Re: qtmoko33 regression in qtmaze (was: [cutemaze] on [qtmoko 33] howto control moves?)
On Tuesday 08 March 2011 22:49:19 Alfa21 mobile wrote: ouch! you're right: qtmaze regression, the ball stuck firmly in the initial position! IIRC you need modprobe joydev I'll try to fix it for next release. Regards Radek ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: qtmoko33 regression in qtmaze (was: [cutemaze] on [qtmoko 33] howto control moves?)
On Tuesday, March 15, 2011 14:50:00, Radek Polak wrote: On Tuesday 08 March 2011 22:49:19 Alfa21 mobile wrote: ouch! you're right: qtmaze regression, the ball stuck firmly in the initial position! IIRC you need modprobe joydev I'll try to fix it for next release. Regards Radek fix confirmed here! :) tnx ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [cutemaze] on [qtmoko 33] howto control moves?
in v32, the accelerometers do not work too Le mardi 08 mars 2011 21:32:55, Joif a écrit : Hi! Are we talking about QtMaze? If so I noticed that in the v33, and at least in QtMaze, the accelerometers do not work. Instead, the new game Gottet (a tetris clone) that I found in the apps page, seems to not have any kind of control buttons. I don't know if in previous version of QtMoko it worked with the accelerometers, but in v33 the game does not respond to any kind of input. Regards Joif -- View this message in context: http://openmoko-public-mailinglists.1958.n2.nabble.com/cutemaze-on-qtmoko- 33-howto-control-moves-tp6098568p6140519.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [cutemaze] on [qtmoko 33] howto control moves?
On Monday 07 March 2011 20:05:42 Alfa21 wrote: hi, I've installed cutemaze on my qtmoko33 from the apps web page. someone can explain me how to control my direction in the game, pls? what's the binding of up/down/left/right/space? ...no touchscreen, no accelerometers... tia! These games can be controlled with keyboard only (probably). It would be nice if someone made patch for accels/touchscreen. Regards Radek ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [cutemaze] on [qtmoko 33] howto control moves?
2011/3/8 Radek Polak pson...@seznam.cz These games can be controlled with keyboard only (probably). It would be nice if someone made patch for accels/touchscreen. Regards Radek It would be nice! By the way, how can I bring up keyboard in the game ? There's no option... Thanks! -- Marco aka Delian # On IRC freenode my nickname is: /marco -- I would love to change the world, but they won't give me the source code -- ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [cutemaze] on [qtmoko 33] howto control moves?
Hi! Are we talking about QtMaze? If so I noticed that in the v33, and at least in QtMaze, the accelerometers do not work. Instead, the new game Gottet (a tetris clone) that I found in the apps page, seems to not have any kind of control buttons. I don't know if in previous version of QtMoko it worked with the accelerometers, but in v33 the game does not respond to any kind of input. Regards Joif -- View this message in context: http://openmoko-public-mailinglists.1958.n2.nabble.com/cutemaze-on-qtmoko-33-howto-control-moves-tp6098568p6140519.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
qtmoko33 regression in qtmaze (was: [cutemaze] on [qtmoko 33] howto control moves?)
On Tuesday, March 8, 2011 21:32:55, Joif wrote: Hi! Are we talking about QtMaze? If so I noticed that in the v33, and at least in QtMaze, the accelerometers do not work. Instead, the new game Gottet (a tetris clone) that I found in the apps page, seems to not have any kind of control buttons. I don't know if in previous version of QtMoko it worked ouch! you're right: qtmaze regression, the ball stuck firmly in the initial position! but no, cutemaze is a different game affected by the same issue you have found in gottet. regards ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: qtmoko33 regression in qtmaze (was: [cutemaze] on [qtmoko 33] howto control moves?)
ouch! you're right: qtmaze regression, the ball stuck firmly in the initial position! :-) I'm glad someone else reported that! I try to use a script to switch between usb networking and mass storage but it is not possible to rmmod g_ether I saw this problem reported way back and it seemed to have been fixed, but is certinly biting me in v33 -- David Matthews m...@dmatthews.org ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
[cutemaze] on [qtmoko 33] howto control moves?
hi, I've installed cutemaze on my qtmoko33 from the apps web page. someone can explain me how to control my direction in the game, pls? what's the binding of up/down/left/right/space? ...no touchscreen, no accelerometers... tia! -- ALFA21 IS PROVIDED AS IS AND WITHOUT WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community