Re: Marble Maze

2008-05-15 Thread Niels L. Ellegaard
"Marco Trevisan (Treviño)" <[EMAIL PROTECTED]> writes:
> Joe Pfeiffer wrote:

> I was figuring something like that since long time... I hoped to
> play with Neverball and accelerometers, but unfortunately we won't
> have 3d soon :/.

Perhaps it is easier to port enigma. That is a very nice game too

http://www.nongnu.org/enigma/
http://packages.debian.org/unstable/games/enigma

 Niels


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RE: Marble Maze (was: Re: A few questions about the games)

2008-05-13 Thread steve
Build a maze engine while you are waiting for the phone.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joe Pfeiffer
Sent: Monday, May 12, 2008 4:20 PM
To: community@lists.openmoko.org
Subject: Marble Maze (was: Re: A few questions about the games)

ian douglas writes:
>Joe Pfeiffer wrote:
>> http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL
>
>
>Yeah, that's exactly the game I'm thinking of. I imagine implementing 
>the physics of it (roll the ball faster the more you tilt) might be a 
>bit tricky, but completely possible. We'd also have to allow for skill 
>level / gravity level, etc. Could be a lot of fun to build (and play!).

For the first time I'm wishing I'd waited for Freerunner!

The physics would be trivial.  The accelerometer outputs could be used
directly as force on the ball; just have tuneable friction and
elasticity bouncing off the walls.

>I'll have a look around, see if I can find an existing game -- no sense 
>reinventing the wheel when all we're adding to it is accelerometer 
>controls instead of buttons etc.


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Re: Marble Maze (was: Re: A few questions about the games)

2008-05-13 Thread ramsesoriginal
Something like neverball or neverput would be really cool.

On Tue, May 13, 2008 at 1:20 AM, Joe Pfeiffer <[EMAIL PROTECTED]> wrote:
> ian douglas writes:
>  >Joe Pfeiffer wrote:
>  >> http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL
>  >
>  >
>  >Yeah, that's exactly the game I'm thinking of. I imagine implementing
>  >the physics of it (roll the ball faster the more you tilt) might be a
>  >bit tricky, but completely possible. We'd also have to allow for skill
>  >level / gravity level, etc. Could be a lot of fun to build (and play!).
>
>  For the first time I'm wishing I'd waited for Freerunner!
>
>  The physics would be trivial.  The accelerometer outputs could be used
>  directly as force on the ball; just have tuneable friction and
>  elasticity bouncing off the walls.
>
>
>  >I'll have a look around, see if I can find an existing game -- no sense
>  >reinventing the wheel when all we're adding to it is accelerometer
>  >controls instead of buttons etc.
>
>
>
>
> ___
>  Openmoko community mailing list
>  community@lists.openmoko.org
>  http://lists.openmoko.org/mailman/listinfo/community
>



-- 
My corner of the web: http://blog.ramsesoriginal.org

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Re: Marble Maze

2008-05-12 Thread Marco Trevisan (Treviño)

Joe Pfeiffer wrote:

http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL


I was figuring something like that since long time... I hoped to play 
with Neverball and accelerometers, but unfortunately we won't have 3d 
soon :/.


So, any 2d implementation for me is ok! :P

--
Treviño's World - Life and Linux
http://www.3v1n0.net/


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Re: Marble Maze

2008-05-12 Thread Joe Pfeiffer
ian douglas writes:
>That's a pretty slick video.
>
>I was thinking more of a top-down view of the wooden board that Joe sent 
>the Amazon link for, since the Freerunner won't have the same slick 3D 
>graphics that the Wii has ;o)

Absolutely -- the top-down view would add an incredible sense of
realism to it.

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Re: Marble Maze

2008-05-12 Thread ian douglas

That's a pretty slick video.

I was thinking more of a top-down view of the wooden board that Joe sent 
the Amazon link for, since the Freerunner won't have the same slick 3D 
graphics that the Wii has ;o)


-id



Arne Kristian Jansen wrote:
Actually, some fellow students made this game using the accelerometer of 
a wiimote. The physics is pretty basic, just som acceleration vectors 
depending on the tilt of the wiimote. As far as I remember they did not 
tilt the board but the camera to get the same effect.

Can be seen in this movie (about 40 sec into the movie):

http://youtube.com/watch?v=uHyfPzCe5OE&feature=user 




Ak



2008/5/13 ian douglas <[EMAIL PROTECTED] 
>:


Joe Pfeiffer wrote:

http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL



Yeah, that's exactly the game I'm thinking of. I imagine
implementing the physics of it (roll the ball faster the more you
tilt) might be a bit tricky, but completely possible. We'd also have
to allow for skill level / gravity level, etc. Could be a lot of fun
to build (and play!).

I'll have a look around, see if I can find an existing game -- no
sense reinventing the wheel when all we're adding to it is
accelerometer controls instead of buttons etc.

-id

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Marble Maze (was: Re: A few questions about the games)

2008-05-12 Thread Joe Pfeiffer
ian douglas writes:
>Joe Pfeiffer wrote:
>> http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL
>
>
>Yeah, that's exactly the game I'm thinking of. I imagine implementing 
>the physics of it (roll the ball faster the more you tilt) might be a 
>bit tricky, but completely possible. We'd also have to allow for skill 
>level / gravity level, etc. Could be a lot of fun to build (and play!).

For the first time I'm wishing I'd waited for Freerunner!

The physics would be trivial.  The accelerometer outputs could be used
directly as force on the ball; just have tuneable friction and
elasticity bouncing off the walls.

>I'll have a look around, see if I can find an existing game -- no sense 
>reinventing the wheel when all we're adding to it is accelerometer 
>controls instead of buttons etc.


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Re: Marble Maze (was: Re: A few questions about the games)

2008-05-12 Thread Arne Kristian Jansen
Actually, some fellow students made this game using the accelerometer of a
wiimote. The physics is pretty basic, just som acceleration vectors
depending on the tilt of the wiimote. As far as I remember they did not tilt
the board but the camera to get the same effect.
Can be seen in this movie (about 40 sec into the movie):

http://youtube.com/watch?v=uHyfPzCe5OE&feature=user


Ak



2008/5/13 ian douglas <[EMAIL PROTECTED]>:

> Joe Pfeiffer wrote:
>
> > http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL
> >
>
>
> Yeah, that's exactly the game I'm thinking of. I imagine implementing the
> physics of it (roll the ball faster the more you tilt) might be a bit
> tricky, but completely possible. We'd also have to allow for skill level /
> gravity level, etc. Could be a lot of fun to build (and play!).
>
> I'll have a look around, see if I can find an existing game -- no sense
> reinventing the wheel when all we're adding to it is accelerometer controls
> instead of buttons etc.
>
> -id
>
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Marble Maze (was: Re: A few questions about the games)

2008-05-12 Thread ian douglas

Joe Pfeiffer wrote:

http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL



Yeah, that's exactly the game I'm thinking of. I imagine implementing 
the physics of it (roll the ball faster the more you tilt) might be a 
bit tricky, but completely possible. We'd also have to allow for skill 
level / gravity level, etc. Could be a lot of fun to build (and play!).


I'll have a look around, see if I can find an existing game -- no sense 
reinventing the wheel when all we're adding to it is accelerometer 
controls instead of buttons etc.


-id

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