OLSR and BATMAN on Neo

2007-01-07 Thread Evgeny
It may be not only fun but really useful. I'd already wrote about my wish to see Netsuskuku (my favor mesh networking protocol) port on OpenMoko. Let's see when phone will in hands, and wireless will be included. It is possible also to establish connection to Netsukuku via Internet, since we

Re: Idea: Virtual desktop

2007-01-07 Thread Pedro Aguilar
Hi, Since devices like the Neo are used for several things that can be executed simultaneosuly in the GUI, it could make sense to have a windowing or virtual desktop support. For example, if I'm using a browser in virtual desktop 1 and I receive a msg from a friend asking me for an info that I

Re: Idea: Virtual desktop

2007-01-07 Thread Koen Kooi
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Pedro Aguilar schreef: Hi, Since devices like the Neo are used for several things that can be executed simultaneosuly in the GUI, it could make sense to have a windowing or virtual desktop support. For example, if I'm using a browser in

Re: Idea: Virtual desktop

2007-01-07 Thread Joel Newkirk
Pedro Aguilar wrote: Hi, Since devices like the Neo are used for several things that can be executed simultaneosuly in the GUI, it could make sense to have a windowing or virtual desktop support. For example, if I'm using a browser in virtual desktop 1 and I receive a msg from a friend

Re: Idea: Virtual desktop

2007-01-07 Thread Joe Pfeiffer
Pedro Aguilar writes: Hi, Since devices like the Neo are used for several things that can be executed simultaneosuly in the GUI, it could make sense to have a windowing or virtual desktop support. For example, if I'm using a browser in virtual desktop 1 and I receive a msg from a friend asking

Re: Marketing the NEO

2007-01-07 Thread Ben F-W
Howard Lowndes wrote: Does anyone know what plans are in place for marketing the NEO, esp. outside of the US (I am in Australia)? FIC are currently (and understandably) keeping their marketing plans close to their chest - but I suspect there will be plenty of scope for community involvement

suggested development toolkit for games?

2007-01-07 Thread Andreas Jellinghaus
I wrote a game in turbo pascal a decade or two ago. if I wanted to rewrite it for openmoko, which toolkit etc. would I use for the graphics and sound effects? rewriting this game once more is always a nice way for me to learn some new language and toolkit and do something useful at the same

Re:suggested development toolkit for games?

2007-01-07 Thread Joe Pfeiffer
Andreas Jellinghaus writes: I wrote a game in turbo pascal a decade or two ago. if I wanted to rewrite it for openmoko, which toolkit etc. would I use for the graphics and sound effects? rewriting this game once more is always a nice way for me to learn some new language and toolkit and do

Re: suggested development toolkit for games?

2007-01-07 Thread Jeff Andros
On 1/7/07, Joe Pfeiffer [EMAIL PROTECTED] wrote: Andreas Jellinghaus writes: I wrote a game in turbo pascal a decade or two ago. if I wanted to rewrite it for openmoko, which toolkit etc. would I use for the graphics and sound effects? rewriting this game once more is always a nice way for me

Re: suggested development toolkit for games?

2007-01-07 Thread Andreas Jellinghaus
Joe Pfeiffer wrote: Anything you want! :) It's my understanding that the apps coming with the phone will use gtk+, so using that would give you a more similar look and feel. If you like C++, the gtkmm wrapper around gtk+ works really well. Qt is also quite popular. The challenge for