RE: Marble Maze (was: Re: A few questions about the games)
Build a maze engine while you are waiting for the phone. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joe Pfeiffer Sent: Monday, May 12, 2008 4:20 PM To: community@lists.openmoko.org Subject: Marble Maze (was: Re: A few questions about the games) ian douglas writes: >Joe Pfeiffer wrote: >> http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL > > >Yeah, that's exactly the game I'm thinking of. I imagine implementing >the physics of it (roll the ball faster the more you tilt) might be a >bit tricky, but completely possible. We'd also have to allow for skill >level / gravity level, etc. Could be a lot of fun to build (and play!). For the first time I'm wishing I'd waited for Freerunner! The physics would be trivial. The accelerometer outputs could be used directly as force on the ball; just have tuneable friction and elasticity bouncing off the walls. >I'll have a look around, see if I can find an existing game -- no sense >reinventing the wheel when all we're adding to it is accelerometer >controls instead of buttons etc. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Marble Maze (was: Re: A few questions about the games)
Something like neverball or neverput would be really cool. On Tue, May 13, 2008 at 1:20 AM, Joe Pfeiffer <[EMAIL PROTECTED]> wrote: > ian douglas writes: > >Joe Pfeiffer wrote: > >> http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL > > > > > >Yeah, that's exactly the game I'm thinking of. I imagine implementing > >the physics of it (roll the ball faster the more you tilt) might be a > >bit tricky, but completely possible. We'd also have to allow for skill > >level / gravity level, etc. Could be a lot of fun to build (and play!). > > For the first time I'm wishing I'd waited for Freerunner! > > The physics would be trivial. The accelerometer outputs could be used > directly as force on the ball; just have tuneable friction and > elasticity bouncing off the walls. > > > >I'll have a look around, see if I can find an existing game -- no sense > >reinventing the wheel when all we're adding to it is accelerometer > >controls instead of buttons etc. > > > > > ___ > Openmoko community mailing list > community@lists.openmoko.org > http://lists.openmoko.org/mailman/listinfo/community > -- My corner of the web: http://blog.ramsesoriginal.org ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Marble Maze (was: Re: A few questions about the games)
ian douglas writes: >Joe Pfeiffer wrote: >> http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL > > >Yeah, that's exactly the game I'm thinking of. I imagine implementing >the physics of it (roll the ball faster the more you tilt) might be a >bit tricky, but completely possible. We'd also have to allow for skill >level / gravity level, etc. Could be a lot of fun to build (and play!). For the first time I'm wishing I'd waited for Freerunner! The physics would be trivial. The accelerometer outputs could be used directly as force on the ball; just have tuneable friction and elasticity bouncing off the walls. >I'll have a look around, see if I can find an existing game -- no sense >reinventing the wheel when all we're adding to it is accelerometer >controls instead of buttons etc. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Marble Maze (was: Re: A few questions about the games)
Actually, some fellow students made this game using the accelerometer of a wiimote. The physics is pretty basic, just som acceleration vectors depending on the tilt of the wiimote. As far as I remember they did not tilt the board but the camera to get the same effect. Can be seen in this movie (about 40 sec into the movie): http://youtube.com/watch?v=uHyfPzCe5OE&feature=user Ak 2008/5/13 ian douglas <[EMAIL PROTECTED]>: > Joe Pfeiffer wrote: > > > http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL > > > > > Yeah, that's exactly the game I'm thinking of. I imagine implementing the > physics of it (roll the ball faster the more you tilt) might be a bit > tricky, but completely possible. We'd also have to allow for skill level / > gravity level, etc. Could be a lot of fun to build (and play!). > > I'll have a look around, see if I can find an existing game -- no sense > reinventing the wheel when all we're adding to it is accelerometer controls > instead of buttons etc. > > -id > > ___ > Openmoko community mailing list > community@lists.openmoko.org > http://lists.openmoko.org/mailman/listinfo/community > ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Marble Maze (was: Re: A few questions about the games)
Joe Pfeiffer wrote: http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL Yeah, that's exactly the game I'm thinking of. I imagine implementing the physics of it (roll the ball faster the more you tilt) might be a bit tricky, but completely possible. We'd also have to allow for skill level / gravity level, etc. Could be a lot of fun to build (and play!). I'll have a look around, see if I can find an existing game -- no sense reinventing the wheel when all we're adding to it is accelerometer controls instead of buttons etc. -id ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community