It may be not only fun but really useful.
I'd already wrote about my wish to see Netsuskuku (my favor mesh
networking protocol) port on OpenMoko. Let's see when phone will in
hands, and wireless will be included. It is possible also to establish
connection to Netsukuku via Internet, since we
Hi,
Since devices like the Neo are used for several things that can be
executed simultaneosuly in the GUI, it could make sense to have a
windowing or virtual desktop support.
For example, if I'm using a browser in virtual desktop 1 and I receive a
msg from a friend asking me for an info that I
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Pedro Aguilar schreef:
Hi,
Since devices like the Neo are used for several things that can be
executed simultaneosuly in the GUI, it could make sense to have a
windowing or virtual desktop support.
For example, if I'm using a browser in
Pedro Aguilar wrote:
Hi,
Since devices like the Neo are used for several things that can be
executed simultaneosuly in the GUI, it could make sense to have a
windowing or virtual desktop support.
For example, if I'm using a browser in virtual desktop 1 and I receive a
msg from a friend
Pedro Aguilar writes:
Hi,
Since devices like the Neo are used for several things that can be
executed simultaneosuly in the GUI, it could make sense to have a
windowing or virtual desktop support.
For example, if I'm using a browser in virtual desktop 1 and I receive a
msg from a friend asking
Howard Lowndes wrote:
Does anyone know what plans are in place for marketing the NEO, esp.
outside of the US (I am in Australia)?
FIC are currently (and understandably) keeping their marketing plans
close to their chest - but I suspect there will be plenty of scope for
community involvement
I wrote a game in turbo pascal a decade or two ago.
if I wanted to rewrite it for openmoko, which toolkit
etc. would I use for the graphics and sound effects?
rewriting this game once more is always a nice way for
me to learn some new language and toolkit and do something
useful at the same
Andreas Jellinghaus writes:
I wrote a game in turbo pascal a decade or two ago.
if I wanted to rewrite it for openmoko, which toolkit
etc. would I use for the graphics and sound effects?
rewriting this game once more is always a nice way for
me to learn some new language and toolkit and do
On 1/7/07, Joe Pfeiffer [EMAIL PROTECTED] wrote:
Andreas Jellinghaus writes:
I wrote a game in turbo pascal a decade or two ago.
if I wanted to rewrite it for openmoko, which toolkit
etc. would I use for the graphics and sound effects?
rewriting this game once more is always a nice way for
me
Joe Pfeiffer wrote:
Anything you want! :)
It's my understanding that the apps coming with the phone will use
gtk+, so using that would give you a more similar look and feel. If
you like C++, the gtkmm wrapper around gtk+ works really well. Qt is
also quite popular.
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