Re: Anti Iphone (Was Re: Some light ahead...)

2007-05-04 Thread Flemming Richter Mikkelsen

On 5/2/07, Casper van Donderen [EMAIL PROTECTED] wrote:

http://www.mesdigital.com/english/Products/product_mmsp2.asp

I think this chip is pretty opensource since it is used in the GP2X


I don't want to pay money to micro$oft for wma support, so I do _not_
want that chip.

Anyway I guess it is full of bug:
MP3, WMA Decode  Codec : Support from Microsoft¢ç (porting Windows¢ç CE.NET)
MPEG1 Layer 12 Codec : Support from Microsoft¢ç (porting Windows¢ç CE.NET)
G.711, ADPCM Codec : Support from Microsoft¢ç (porting Windows¢ç CE.NET)

And I do not think it is open source

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Re: Anti Iphone (Was Re: Some light ahead...)

2007-05-04 Thread nitro

Flemming Richter Mikkelsen wrote:

On 5/2/07, Casper van Donderen [EMAIL PROTECTED] wrote:

http://www.mesdigital.com/english/Products/product_mmsp2.asp

I think this chip is pretty opensource since it is used in the GP2X


I don't want to pay money to micro$oft for wma support, so I do _not_
want that chip.

Anyway I guess it is full of bug:
MP3, WMA Decode  Codec : Support from Microsoft¢ç (porting Windows¢ç 
CE.NET)
MPEG1 Layer 12 Codec : Support from Microsoft¢ç (porting Windows¢ç 
CE.NET)

G.711, ADPCM Codec : Support from Microsoft¢ç (porting Windows¢ç CE.NET)

And I do not think it is open source
I guess this one would be better, but I don't know how they distribute 
drivers. The problem with powervr is that they just provide IP. So I 
assume it depends on the manufacturers then (I'm afraid most of them are 
working in a quite closed development) :


http://www.imgtec.com/PowerVR/products/Video/MVDA2/index.asp

The bad point of this kind of chip are the limited amount of supported 
codecs, so this kind below would be better ; also because it's OpenGL|ES 
2.0 compatible ;)


[...] Video processing for free, with the real-time programmable 
architecture providing extensive accelerated functions support for 
multi-standard video decode and encode. -- ak vertexfragment shaders 
that seems to be extended in this chip to access other kind of resources 
(maybe a kind of fast texture wrapper around raw video blocks ?).


http://www.imgtec.com/PowerVR/products/Graphics/SGX/index.asp?Page=2

Now I think the main problem would be the price of a chip like that.

Why not use an FPGA with a bunch of arithmetic operations widely used in 
audio / video compression (eg. DCT) and write a media library that 
forward most of the job on the FPGA. I don't know if there is more 
complete solutions available, but the basic idea is here :


http://www.opencores.org/projects.cgi/web/video_systems/overview


(well I don't have the whole mailing list archived here, so it has maybe 
been already mentioned before)



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Re: Size and weight considerations for future Openmoko devices

2007-05-04 Thread Attila Csipa
On Friday 04 May 2007 06:09, Hans L wrote:
 out.  AFAIK Stereo sound works best when the sources are far apart,
 but in this case they are essentially coming from the same point in
 space.

IMBWOTO, but the idea of small stereo devices is that the two speakers emit 
sound in different directions, and since this is usually done indoors, the 
paths of the channels will be different bouncing off walls and thus you will 
hear a stereo effect (it is not a question how much apart the sources are, 
but rather how different the sound is at your left and right ear). Outdoor 
use or use in rooms with bad audio characteristics will hinder this approach, 
of course.

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Re: Size and weight considerations for future Openmoko devices

2007-05-04 Thread Ortwin Regel

My experience was very different. My Tapwave Zodiac (best portable
thing ever made... *sigh*) had awesome stereo sound, even without
headphones. It's also quite noticable with other devices whether they
have stereo sound or not. The problem with the 1973 is that it will
probably be rotated a lot. You'll watch movies in widescreen. Two
speakers above each other won't really help there. But maybe the third
speaker will be used in that case? No idea if it's powerfull enough
and possible with the hardware...

Ortwin

On 5/4/07, Hans L [EMAIL PROTECTED] wrote:

I know at least one simple fix for shaving off a few grams.  IMO there
is really no reason to have *two* speakers in the phone.  Take one
out.  AFAIK Stereo sound works best when the sources are far apart,
but in this case they are essentially coming from the same point in
space.

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