Re: [debian] No AUX button

2010-04-30 Thread Neil Jerram
On 1 May 2010 00:33, Neil Jerram  wrote:
> On 1 May 2010 00:18, Timo Juhani Lindfors  wrote:
>> Neil Jerram  writes:
>>> Now I'm stuck with understanding why /dev/input/event4 is missing...
>>> Would that be a kernel problem, or could it also be udev or hal?
>>
>> Have you loaded the kernel module for gta02 buttons?
>
> Not that I know of, no.  Which module would that be?

Ah.  I see from
http://git.debian.org/?p=pkg-fso/files.git;a=blob;f=install.sh;h=02f28436ad0504ce3573e89d23107fccca8d7d24;hb=79f709ca997f4a21549b774cca95e9e5deb6d15f
that the answer is probably:

# buttons
neo1973kbd

And I guess I probably also want:

# leds
leds-neo1973-gta02

Thanks for pointing me in the right direction!

 Neil

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Re: [debian] No AUX button

2010-04-30 Thread Neil Jerram
On 1 May 2010 00:18, Timo Juhani Lindfors  wrote:
> Neil Jerram  writes:
>> Now I'm stuck with understanding why /dev/input/event4 is missing...
>> Would that be a kernel problem, or could it also be udev or hal?
>
> Have you loaded the kernel module for gta02 buttons?

Not that I know of, no.  Which module would that be?  I've appended my
current /etc/modules, and the results of some module name searches,
below.

Thanks for the very quick answer!

  Neil

debian-gta02:~# cat /etc/modules
# USB RNDIS/Ethernet Gadget
g_ether

# bluetooth
ohci-hcd
hci_usb

# audio
snd-soc-neo1973-gta02-wm8753
s3c2410_wdt

debian-gta02:~# find /lib/modules/2.6.29-20100118.gita15608f2/ -iname "*gta*"
/lib/modules/2.6.29-20100118.gita15608f2/kernel/drivers/leds/leds-neo1973-gta02.ko
/lib/modules/2.6.29-20100118.gita15608f2/kernel/sound/soc/s3c24xx/snd-soc-neo1973-gta02-wm8753.ko

debian-gta02:~# find /lib/modules/2.6.29-20100118.gita15608f2/ -iname "*moko*"

debian-gta02:~# find /lib/modules/2.6.29-20100118.gita15608f2/ -iname "*neo*"
/lib/modules/2.6.29-20100118.gita15608f2/kernel/drivers/input/keyboard/neo1973kbd.ko
/lib/modules/2.6.29-20100118.gita15608f2/kernel/drivers/leds/leds-neo1973-gta02.ko
/lib/modules/2.6.29-20100118.gita15608f2/kernel/sound/soc/s3c24xx/snd-soc-neo1973-gta02-wm8753.ko

debian-gta02:~# lsmod
Module  Size  Used by
sco19304  2
bnep   18336  2
rfcomm 75156  0
l2cap  40420  6 bnep,rfcomm
ipv6  242388  10
btusb  17140  0
bluetooth 100704  7 sco,bnep,rfcomm,l2cap,btusb
snd_soc_neo1973_gta02_wm8753 6600  0
snd_soc_s3c24xx_i2s 4376  1 snd_soc_neo1973_gta02_wm8753
snd_soc_s3c24xx 4512  1 snd_soc_neo1973_gta02_wm8753
ohci_hcd   32140  0
usbcore   168156  3 btusb,ohci_hcd
g_ether48632  0
snd_soc_wm8753 33700  2 snd_soc_neo1973_gta02_wm8753
snd_soc_core   44896  4
snd_soc_neo1973_gta02_wm8753,snd_soc_s3c24xx_i2s,snd_soc_s3c24xx,snd_soc_wm8753
snd_pcm67076  2 snd_soc_s3c24xx,snd_soc_core
evdev   8804  8
ar6000125604  0
snd_timer  19204  1 snd_pcm
snd_page_alloc  6408  1 snd_pcm
lis302dl   10080  0
s3c2410_wdt 8344  0
snd45684  7
snd_soc_neo1973_gta02_wm8753,snd_soc_wm8753,snd_soc_core,snd_pcm,snd_timer

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Re: [debian] No AUX button

2010-04-30 Thread Timo Juhani Lindfors
Neil Jerram  writes:
> Now I'm stuck with understanding why /dev/input/event4 is missing...
> Would that be a kernel problem, or could it also be udev or hal?

Have you loaded the kernel module for gta02 buttons?

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[debian] No AUX button

2010-04-30 Thread Neil Jerram
With the Debian 2.6.29 kernel -

ii  linux-image-2.6.29-openmo 20100118.gita15608f2-2Linux 2.6.29
kernel image for Openmoko GTA02 Neo FreeRunner

- my AUX button doesn't work.

I've tried to track this back through dbus and fsodeviced, and I've
discovered that /dev/input/event4 is missing:

debian-gta02:~# cd /dev/input/
debian-gta02:/dev/input# ls -l
total 0
crw-rw 1 root root 13, 64 Apr 30 23:05 event0
crw-rw 1 root root 13, 65 Apr 30 23:05 event1
crw-rw 1 root root 13, 66 Apr 30 23:05 event2
crw-rw 1 root root 13, 67 Apr 30 23:05 event3
crw-rw 1 root root 13, 63 Apr 30 23:05 mice
lrwxrwxrwx 1 root root  6 Apr 30 23:05 touchscreen0 -> event1

I believe the missing /dev/input/event4 explains why fsodeviced
doesn't get anything, and hence why there's no AUX event on the dbus.
(Whereas I do see dbus events for the Power button.)

Now I'm stuck with understanding why /dev/input/event4 is missing...
Would that be a kernel problem, or could it also be udev or hal?

Thanks,
  Neil

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Re: GameRunner distribution

2010-04-30 Thread Rafael Ignacio Zurita
Hi,

--- On Fri, 4/30/10, ANT  wrote:
> 
> I've just tested this distribution and it works very well.
> Fast booting, a
> lot of games with well adapted controls, great performance
> and bug-free QVGA
> mode. I have a feature request: launcher must have an
> option to show a hint on how to play the game before starting it.

Your idea is really useful.. I will add that feature soon ;)

Thanks.

Rafael



  


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Re: GameRunner distribution

2010-04-30 Thread Rafael Ignacio Zurita
--- On Fri, 4/30/10, urodelo  wrote:
> Good idea! :-)
> Any plan to include any emulator? Will it be possible)

I did some tests one year ago. Now I need to come to life
again that work started.

http://fz.hobby-site.org/om/emulators/

Regards,
Rafael


  


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Re: GameRunner distribution

2010-04-30 Thread ANT

Hello, Rafael,

I've just tested this distribution and it works very well. Fast booting, a
lot of games with well adapted controls, great performance and bug-free QVGA
mode. I have a feature request: launcher must have an option to show a hint
on how to play the game before starting it.

Best regards,
Anton
-- 
View this message in context: 
http://openmoko-public-mailinglists.1958.n2.nabble.com/GameRunner-distribution-tp4981438p4988161.html
Sent from the Openmoko Community mailing list archive at Nabble.com.

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Re: GameRunner distribution

2010-04-30 Thread urodelo
Good idea! :-)
Any plan to include any emulator? Will it be possible)

urodelo

On Fri, 30 Apr 2010 04:01:34 +0200, Leonti Bielski   
wrote:

> I just wanted to express my gratitude for creating this distro.
>
> I'm going on a trip in a few days and this just what I needed!!!
>
> Leonti
>
> On Thu, Apr 29, 2010 at 10:48 PM, GNUtoo  wrote:
>> On Thu, 2010-04-29 at 11:05 -0700, Rafael Ignacio Zurita wrote:
>>> Hello,
>>>
>>>   GameRunner is an Openmoko Linux distribution. It aims convert
>>> the Freerunner open mobile phone in a Linux-based handheld
>>> game console.
>>> It is simple, and contains cool and suitable open source games for
>>> Linux mobile devices.
>> Great idea!!!
>> But I would prefer to just:
>> opkg install task-gamerunner under SHR,or shr-gamerunner images.
>>
>> A big issue is that I was unable to remove frame pointer under a recent
>> kernel...
>> and frame pointer says:
>>
>> CONFIG_FRAME_POINTER:
>>
>> If you say Y here the resulting kernel image will be slightly
>> larger and slower, but it gives very useful debugging information
>> in case of kernel bugs. (precise oopses/stacktraces/warnings)
>>
>> If I remember well on htcdream that had huge performances impact
>> (from unusable midori to usable)
>>
>>
>> By the way we have some games in openembedded and maybe SHR:
>> *battle for wesnoth
>> *xboard + gnuchess and/or phalanx(for beginners)
>> *mokomaze
>> *pingus
>> *scummvm
>> *numpty physics
>> *supertux
>> *etc
>> just grep for game in openembedded
>>
>> Denis.
>>
>>
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Re: Stuck Voice Injection in gsm call with Neofreerunner device

2010-04-30 Thread Al Johnson
On Friday 30 April 2010, saravanan T wrote:
> Hello,
> 
> I would like to find out whether voice injection in gsm call is possible in
> openmoko or not. I have read your FAQ's on the openmoko wiki, found out
> that we could play a file during gsm call. I also did find some posts in
> openmoko regarding this to be positive.
> 
> My Questions are
> 1. I did not find any api(Java,Python) to inject the voice during call ?
> Where should I look ?

It isn't the sort of task that needs an API really, at least on the Openmoko 
handsets. You just need to set the mixer to route the output of the DAC into 
the GSM input and play the file. How to do this will vary slightly depending 
on what distro you are using, and what sort of interface you want. Give us 
more details and we can give more hints. Timo's method of setting up the mixer 
is much more long winded than it needs to be though! For some background on 
the mixer see the wiki:

http://wiki.openmoko.org/wiki/Neo_Freerunner_audio_subsystem
http://wiki.openmoko.org/wiki/Neo_1973_audio_subsystem

> 2. It said that the hardware is capable of doing so? Do I have have to
> reprogram or mod the kernel or os ?

No mods required. Once the mixer state file is modified it's _very_ simple.

> 3.Why does android does not support this kind of mechanism? (They say
> android is open-source) Is it the Hardware problem or software one?

On the Openmoko handsets it's a software issue as we know the hardware can do 
it. If the Android audio API can't cope with it then I guess Google didn't 
think it was important. I know the linphone guys are complaining that Android 
is incapable of doing low-latency audio.

> I dont know how to proceed in this one with the device(neofreerunner).
> Please do me help me regarding the above. Thanks

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Re: GameRunner distribution

2010-04-30 Thread Yorick Moko
please don't forget this great mod:
http://www.youtube.com/watch?v=l8VRABmJKSw

:)

y

On Thu, Apr 29, 2010 at 8:05 PM, Rafael Ignacio Zurita
wrote:

> Hello,
>
>  GameRunner is an Openmoko Linux distribution. It aims convert
> the Freerunner open mobile phone in a Linux-based handheld
> game console.
> It is simple, and contains cool and suitable open source games for
> Linux mobile devices.
>
> http://gamerunner.sourceforge.net/
>
> We have been working in this idea for a couple of months (in 2009),
> improving current openmoko games, and writting a game control useful
> for any game.
> Our first idea is always to have with us a SD full of games to play.
>
> Because the last two months we did not do much, I am announcing it,
> so other gamers can try it.
>
> All the games which use the new gamecontrol does not work
> well the first time you run these. After, all go okey.
>
> Moreover, we need to improve that "general" game control
> that we are writting, because it is not so cool yet.
> But well, you can play if you know well it :)
>
> For other games we have worked improving speed as well.
>
> If we get some free time to continue we will add super nintendo
> emulator (which we already have tested) and new versions
> of the new game control.
>
> After, we'll add more games specifically built for this game distro.
>
> The web site has some docs as well about our work.
>
> Cheers
>
> --
> Rafael Ignacio Zurita
>
>
>
>
>
>
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Re: Stuck Voice Injection in gsm call with Neofreerunner device

2010-04-30 Thread Timo Juhani Lindfors
saravanan T  writes:
> 1. I did not find any api(Java,Python) to inject the voice during call ?
> Where should I look ?

Good question. I have managed to record audio from GSM but not yet
playback. I first

# Route audio from aplay to GSM.

# aplay audio starts from left DAC so we start from there.

# keep the channels separate, do not mix them to for mono.
# R1, DMONOMIX = 0 = Stereo
amixer -qc0 cset numid=46,name='Playback Mono Mix' 0

# R1, DACINV = 0 = non-inverted (does not really matter)
amixer -qc0 cset numid=47,name='Playback Phase' 0

# R8, LDACVOL = 200
amixer -qc0 cset numid=01,name='PCM Volume' 200,0

# R1, DEEMP = 00 = no-deemphasis
amixer -qc0 cset numid=45,name='De-emphasis' 0

# R10, BB = 0 = linear bass boost
amixer -qc0 cset numid=15,name='Bass Boost' 0

# R10, BC = 000 = bass filter cut-off 13 Hz at fs = 48 kHz
amixer -qc0 cset numid=16,name='Bass Filter' 0

# R10, BASS = 1000 = bass intensity -1.5 dB
amixer -qc0 cset numid=17,name='Bass Volume' 8

# R11, TC = 0 = treble filter high
amixer -qc0 cset numid=19,name='Treble Cut-off' 0

# R11, TRBL = terble intensity -1.5 dB
amixer -qc0 cset numid=18,name='Treble Volume' 8

# R19, 3DEN = disable 3D function
amixer -qc0 cset numid=42,name='3D Switch' off

# should now be at "left DAC" box :-)

# R20, VMIDSEL does not have alsa control

# R38, LD2MO = 1 = enable left DAC to mono mixer
amixer -qc0 cset numid=74,name='Mono Mixer Left Playback Switch' off

# *R38, MM2MO = 0 = disable MM signal to mono mixer
amixer -qc0 cset numid=78,name='Mono Mixer Bypass Playback Swit' off

# *R39, RD2MO = 0, disable right dac to mono mixer
amixer -qc0 cset numid=75,name='Mono Mixer Right Playback Switc' off

# *R39, ST2MO = 0, disable sidetone signal to mono mixer
amixer -qc0 cset numid=77,name='Mono Mixer Sidetone Playback Sw' off

# *R39, VXD2MO = 0, disable voice dac to mono mixer
amixer -qc0 cset numid=76,name='Mono Mixer Voice Playback Switc' off

# *R34, LD2LO = 0 = disable left dac to left mixer
amixer -qc0 cset numid=85,name="Left Mixer Left Playback Switch" off

# *R36, RD2RO = 0 disable right dac to right mixer
amixer -qc0 cset numid=81,name='Right Mixer Right Playback Swit' off

# R44, MONO1VOL
amixer -qc0 cset numid=05,name="Mono Playback Volume" 100

# R22, MONO2 = 1 (MONO2 enable)
amixer -qc0 cset numid=88,name="DAPM GSM Line Out Switch" on

# R22, MONO1 = 1 (MONO1 enable)
amixer -qc0 cset numid=77,name="Mono Mixer Sidetone Playback Sw" on

# R45, MONO2SW = 00 = inverted MONO1
amixer -qc0 cset numid=73,name="Mono 2 Mux" 0

to configure audio routing and then use

speaker-test -t sine -r 48000

to generate a test signal.



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Stuck Voice Injection in gsm call with Neofreerunner device

2010-04-30 Thread saravanan T
Hello,

I would like to find out whether voice injection in gsm call is possible in
openmoko or not. I have read your FAQ's on the openmoko wiki, found out
that we could play a file during gsm call. I also did find some posts in
openmoko regarding this to be positive.

My Questions are
1. I did not find any api(Java,Python) to inject the voice during call ?
Where should I look ?
2. It said that the hardware is capable of doing so? Do I have have to
reprogram or mod the kernel or os ?
3.Why does android does not support this kind of mechanism? (They say
android is open-source) Is it the Hardware problem or software one?

I dont know how to proceed in this one with the device(neofreerunner).
Please do me help me regarding the above. Thanks

Regards
Saravanan.L
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Re: Is xserver-xorg-video-glamo freezy for anyone else than just me?

2010-04-30 Thread Neil Jerram
On 27 April 2010 22:35, Timo Juhani Lindfors  wrote:
> Neil Jerram  writes:
>> [21474543.91] s3c2410-wdt s3c2410-wdt: watchdog inactive, reset
>> disabled, irq enabled
>
>
> Not sure, are you running watchdog process?

Yes, at least I believe so:

debian-gta02:~# ps waux | grep watchdog
root  1124  0.0  1.2   1632  1604 ?SLs  08:08   0:00
/usr/sbin/watchdog

(Sorry for the slow response!)

 Neil

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Re: Is there a way to have webOS on the freerunner?

2010-04-30 Thread Simon Busch
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Am 30.04.2010 19:18, schrieb Lars Hennig:
> Hi,
> 
> as webOS seems to me as one of the best fingerfriendly UIs, I wondered if 
> somebody already tried to port it (s.th. similar) to the freerunner. 
> Are there any efforts to do so?
> 
> Of course, he best would be to put it on top of the FSO stack :-)
> 

No, there is no way to do that. webOS is compiled for armv7 and the
Freerunner can only run the armv4 instruction set. Furthermore you have
to modify webOS in such a way you cannot do without the code.

If you want to have webOS buy one of Palm's devices, otherwise buy even
one of this cause FSO will run on it in the near future :)
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.10 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

iEYEARECAAYFAkvbFv4ACgkQqli4aSXiwM93CgCfaE5+by00DZ6rAUWJkJJ1HMau
LZEAn0eX1Tm8erQhZm5kYLNksBn+7u7Z
=y7IR
-END PGP SIGNATURE-

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Re: Is there a way to have webOS on the freerunner?

2010-04-30 Thread Timo Juhani Lindfors
Lars Hennig  writes:
> as webOS seems to me as one of the best fingerfriendly UIs, I wondered if 
> somebody already tried to port it (s.th. similar) to the freerunner. 
> Are there any efforts to do so?

Are you allowed to modify webOS?


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Is there a way to have webOS on the freerunner?

2010-04-30 Thread Lars Hennig
Hi,

as webOS seems to me as one of the best fingerfriendly UIs, I wondered if 
somebody already tried to port it (s.th. similar) to the freerunner. 
Are there any efforts to do so?

Of course, he best would be to put it on top of the FSO stack :-)

-- 
Lars

 Lubarsky's Law of Cybernetic Entomology:
   There's always one more bug.

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Re: Wepad

2010-04-30 Thread Yorick Moko
If you're into that kind of thing,
I suggest you also take a look at the Notion Ink Adam
will run android and Ubuntu
Pixel Qi screen and Tegra2 btw

http://www.notionink.in/adamfeature.php
http://www.notionink.in/adamtechspecs.php


regards
y

On Wed, Apr 28, 2010 at 7:04 AM, Linus Gasser wrote:

> Hi list,
>
> anybody an idea what the Wepad will be able to do? Can we put QtMoko or
> Hackable:1 or something on it?
>
> Linus
>
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Re: linux under one second

2010-04-30 Thread Dr. Michael Lauer
Am 30.04.2010 um 09:19 schrieb flecktor:
> i heard they made linux under 1 second.
> 
> http://www.youtube.com/watch?v=wUWBkIquQaI
> 
> is there any distrobution that will take that and made it available for the
> openmoko?

First, the Openmoko devices are way slower than the presented device.
Second, it depends on your definition of "booting". What this demo does
is reading a kernel from somewhere and launching into a one-process userland,
most likely skipping any init processes. They don't initialize slow peripherals
such as a modem nor show a launcher.

Our Linux (as in kernel) boots in a handful of seconds as well. Right now
most distributions use sysvinit, which is the reason why it takes a couple
of more minutes after booting to show a "desktop". Witha proper replacement,
(such as my pet-project fso-boot), I'm sure we can get to 30 seconds until
PIN dialog as well – which IMO would be quite amazing given the hardware.

(FWIW, on my HTC Dream w/ Zhone2 it's 10 seconds until PIN dialog – no X though,
just framebuffer).

:M:




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Re: Is xserver-xorg-video-glamo freezy for anyone else than just me?

2010-04-30 Thread Josh Thompson
I'll add something to this that I was recently reminded of.  The freezes occur 
much more frequently with GTK based apps.  I have a utility sort of app I 
wrote that I leave running all the time.  After one of the upgrades (several 
months ago), I noticed that elementary based apps were significantly faster 
than GTK ones; so, I rewrote my app in elementary.  After that, the freezes 
didn't happen nearly as often.

Last weekend, I was using a GTK based app a fair amount and experienced 
several freezes.

Josh

On Friday April 16, 2010, Josh Thompson wrote:
> I occasionally encounter this and was also thinking I must have some edge
>  case hardware glitch since I haven't heard anyone else talk about it.  In
>  my case, I wouldn't say it's completely random - there's always something
>  I do that is graphics related that causes the freeze.  It's never
>  something repeatable, but it is always something related to the contents
>  of the screen being updated.  I think that's what you are describing as
>  well.
> 
> I've not reported it before because it is so random and difficult to debug.
>   I do software development professionally and know how hard it is to help
>  someone with a problem that can't be intentionally reproduced.
> 
> I'm using SHR-T.  The image is dated March 3rd, 2010.  I downloaded it and
>  the "latest" kernel image at the same time on March 10th.  It is kernel
>  version 2.6.29-rc3.  This is the most stable image I have run yet.  I
>  tried doing some upgrades at one point, but had more issues; so I
>  reflashed the image.  With this image, I'm probably down to only having
>  this type of freeze maybe once every 2 weeks or so.
> 
> I've never tried fbdev.
> 
> If anyone of the devs have some suggestions as to how to try to debug this,
> I'd be happy to try.  Maybe a script that periodically gathers and saves
>  some data that can be reviewed after rebooting?
> 
> Josh Thompson
> 
> On Wednesday April 14, 2010, Neil Jerram wrote:
> > I've raised this rather vaguely a couple of times before, and IIRC no
> > one else said that they see similar problems.  This time I'll try to
> > be clear and so hopefully attract a more definitive response.
> >
> > Simply, whenever I try switching to glamo for a while (instead of
> > fbdev), I find that my phone freezes after a while: the screen and
> > buttons are unresponsive, and I can't ssh in.  My only recourse is to
> > pull out the battery - which is of course a concern, as I could then
> > be corrupting the filesystem.
> >
> > It seems completely random, and not associated with any particular
> > action.  Today, for example, it happened very quickly after booting
> > up:
> > - boot up and wait for UI to appear
> > - click on keyboard icon to bring up the matchbox keyboard
> > - click on Ctrl, Alt, and X - which should bring up an xterm
> > - freeze.
> > On other occasions, that same sequence works find.  Some times the
> > freeze happens after a day or more of use.
> >
> > I see this in Debian, which is my main distro.  I also see it whenever
> > I decide to try SHR again - and it effectively prevents me from being
> > able to try SHR for very long.  (In Debian, I can just switch back to
> > fbdev.)
> >
> > Does anyone else see this?
> > If not, I'm guessing it could be caused by a specific hardware fault
> > on my phone - any ideas on how I might investigate that further?
> > Once in the frozen state, is there anything better/safer to do than
> > pulling out the battery?
> >
> > Many thanks!
> >
> >  Neil
> >
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Re: Ventura Debian package? [Re: ventura upgrades]

2010-04-30 Thread Kai Lüke
Hey,
I just copied the compiled files and made a deb-archive using "debreate".
I anybody could compile and link it to the unstable/testing-debian-libs,
it would be great.
Kai

c_c schrieb:
> Hi,
>   @ Kai :  How do you compile packages for debian on FR? Using a toolchain
> or a bitbake recipe?
>
>   I don't have debian on my FR - or a build system for debian on my PC. What
> needs to be done is to build ewebkit and ventura using the debian build
> system.
>
>   My understanding is that if you can get ewebkit to compile (using whatever
> packages debian has - new or old or just differently named) then compiling
> ventura should not be an issue. 
>
>   You can check out the code from the repo at elm-browser.googlecode.com,
> change the Makefile.am to use the names of packages as existing in debian
> and run autogen.sh. ventura mainly depends on elementary and ewebkit.
>
> HTH
>   


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Re: GameRunner distribution

2010-04-30 Thread giacomo `giotti` mariani
Thanks,

I was waiting for that distribution since I bought the mobile!

I'm now flashing...

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Re: community Digest, Vol 181, Issue 1

2010-04-30 Thread Martix
I like this idea, maybe we can attach small camera in FR's lanyard
hole and connect it to USB or SPI interface.
Requirements for this camera are:
small
good support in V4L subsystem
low bandwidth - we dont want create overhead on USB 1.1 or SPI bus*
availability for customers - ideally available from local resellers or
from old cheap hardware
inexpensive

* What is max SPI transfer rate that we can use on FR?

Any ideas? What camera is used in PSP mod?

AFAIK Glamo has camera bus, but I think it's hard accessible for custom reworks

2010/4/29, blackfalc...@sapo.pt :
> Has anyone managed to install a camera on the freerunner. I was hoping
> like the psp camera mod.
>
>
>
> Citando community-requ...@lists.openmoko.org:
>
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linux under one second

2010-04-30 Thread flecktor

hi,

i heard they made linux under 1 second.

http://www.youtube.com/watch?v=wUWBkIquQaI

is there any distrobution that will take that and made it available for the
openmoko?

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