>
>>>>>>>> I know that your paid accounts are different from free ones
>>>>>>>> but
>>>>>>>> in this case it's not like having the XCode project
>>>>>>>> instead 
>>>>>>>> it is just having
>>>>>>>> a file that can be loaded into an iOS simulator.
>>>>>>>> Instead of running on a physical device or an emulator.
>>>>>>>>
>>>>>>>> Regards
>>>>>>>> Il giorno lunedì 8 marzo 2021 alle 03:37:04 UTC+1 Shai Almog ha 
>>>>>>>> scritto:
>>>>>>>>
>>>>>>>>> The ipa is a zip of an app
>>>>>>>>>
>>>>>>>>> On Sunday, March 7, 2021 at 10:41:20 AM UTC+2 P5music wrote:
>>>>>>>>>
>>>>>>>>>> I read somewhere that in certain cases, the ipa file is a zip 
>>>>>>>>>> file that contains
>>>>>>>>>> also an .app file, so that it can be extracted and tested on a 
>>>>>>>>>> simulator.
>>>>>>>>>> Is it the case for CodenameOne builds too?
>>>>>>>>>> If not, could it be in the immediate future?
>>>>>>>>>> Regards
>>>>>>>>>> Il giorno domenica 7 marzo 2021 alle 03:17:01 UTC+1 Shai Almog ha 
>>>>>>>>>> scritto:
>>>>>>>>>>
>>>>>>>>>>> I don't know if appetize uses an emulator or is like 
>>>>>>>>>>> https://www.perfecto.io/ it doesn't really matter both are 
>>>>>>>>>>> semantically the same. We produce an ipa that would work with 
>>>>>>>>>>> perfector 
>>>>>>>>>>> etc. and should work with anything that runs iOS.
>>>>>>>>>>>
>>>>>>>>>>> On Saturday, March 6, 2021 at 10:07:24 AM UTC+2 P5music wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Maybe that page is well crafted as SEO spam, but it seems that 
>>>>>>>>>>>> some of those applications are true emulators.
>>>>>>>>>>>> For example appetize.io, it at least can run XCode bundles 
>>>>>>>>>>>> .app, and maybe it can run any iOS app.
>>>>>>>>>>>> Now I want to further read that article but it would be 
>>>>>>>>>>>> interesting to hear from you about the emulators from a technical 
>>>>>>>>>>>> perspective, for examples if the iOS builds from CodenameOne 
>>>>>>>>>>>> server can run 
>>>>>>>>>>>> on any of those emulators, or if a bundle could be created also as 
>>>>>>>>>>>> the 
>>>>>>>>>>>> build process output to take advantage of similar products.
>>>>>>>>>>>> Regards
>>>>>>>>>>>>
>>>>>>>>>>>> Il giorno sabato 6 marzo 2021 alle 05:48:42 UTC+1 Shai Almog ha 
>>>>>>>>>>>> scritto:
>>>>>>>>>>>>
>>>>>>>>>>>>> That link is a SEO spam article that just writes nonsense to 
>>>>>>>>>>>>> get clicks for specific keywords. I'm unfamiliar with most of 
>>>>>>>>>>>>> those things 
>>>>>>>>>>>>> but those I'm familiar with aren't emulators. E.g. the xamarin 
>>>>>>>>>>>>> tool isn't 
>>>>>>>>>>>>> an emulator. They have a tool where you can have a Mac in your 
>>>>>>>>>>>>> office and 
>>>>>>>>>>>>> then effectively debug on it with the simulator and remote screen 
>>>>>>>>>>>>> mirroring. There are a lot of solutions like that out there that 
>>>>>>>>>>>>> even have 
>>>>>>>>>>>>> hosted physical devices in the cloud you can debug/test with. 
>>>>>>>>>>>>> E.g. https://www.perfecto.io/
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Friday, March 5, 2021 at 9:59:22 AM UTC+2 P5music wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> @Shai Almog
>>>>>>>>>>>>>> Sorry the link was wrong both because it led to the italian 
>>>>>>>>>>>>>> version and it is not relevant for what I am asking.
>>>>>>>>>>>>>> Please consider this page (I found other ones in search 
>>>>>>>>>>>>>> results in fact) which talks about iOS emulators on Windows:
>>>>>>>>>>>>>> 14 Best iOS Emulators for Windows (2021 List) 
>>>>>>>>>>>>>> (connectivasystems.com) 
>>>>>>>>>>>>>> <https://www.connectivasystems.com/ios-emulator-for-windows/>
>>>>>>>>>>>>>>   
>>>>>>>>>>>>>> @Dave Dyer 
>>>>>>>>>>>>>> I just want to test the functionality of my CodenameOne app 
>>>>>>>>>>>>>> on a reasonably reliable emulator, not performance or debugging 
>>>>>>>>>>>>>> or special 
>>>>>>>>>>>>>> features, just cross-platform.
>>>>>>>>>>>>>> For example I could check the mouse events capture in the CEF 
>>>>>>>>>>>>>> BrowserComponent.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I have the possibility to test on a real device but via 
>>>>>>>>>>>>>> another tester, I would like to test on other Apple models too, 
>>>>>>>>>>>>>> and, 
>>>>>>>>>>>>>> finally, doing it myself is certainly better.
>>>>>>>>>>>>>> Regards
>>>>>>>>>>>>>> Il giorno venerdì 5 marzo 2021 alle 05:11:00 UTC+1 Shai Almog 
>>>>>>>>>>>>>> ha scritto:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I'm not aware of any iOS emulators but things might have 
>>>>>>>>>>>>>>> changed. If you have something in English that might be 
>>>>>>>>>>>>>>> interesting but 
>>>>>>>>>>>>>>> only as general knowledge.
>>>>>>>>>>>>>>> Emulators are useless for day-day development. A device is a 
>>>>>>>>>>>>>>> must have expense for these things. That's true for Android too 
>>>>>>>>>>>>>>> which does 
>>>>>>>>>>>>>>> have an emulator.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Friday, March 5, 2021 at 2:31:50 AM UTC+2 
>>>>>>>>>>>>>>> daved...@gmail.com wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> If you're talking about testing, rather than debugging, I 
>>>>>>>>>>>>>>>> don't think emulators can
>>>>>>>>>>>>>>>> possibly substitute for actual hardware.   Ordinary 
>>>>>>>>>>>>>>>> debugging works pretty well
>>>>>>>>>>>>>>>> from the simulator built into eclipse (or netbeans).
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> OTOH if you're doing "desperation level" debugging of 
>>>>>>>>>>>>>>>> mysterious crashes, it works
>>>>>>>>>>>>>>>> to compile from the codename1 sources and use the emulator 
>>>>>>>>>>>>>>>> built into xcode 
>>>>>>>>>>>>>>>> or a usb connection to a real device.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Thursday, March 4, 2021 at 5:12:13 AM UTC-8 P5music 
>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> I searched the internet to understand what can be done 
>>>>>>>>>>>>>>>>> with iOS simulator and I stumbled upon the concept of iOS 
>>>>>>>>>>>>>>>>> emulators, that 
>>>>>>>>>>>>>>>>> they exist as far as I understand, also for Windows.
>>>>>>>>>>>>>>>>> Even an official tool is provided by Apple, it seems:
>>>>>>>>>>>>>>>>> Uso di TestFlight per distribuire app Xamarin.iOS - 
>>>>>>>>>>>>>>>>> Xamarin | Microsoft Docs 
>>>>>>>>>>>>>>>>> <https://docs.microsoft.com/it-it/xamarin/ios/deploy-test/testflight?tabs=windows>
>>>>>>>>>>>>>>>>> I have to deepen my knowledge of these things and whether 
>>>>>>>>>>>>>>>>> it's free stuff or not, 
>>>>>>>>>>>>>>>>> but I would like to know what do you think about that
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> in regard to testing the iOS builds produced by 
>>>>>>>>>>>>>>>>> CodenamenOne servers.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Thanks in advance
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>

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