Re: Freerunner games

2008-05-12 Thread Mo Abrahams
If somebody tells me how to use the accelerometers, I will have a go. Is
it just like /dev/joydev ?

On Mon, 2008-05-12 at 16:19 -0700, Michael Shiloh wrote:
> +1 for both of these. I can see Snake like this being quite exciting.
> 
> I will award a t-shirt for a decent implementation of either of these. 
> Same for the Labyrinth game.
> 
> Start coding. You'll be getting your Freerunners soon(ish)*
> 
> Michael
> 
> * for some definition of "soon"
> 
> Ron K. Jeffries wrote:
> > Etch-a-sketch using accelerometers would rock
> > 
> > the classic Snake game would also be and cool
> > with these controls
> > 
> > 
> > -- 
> > Ron K. Jeffries
> > http://blog.eronj.com
> > 
> > 
> > 
> > 
> > 
> > 
> > ___
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> > http://lists.openmoko.org/mailman/listinfo/community
> 
> ___
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Re: Funny Dialer

2008-05-12 Thread Heikki Sørum
Actually, I'm dreaming of doing a serious Steam-punk mod of the
freerunner case. Eg. create a circular watchlike case from the CAD
files with typewriter keys and all the fancy steam-ish stuff. ;)

Heikki Soerum.



Den Mon, 12 May 2008 12:55:56 -0700
"steve" <[EMAIL PROTECTED]> skrev:

>  
> 
>  
> 
> I love retro stuff.
> 
>  
> 
> Michael and I were talking about sample apps for beginners and I
> thought it would be cool to
> 
> to do a "hello world" dialer. get it?  I know kinda dorky.
> 
>  
> 
> Doing a remix of the old rotary dialer as a "hello world" app  on the
> neo would be a neat hack.
> 
>  
> 
> Neo would approve.
> 
>  
> 
>   _  
> 
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Breakable
> Sent: Monday, May 12, 2008 5:06 AM
> To: community@lists.openmoko.org
> Subject: Funny Dialer
> 
>  
> 
> I am positive you should have to turn the dialer manually for most
> user friendliness :D
> While hilarious this could become a killer feature to make a phone
> for the technologically challenged.
> 

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Re: yet another question about group sales (re: group goodies)

2008-05-12 Thread Vinc Duran
I don't know your answers but I thought it was 10 pack (like order=10
rather than order=>10).

On Mon, May 12, 2008 at 10:41 PM, nickd <[EMAIL PROTECTED]> wrote:
> I apologise if this has been asked before, but my Google-fu fails me and I
> can't search the lists properly, *so*...
>
> I know that if you order > 10 Freerunners that you only get the discount on
> the groups of 10. In the same way, do you only get the same amount of
> goodies as phones?
>
> I.e.
> count(phones) = count(pouches,headsets)?
> OR
> count(phones) - (count(phones) mod 10) = count(pouches,headsets)?
>
> So will 11 phones give you 11 pouches or 10?
>
> I need more coffee.
>
>
>
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yet another question about group sales (re: group goodies)

2008-05-12 Thread nickd
I apologise if this has been asked before, but my Google-fu fails me and 
I can't search the lists properly, *so*...


I know that if you order > 10 Freerunners that you only get the discount 
on the groups of 10. In the same way, do you only get the same amount of 
goodies as phones?


I.e.
count(phones) = count(pouches,headsets)?
OR
count(phones) - (count(phones) mod 10) = count(pouches,headsets)?

So will 11 phones give you 11 pouches or 10?

I need more coffee.



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Re: Meta Toolchain Release (2008 May)

2008-05-12 Thread Guillaume Chereau

On Mon, 2008-05-12 at 16:19 -0700, Pranav Desai wrote:
> 
> 
> On Sun, May 11, 2008 at 2:53 PM, Julian <[EMAIL PROTECTED]>
> wrote:
> Hi all,
> 
>  After fix some problems, I had put the newest meta toolchain
> to
> downloads.openmoko.org.
> 
>  If you are developing a single application, you can use
> meta-toolchain
> to build your onw application.
> 
> I tried using this toolchain, but it fails with the following error on
> om-conf. The sample program works fine with the old toolchain. This is
> happening with the 32bit and 64bit versions of the new toolchain. Am I
> missing something here ?
> 
> om-conf openmoko-sample2
> 
> configure: WARNING: In the future, Autoconf will not detect
> cross-tools
> whose name does not start with the host triplet.  If you think this
> configuration is useful to you, please write to [EMAIL PROTECTED]
> checking pkg-config is at least version 0.9.0... yes
> checking for DEPENDENCIES... configure: error: Package requirements
> (libmokoui2 gconf-2.0) were not met:
> 
> No package 'libmokoui2' found
> No package 'gconf-2.0' found
> 
> Consider adjusting the PKG_CONFIG_PATH environment variable if you
> installed software in a non-standard prefix.
> 
> Alternatively, you may set the environment variables
> DEPENDENCIES_CFLAGS
> and DEPENDENCIES_LIBS to avoid the need to call pkg-config.
> See the pkg-config man page for more details.
> 
> FATAL: oe_runconf failed
> 
> Let me know if you need more information.
> 
> -- Pranav
> 
> 
> 
>  please take a look of this Page.
> 
>  http://wiki.openmoko.org/wiki/Toolchain
> 
> Best Regards,
> 
> -Julian
> 
I had the same problem. I finally made it work by using the
script : /usr/local/openmoko/arm/environment-setup
instead of /usr/local/openmoko/arm/scripts/script-env

- Gui



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Re: Meta Toolchain Release (2008 May)

2008-05-12 Thread Pranav Desai
On Mon, May 12, 2008 at 4:19 PM, Pranav Desai <[EMAIL PROTECTED]>
wrote:

>
>
> On Sun, May 11, 2008 at 2:53 PM, Julian <[EMAIL PROTECTED]> wrote:
>
> > Hi all,
> >
> >  After fix some problems, I had put the newest meta toolchain to
> > downloads.openmoko.org.
> >
> >  If you are developing a single application, you can use meta-toolchain
> > to build your onw application.
> >
>
> I tried using this toolchain, but it fails with the following error on
> om-conf. The sample program works fine with the old toolchain. This is
> happening with the 32bit and 64bit versions of the new toolchain. Am I
> missing something here ?
>
> om-conf openmoko-sample2
>
> configure: WARNING: In the future, Autoconf will not detect cross-tools
> whose name does not start with the host triplet.  If you think this
> configuration is useful to you, please write to [EMAIL PROTECTED]
> checking pkg-config is at least version 0.9.0... yes
> checking for DEPENDENCIES... configure: error: Package requirements
> (libmokoui2 gconf-2.0) were not met:
>
> No package 'libmokoui2' found
> No package 'gconf-2.0' found
>
> Consider adjusting the PKG_CONFIG_PATH environment variable if you
> installed software in a non-standard prefix.
>
> Alternatively, you may set the environment variables DEPENDENCIES_CFLAGS
> and DEPENDENCIES_LIBS to avoid the need to call pkg-config.
> See the pkg-config man page for more details.
>
> FATAL: oe_runconf failed
>


Looks like the setup-env doesnt have the right paths set, it should be
.../usr/lib instead of .../lib

export
PKG_CONFIG_DIR="${OMTOOL_DIR}/arm/arm-angstrom-linux-gnueabi/lib/pkgconfig"
export
PKG_CONFIG_PATH="${OMTOOL_DIR}/arm/arm-angstrom-linux-gnueabi/lib/pkgconfig"
export LDFLAGS="-L${OMTOOL_DIR}/arm/arm-angstrom-linux-gnueabi/lib
-Wl,-rpath-link,${OMTOOL_DIR}/arm/arm-angstrom-linux-gnueabi/lib -Wl,-O1"


Now it configures fine, but fails on make. Looks like the libmokoui2.pc file
is also not set correctly. The prefix is still referring to the system files
instead of the /usr/local/openmoko path ... the older toolchain has the
prefix correctly setup.

-- Pranav


> Let me know if you need more information.
>
> -- Pranav
>
>
> >  please take a look of this Page.
> >
> >  http://wiki.openmoko.org/wiki/Toolchain
> >
> > Best Regards,
> >
> > -Julian
> >
> >
> > ___
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> > community@lists.openmoko.org
> > http://lists.openmoko.org/mailman/listinfo/community
> >
> >
>
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Re: Marble Maze

2008-05-12 Thread Marco Trevisan (Treviño)

Joe Pfeiffer wrote:

http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL


I was figuring something like that since long time... I hoped to play 
with Neverball and accelerometers, but unfortunately we won't have 3d 
soon :/.


So, any 2d implementation for me is ok! :P

--
Treviño's World - Life and Linux
http://www.3v1n0.net/


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Re: Marble madness type interface

2008-05-12 Thread wim . delvaux
On Tuesday 13 May 2008 01:30:58 andre n wrote:
> Since you have the accelerometers. What about a marble madness type inter
> face for control scrolling or menu functions.  Not so much of
> a balancing act, as a quick twitch or roll of the wrist.
> ?

Yes that would be nice (no need for fingers to scroll)

>
> Andre'
> (Long time listener first time caller.)



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Re: Freerunner games

2008-05-12 Thread wim . delvaux
On Tuesday 13 May 2008 00:30:51 Ron K. Jeffries wrote:
> Etch-a-sketch using accelerometers would rock
>
> the classic Snake game would also be and cool
> with these controls

or a car-driving games where you could use the accelerometer as 'steering 
wheel'

W



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Re: Freerunner games

2008-05-12 Thread Kim Alvefur
I want this game: http://www.phun.at/ with an "Gravity follows real gravity" 
mode.


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Marble madness type interface

2008-05-12 Thread andre n
Since you have the accelerometers. What about a marble madness type inter
face for control scrolling or menu functions.  Not so much of
a balancing act, as a quick twitch or roll of the wrist.
?

Andre'
(Long time listener first time caller.)
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Re: Marble Maze

2008-05-12 Thread Joe Pfeiffer
ian douglas writes:
>That's a pretty slick video.
>
>I was thinking more of a top-down view of the wooden board that Joe sent 
>the Amazon link for, since the Freerunner won't have the same slick 3D 
>graphics that the Wii has ;o)

Absolutely -- the top-down view would add an incredible sense of
realism to it.

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Re: Freerunner games

2008-05-12 Thread Michael Shiloh

Another t-shirt for this one!

Michael Heinrich wrote:

Something like this?
http://sketchesapp.com/Home.html

Michael

On Mon, May 12, 2008 at 3:30 PM, Ron K. Jeffries <[EMAIL PROTECTED] 
> wrote:


Etch-a-sketch using accelerometers would rock

the classic Snake game would also be and cool
with these controls


-- 
Ron K. Jeffries

http://blog.eronj.com




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Re: Freerunner games

2008-05-12 Thread Michael Shiloh

+1 for both of these. I can see Snake like this being quite exciting.

I will award a t-shirt for a decent implementation of either of these. 
Same for the Labyrinth game.


Start coding. You'll be getting your Freerunners soon(ish)*

Michael

* for some definition of "soon"

Ron K. Jeffries wrote:

Etch-a-sketch using accelerometers would rock

the classic Snake game would also be and cool
with these controls


--
Ron K. Jeffries
http://blog.eronj.com






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Re: Marble Maze

2008-05-12 Thread ian douglas

That's a pretty slick video.

I was thinking more of a top-down view of the wooden board that Joe sent 
the Amazon link for, since the Freerunner won't have the same slick 3D 
graphics that the Wii has ;o)


-id



Arne Kristian Jansen wrote:
Actually, some fellow students made this game using the accelerometer of 
a wiimote. The physics is pretty basic, just som acceleration vectors 
depending on the tilt of the wiimote. As far as I remember they did not 
tilt the board but the camera to get the same effect.

Can be seen in this movie (about 40 sec into the movie):

http://youtube.com/watch?v=uHyfPzCe5OE&feature=user 




Ak



2008/5/13 ian douglas <[EMAIL PROTECTED] 
>:


Joe Pfeiffer wrote:

http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL



Yeah, that's exactly the game I'm thinking of. I imagine
implementing the physics of it (roll the ball faster the more you
tilt) might be a bit tricky, but completely possible. We'd also have
to allow for skill level / gravity level, etc. Could be a lot of fun
to build (and play!).

I'll have a look around, see if I can find an existing game -- no
sense reinventing the wheel when all we're adding to it is
accelerometer controls instead of buttons etc.

-id

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Re: Meta Toolchain Release (2008 May)

2008-05-12 Thread Pranav Desai
On Sun, May 11, 2008 at 2:53 PM, Julian <[EMAIL PROTECTED]> wrote:

> Hi all,
>
>  After fix some problems, I had put the newest meta toolchain to
> downloads.openmoko.org.
>
>  If you are developing a single application, you can use meta-toolchain
> to build your onw application.
>

I tried using this toolchain, but it fails with the following error on
om-conf. The sample program works fine with the old toolchain. This is
happening with the 32bit and 64bit versions of the new toolchain. Am I
missing something here ?

om-conf openmoko-sample2

configure: WARNING: In the future, Autoconf will not detect cross-tools
whose name does not start with the host triplet.  If you think this
configuration is useful to you, please write to [EMAIL PROTECTED]
checking pkg-config is at least version 0.9.0... yes
checking for DEPENDENCIES... configure: error: Package requirements
(libmokoui2 gconf-2.0) were not met:

No package 'libmokoui2' found
No package 'gconf-2.0' found

Consider adjusting the PKG_CONFIG_PATH environment variable if you
installed software in a non-standard prefix.

Alternatively, you may set the environment variables DEPENDENCIES_CFLAGS
and DEPENDENCIES_LIBS to avoid the need to call pkg-config.
See the pkg-config man page for more details.

FATAL: oe_runconf failed

Let me know if you need more information.

-- Pranav


>  please take a look of this Page.
>
>  http://wiki.openmoko.org/wiki/Toolchain
>
> Best Regards,
>
> -Julian
>
>
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Marble Maze (was: Re: A few questions about the games)

2008-05-12 Thread Joe Pfeiffer
ian douglas writes:
>Joe Pfeiffer wrote:
>> http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL
>
>
>Yeah, that's exactly the game I'm thinking of. I imagine implementing 
>the physics of it (roll the ball faster the more you tilt) might be a 
>bit tricky, but completely possible. We'd also have to allow for skill 
>level / gravity level, etc. Could be a lot of fun to build (and play!).

For the first time I'm wishing I'd waited for Freerunner!

The physics would be trivial.  The accelerometer outputs could be used
directly as force on the ball; just have tuneable friction and
elasticity bouncing off the walls.

>I'll have a look around, see if I can find an existing game -- no sense 
>reinventing the wheel when all we're adding to it is accelerometer 
>controls instead of buttons etc.


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Re: Marble Maze (was: Re: A few questions about the games)

2008-05-12 Thread Arne Kristian Jansen
Actually, some fellow students made this game using the accelerometer of a
wiimote. The physics is pretty basic, just som acceleration vectors
depending on the tilt of the wiimote. As far as I remember they did not tilt
the board but the camera to get the same effect.
Can be seen in this movie (about 40 sec into the movie):

http://youtube.com/watch?v=uHyfPzCe5OE&feature=user


Ak



2008/5/13 ian douglas <[EMAIL PROTECTED]>:

> Joe Pfeiffer wrote:
>
> > http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL
> >
>
>
> Yeah, that's exactly the game I'm thinking of. I imagine implementing the
> physics of it (roll the ball faster the more you tilt) might be a bit
> tricky, but completely possible. We'd also have to allow for skill level /
> gravity level, etc. Could be a lot of fun to build (and play!).
>
> I'll have a look around, see if I can find an existing game -- no sense
> reinventing the wheel when all we're adding to it is accelerometer controls
> instead of buttons etc.
>
> -id
>
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Re: A few questions about the games

2008-05-12 Thread Michael Shiloh

yeah, but pacman has cooler sounds. i want those for my ringtone.

ian douglas wrote:
There's another real-world game involving getting a marble through a 
maze without dropping through holes by tilting the maze-board to get the 
marble to the end of the maze.


Sounds like it'd be a good game for accelerometers...

steve wrote:

make  pacman rip off using the acelleromters



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Marble Maze (was: Re: A few questions about the games)

2008-05-12 Thread ian douglas

Joe Pfeiffer wrote:

http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL



Yeah, that's exactly the game I'm thinking of. I imagine implementing 
the physics of it (roll the ball faster the more you tilt) might be a 
bit tricky, but completely possible. We'd also have to allow for skill 
level / gravity level, etc. Could be a lot of fun to build (and play!).


I'll have a look around, see if I can find an existing game -- no sense 
reinventing the wheel when all we're adding to it is accelerometer 
controls instead of buttons etc.


-id

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Re: A few questions about the games

2008-05-12 Thread Joe Pfeiffer
ian douglas writes:
>There's another real-world game involving getting a marble through a 
>maze without dropping through holes by tilting the maze-board to get the 
>marble to the end of the maze.

http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL

>Sounds like it'd be a good game for accelerometers...

That would be *awesome*.

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Re: A few questions about the games

2008-05-12 Thread Piotr Duda

I've seen a game like this on someone's iPhone (well, some chinese iPhone 
clone)...
I must admit it was shocking realistic...

I saw once a game like this in real life with real marble but a little 
different...
because the maze was round and placed vertically, and attached to something in 
the
center and the goal was tu put the marble in the middle by cranking all the 
maze...

it was some educational toy in some store, but no kids was able to play when I 
was
around :-D

it is surely harder to implement, but maybe someone should give a try... ;-)

ian douglas pisze:
There's another real-world game involving getting a marble through a 
maze without dropping through holes by tilting the maze-board to get the 
marble to the end of the maze.


Sounds like it'd be a good game for accelerometers...

steve wrote:

make  pacman rip off using the acelleromters



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Re: Freerunner games

2008-05-12 Thread Michael Heinrich
Something like this?
http://sketchesapp.com/Home.html

Michael

On Mon, May 12, 2008 at 3:30 PM, Ron K. Jeffries <[EMAIL PROTECTED]>
wrote:

> Etch-a-sketch using accelerometers would rock
>
> the classic Snake game would also be and cool
> with these controls
>
>
> --
> Ron K. Jeffries
> http://blog.eronj.com
>
>
>
>
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Re: A few questions about the games

2008-05-12 Thread Alexander Frøyseth

Use thunderbird and IMAP ;)
You have a gmail, so no problem.

Alexander Frøyseth
Michele Renda skrev:

steve wrote:
ya. micheal and I talked about doing that exact thing, but we have 
too much

other crap to do.

HEY, somebody go do this. it's dirt simple.
  
Please, sell me the Freerunner :) I can not to check my email in every 
35 seconds!


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Freerunner games

2008-05-12 Thread Ron K. Jeffries
Etch-a-sketch using accelerometers would rock

the classic Snake game would also be and cool
with these controls


-- 
Ron K. Jeffries
http://blog.eronj.com
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Re: a few questions about the games

2008-05-12 Thread Corey Young
ooh! how about a game that uses the same type interface from Kirby tilt
'n tumble?  where you hod it flat to stay still and tilt in the
direction you want to go?  


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>1. Re: Funny Dialer (Torfinn Ingolfsen)
>2. video and audio support (Giorgio M.)
>3. Funny Dialer (Breakable)
>4. RE: microSD support (Crane, Matthew)
>5. Re: A few questions about the games (Steven **)
>6. security (ch kalyani)
>7. RE: Freerunner...when?? (steve)
>8. Re: OM IDE (was: Re: Common Lisp for OM (Was: Programming
>   OM)) (Lally Singh)
>9. RE: A few questions about the games (steve)
> email message attachment
> >  Forwarded Message 
> > From: Torfinn Ingolfsen <[EMAIL PROTECTED]>
> > Reply-To: List for Openmoko community discussion
> > 
> > To: List for Openmoko community discussion
> > 
> > Subject: Re: Funny Dialer
> > Date: Mon, 12 May 2008 12:57:22 +0200
> > 
> > Hi,
> > 
> > On Mon, May 12, 2008 at 4:03 AM, Matt Mets <[EMAIL PROTECTED]> wrote:
> > > I'm assuming you mean what we call a rotary phone in the US?  I'm working 
> > > on
> > > one...  Here is a screenshot:
> > >  http://www.flickr.com/photos/cibomahto/2458507254/
> > >
> > >  It's just a mock-up program at the moment though, no hooks to the actual
> > > dialer.
> > 
> > Two suggestions for a rotary dialer that your might or might not like:
> > 1) a mode where the dialer looks like a rotary dialer, but operates as
> > a normal dialer, ie. when you press a number the digit is sent
> > 2) a "cheat mode" - when you press a number the dialer automatically
> > turns and returns. Of course it sends the digit as well. :-)
> > 
> > The rotary dialer could even be made to have the sound of a mechanical
> > dialer for the truly nostalgic.
> email message attachment
> >  Forwarded Message 
> > From: Giorgio M. <[EMAIL PROTECTED]>
> > Reply-To: List for Openmoko community discussion
> > 
> > To: community@lists.openmoko.org
> > Subject: video and audio support
> > Date: Mon, 12 May 2008 12:59:52 +0200
> > 
> > Hi to all,
> > 
> > freerunner will support audio and video playback, but wich kind of audio
> > and video?wich formats it will reproduce?will I need to install some
> > codecs?
> > 
> > thanks
> > 
> > 
> > 
> email message attachment
> >  Forwarded Message 
> > From: Breakable <[EMAIL PROTECTED]>
> > Reply-To: List for Openmoko community discussion
> > 
> > To: community@lists.openmoko.org
> > Subject: Funny Dialer
> > Date: Mon, 12 May 2008 15:06:10 +0300
> > 
> > I am positive you should have to turn the dialer manually for most
> > user friendliness :D
> > While hilarious this could become a killer feature to make a phone
> > for the technologically challenged.
> > 
> email message attachment
> >  Forwarded Message 
> > From: Crane, Matthew <[EMAIL PROTECTED]>
> > Reply-To: List for Openmoko community discussion
> > 
> > To: List for Openmoko community discussion
> > 
> > Subject: RE: microSD support
> > Date: Mon, 12 May 2008 09:00:25 -0400
> > 
> > You are too kind to microsoft.  Similar to the 4gb RAM barrier it is
> > pretty much a 100% marketing decsion to support file systems of a given
> > size in a particular OS.
> > 
> > Why would anybody shell out the coin for the fancy new OS's with their
> > funny looking guis if old ones worked just fine with all the new
> > hardware?  
> > 
> > Microsoft even had to go beyond these "limitations" and charge extra for
> > XP, vs. vista, so that people would find some easy reason to actually
> > buy vista.  I just paid the 40$ tax for XP on a recent purchase.
> > 
> > The RAM footprint mostly would have to do with the number of files on
> > disk, not the addressable disk size. 
> > 
> > I expect that nearly all modern file system implementations either use
> > 64bit pointers or a 32bit pointer, rarely in between, except for 48bit
> > (32 + 16) implementations.  It would be impractical for a driver to
> > attempt to exploit effeciencies around disk pointers in a 32bit vs.
> > 36bit disk space for example.
> > 
> > Complexity can often be much more expensive then ineffeciencies.
> > 
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of enaut
> > Sent: Friday, May 09, 2008 4:52 PM
> > To: List for Openmoko community discussion
> > Subject: Re: microSD support
> > 
> > 
> > Kevin Dean schrieb:
> > > It's also worth n

Re: A few questions about the games

2008-05-12 Thread Michele Renda

steve wrote:

ya. micheal and I talked about doing that exact thing, but we have too much
other crap to do.

HEY, somebody go do this. it's dirt simple.
  
Please, sell me the Freerunner :) I can not to check my email in every 
35 seconds!


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RE: A few questions about the games

2008-05-12 Thread steve
ya. micheal and I talked about doing that exact thing, but we have too much
other crap to do.

HEY, somebody go do this. it's dirt simple.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ian douglas
Sent: Monday, May 12, 2008 1:00 PM
To: List for Openmoko community discussion
Subject: Re: A few questions about the games

There's another real-world game involving getting a marble through a 
maze without dropping through holes by tilting the maze-board to get the 
marble to the end of the maze.

Sounds like it'd be a good game for accelerometers...

steve wrote:
> make  pacman rip off using the acelleromters


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Re: A few questions about the games

2008-05-12 Thread ian douglas
There's another real-world game involving getting a marble through a 
maze without dropping through holes by tilting the maze-board to get the 
marble to the end of the maze.


Sounds like it'd be a good game for accelerometers...

steve wrote:

make  pacman rip off using the acelleromters



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RE: Funny Dialer

2008-05-12 Thread steve
 

 

I love retro stuff.

 

Michael and I were talking about sample apps for beginners and I thought it
would be cool to

to do a "hello world" dialer. get it?  I know kinda dorky.

 

Doing a remix of the old rotary dialer as a "hello world" app  on the neo
would be a neat hack.

 

Neo would approve.

 

  _  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Breakable
Sent: Monday, May 12, 2008 5:06 AM
To: community@lists.openmoko.org
Subject: Funny Dialer

 

I am positive you should have to turn the dialer manually for most user
friendliness :D
While hilarious this could become a killer feature to make a phone for the
technologically challenged.

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RE: A few questions about the games

2008-05-12 Thread steve
make  pacman rip off using the acelleromters

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven **
Sent: Monday, May 12, 2008 8:02 AM
To: List for Openmoko community discussion
Subject: Re: A few questions about the games

There's another version of Sudoku I made:
https://projects.openmoko.org/projects/moko-sudoku/

See if that works better for you.  I welcome any feedback.  :-)

-Steven

On Fri, May 9, 2008 at 6:20 PM, Mo Abrahams <[EMAIL PROTECTED]> wrote:
>  How does one insert numbers in the sudoku game? (I am assuming it is
>  sudoku, since it is named solo on openmoko) Maybe this will be more
>  evident with the actual hardware, but at the moment I am stumped.
>
>  Mo.

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Re: OM IDE (was: Re: Common Lisp for OM (Was: Programming OM))

2008-05-12 Thread Lally Singh
Excellent!  Perhaps I'll be able to reuse/extend the work here for a
common backend, and then just write a Netbeans frontend to use it.

On Mon, May 12, 2008 at 1:54 AM, Shakthi Kannan <[EMAIL PROTECTED]> wrote:
> Hi,
>
>
>  --- On Wed, May 7, 2008 at 9:38 PM, Lally Singh <[EMAIL PROTECTED]> wrote:
>  | I was thinking about putting together a Netbeans plugin to dev for it.
>  |  I'm wondering:
>  | 1. anyone want to use such a thing?
>  | 2. anyone wanna help?
>  \--
>
>  Try this?
>  https://projects.openmoko.org/projects/preity-plugin/
>
>  SK
>
>  --
>  Shakthi Kannan
>  http://www.shakthimaan.com
>
>
>
>  ___
>  Openmoko community mailing list
>  community@lists.openmoko.org
>  http://lists.openmoko.org/mailman/listinfo/community
>



-- 
H. Lally Singh
Ph.D. Candidate, Computer Science
Virginia Tech

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RE: Freerunner...when??

2008-05-12 Thread steve
Sorry Mo,

  Facts are facts. The good news is software is catching up to hardware


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mo Abrahams
Sent: Sunday, May 11, 2008 4:50 AM
To: List for Openmoko community discussion
Subject: RE: Freerunner...when??

Thanks alot Steve! We may have been under false impressions about when
we would have the phone, but at least we were happy in that naïvity!
Couldn't you have let us keep our hope? ='(

On Sat, 2008-05-10 at 17:59 -0700, steve wrote:
> You have these stages to go through.
> 
>  Production: produce a pile of phones
>  Test: test a Pile of phones.
>  Pack: pack a pile of phones
>  Ship from factory: ship a pile of phones.
>  Customs: Phones sit in customs.
>  Ship to Disty: phones get a ride in truck.
>  Disty: Phones get prepared for shipment.
>  web shop opens!
>  
> Not 1-2 weeks, trust me.
> 
> That said, production will commence before may 16.
> 
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Lally Singh
> Sent: Thursday, May 08, 2008 2:41 AM
> To: Giorgio M.; List for Openmoko community discussion
> Subject: Re: Freerunner...when??
> 
> Nobody's 100% sure (not even OM), but it looks like they'll do their
> first production run in the next few (e.g. 3-5) days.  Should be
> available a little bit after that, say 1-2 weeks?
> 
> On Thu, May 8, 2008 at 5:27 AM, Giorgio M. <[EMAIL PROTECTED]> wrote:
> > Hi to everybody,
> >
> >  i'm new in the community list and I have a simple question:
> >  after a lot of time (too many time..), when (finally) Freerunner will be
> >  sold exactly??
> >
> >  thanks
> >
> >   --
> >   Email.it, the professional e-mail, gratis per te: http://www.email.it/f
> >
> >   Sponsor:
> >   CONCORSO BEST WESTERN
> >  Gioca e vinci! In palio ogni giorno buoni sconto da 50€ per soggiorni in
> >  tutto il mondo ed estrazione finale di una Citroen C1
> >   Clicca qui: http://adv.email.it/cgi-bin/foclick.cgi?mid=7802&d=20080508
> >
> >
> >
> >  ___
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> >  community@lists.openmoko.org
> >  http://lists.openmoko.org/mailman/listinfo/community
> >
> 
> 
> 


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security

2008-05-12 Thread ch kalyani
Hai  Sir/Madam!!!


Iam an international student Who is doing thesis in Computer Science. I have
an indea. But the Problem is how to start.

Can any one of you tell me how can i start my work and about lacking behind
time and i ahve only 2 months more to complete my thesis work






To study the security requirements in IMS and see how it can be enforced or
implemented end-to-end using FOSS components
Sony Eriksson has already build some IMS applications with security
Her aim is to study the open source Linux mobile devices and see how a
secure IMS application can be implemented on the top
 Of these


Regards
kalyani
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Re: A few questions about the games

2008-05-12 Thread Steven **
There's another version of Sudoku I made:
https://projects.openmoko.org/projects/moko-sudoku/

See if that works better for you.  I welcome any feedback.  :-)

-Steven

On Fri, May 9, 2008 at 6:20 PM, Mo Abrahams <[EMAIL PROTECTED]> wrote:
>  How does one insert numbers in the sudoku game? (I am assuming it is
>  sudoku, since it is named solo on openmoko) Maybe this will be more
>  evident with the actual hardware, but at the moment I am stumped.
>
>  Mo.

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RE: microSD support

2008-05-12 Thread Crane, Matthew

You are too kind to microsoft.  Similar to the 4gb RAM barrier it is
pretty much a 100% marketing decsion to support file systems of a given
size in a particular OS.

Why would anybody shell out the coin for the fancy new OS's with their
funny looking guis if old ones worked just fine with all the new
hardware?  

Microsoft even had to go beyond these "limitations" and charge extra for
XP, vs. vista, so that people would find some easy reason to actually
buy vista.  I just paid the 40$ tax for XP on a recent purchase.

The RAM footprint mostly would have to do with the number of files on
disk, not the addressable disk size. 

I expect that nearly all modern file system implementations either use
64bit pointers or a 32bit pointer, rarely in between, except for 48bit
(32 + 16) implementations.  It would be impractical for a driver to
attempt to exploit effeciencies around disk pointers in a 32bit vs.
36bit disk space for example.

Complexity can often be much more expensive then ineffeciencies.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of enaut
Sent: Friday, May 09, 2008 4:52 PM
To: List for Openmoko community discussion
Subject: Re: microSD support


Kevin Dean schrieb:
> It's also worth noting that the 32GB limit is also artificial. 2048GB
> is the technical limit for SDHC, if I recall correctly.
>   
but did  you ever think of Ram usage at this sizes? it would exeed the
neo by far - thats why microsoft limitad the size and thats why unix did
it different from the beginning.

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Funny Dialer

2008-05-12 Thread Breakable
I am positive you should have to turn the dialer manually for most user
friendliness :D
While hilarious this could become a killer feature to make a phone for the
technologically challenged.
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video and audio support

2008-05-12 Thread Giorgio M.
Hi to all,

freerunner will support audio and video playback, but wich kind of audio
and video?wich formats it will reproduce?will I need to install some
codecs?

thanks


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Re: Funny Dialer

2008-05-12 Thread Torfinn Ingolfsen
Hi,

On Mon, May 12, 2008 at 4:03 AM, Matt Mets <[EMAIL PROTECTED]> wrote:
> I'm assuming you mean what we call a rotary phone in the US?  I'm working on
> one...  Here is a screenshot:
>  http://www.flickr.com/photos/cibomahto/2458507254/
>
>  It's just a mock-up program at the moment though, no hooks to the actual
> dialer.

Two suggestions for a rotary dialer that your might or might not like:
1) a mode where the dialer looks like a rotary dialer, but operates as
a normal dialer, ie. when you press a number the digit is sent
2) a "cheat mode" - when you press a number the dialer automatically
turns and returns. Of course it sends the digit as well. :-)

The rotary dialer could even be made to have the sound of a mechanical
dialer for the truly nostalgic.
-- 
Regards,
Torfinn Ingolfsen

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Swedish group order list

2008-05-12 Thread Erland Lewin
Hello,

I've created a Google group for organizing a Swedish group order of the
Freerunner. http://groups.google.com/group/freerunner-sverige?lnk=gcimh

Feel free to join if you're interested, even if you're in a neigboring
country and want to join in.

/Erland
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openmoko shop certificate

2008-05-12 Thread Robin Paulson
i was looking at the openmoko shop site and i got an error message
that your security certificate has expired,

i'm sure there's no attmept to fleece people going on, but is this
going to be fixed before the shop opens? it would make me feel more
comfortable before parting with $4000, and i'm sure others too

thanks

rob

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