Re: Marble Maze (was: Re: A few questions about the games)

2008-05-13 Thread ramsesoriginal
Something like neverball or neverput would be really cool.

On Tue, May 13, 2008 at 1:20 AM, Joe Pfeiffer [EMAIL PROTECTED] wrote:
 ian douglas writes:
  Joe Pfeiffer wrote:
   http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL
  
  
  Yeah, that's exactly the game I'm thinking of. I imagine implementing
  the physics of it (roll the ball faster the more you tilt) might be a
  bit tricky, but completely possible. We'd also have to allow for skill
  level / gravity level, etc. Could be a lot of fun to build (and play!).

  For the first time I'm wishing I'd waited for Freerunner!

  The physics would be trivial.  The accelerometer outputs could be used
  directly as force on the ball; just have tuneable friction and
  elasticity bouncing off the walls.


  I'll have a look around, see if I can find an existing game -- no sense
  reinventing the wheel when all we're adding to it is accelerometer
  controls instead of buttons etc.




 ___
  Openmoko community mailing list
  community@lists.openmoko.org
  http://lists.openmoko.org/mailman/listinfo/community




-- 
My corner of the web: http://blog.ramsesoriginal.org

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


RE: Marble Maze (was: Re: A few questions about the games)

2008-05-13 Thread steve
Build a maze engine while you are waiting for the phone.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joe Pfeiffer
Sent: Monday, May 12, 2008 4:20 PM
To: community@lists.openmoko.org
Subject: Marble Maze (was: Re: A few questions about the games)

ian douglas writes:
Joe Pfeiffer wrote:
 http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL


Yeah, that's exactly the game I'm thinking of. I imagine implementing 
the physics of it (roll the ball faster the more you tilt) might be a 
bit tricky, but completely possible. We'd also have to allow for skill 
level / gravity level, etc. Could be a lot of fun to build (and play!).

For the first time I'm wishing I'd waited for Freerunner!

The physics would be trivial.  The accelerometer outputs could be used
directly as force on the ball; just have tuneable friction and
elasticity bouncing off the walls.

I'll have a look around, see if I can find an existing game -- no sense 
reinventing the wheel when all we're adding to it is accelerometer 
controls instead of buttons etc.


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Marble Maze (was: Re: A few questions about the games)

2008-05-12 Thread ian douglas

Joe Pfeiffer wrote:

http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL



Yeah, that's exactly the game I'm thinking of. I imagine implementing 
the physics of it (roll the ball faster the more you tilt) might be a 
bit tricky, but completely possible. We'd also have to allow for skill 
level / gravity level, etc. Could be a lot of fun to build (and play!).


I'll have a look around, see if I can find an existing game -- no sense 
reinventing the wheel when all we're adding to it is accelerometer 
controls instead of buttons etc.


-id

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: Marble Maze (was: Re: A few questions about the games)

2008-05-12 Thread Arne Kristian Jansen
Actually, some fellow students made this game using the accelerometer of a
wiimote. The physics is pretty basic, just som acceleration vectors
depending on the tilt of the wiimote. As far as I remember they did not tilt
the board but the camera to get the same effect.
Can be seen in this movie (about 40 sec into the movie):

http://youtube.com/watch?v=uHyfPzCe5OEfeature=user


Ak



2008/5/13 ian douglas [EMAIL PROTECTED]:

 Joe Pfeiffer wrote:

  http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL
 


 Yeah, that's exactly the game I'm thinking of. I imagine implementing the
 physics of it (roll the ball faster the more you tilt) might be a bit
 tricky, but completely possible. We'd also have to allow for skill level /
 gravity level, etc. Could be a lot of fun to build (and play!).

 I'll have a look around, see if I can find an existing game -- no sense
 reinventing the wheel when all we're adding to it is accelerometer controls
 instead of buttons etc.

 -id

 ___
 Openmoko community mailing list
 community@lists.openmoko.org
 http://lists.openmoko.org/mailman/listinfo/community

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Marble Maze (was: Re: A few questions about the games)

2008-05-12 Thread Joe Pfeiffer
ian douglas writes:
Joe Pfeiffer wrote:
 http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL


Yeah, that's exactly the game I'm thinking of. I imagine implementing 
the physics of it (roll the ball faster the more you tilt) might be a 
bit tricky, but completely possible. We'd also have to allow for skill 
level / gravity level, etc. Could be a lot of fun to build (and play!).

For the first time I'm wishing I'd waited for Freerunner!

The physics would be trivial.  The accelerometer outputs could be used
directly as force on the ball; just have tuneable friction and
elasticity bouncing off the walls.

I'll have a look around, see if I can find an existing game -- no sense 
reinventing the wheel when all we're adding to it is accelerometer 
controls instead of buttons etc.


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community