Something like neverball or neverput would be really cool.
On Tue, May 13, 2008 at 1:20 AM, Joe Pfeiffer [EMAIL PROTECTED] wrote:
ian douglas writes:
Joe Pfeiffer wrote:
http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL
Yeah, that's exactly the game I'm thinking of. I
questions about the games
ian douglas writes:
There's another real-world game involving getting a marble through a
maze without dropping through holes by tilting the maze-board to get the
marble to the end of the maze.
http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL
Sounds like it'd
Build a maze engine while you are waiting for the phone.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joe Pfeiffer
Sent: Monday, May 12, 2008 4:20 PM
To: community@lists.openmoko.org
Subject: Marble Maze (was: Re: A few questions about the games
There's another version of Sudoku I made:
https://projects.openmoko.org/projects/moko-sudoku/
See if that works better for you. I welcome any feedback. :-)
-Steven
On Fri, May 9, 2008 at 6:20 PM, Mo Abrahams [EMAIL PROTECTED] wrote:
How does one insert numbers in the sudoku game? (I am
make pacman rip off using the acelleromters
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven **
Sent: Monday, May 12, 2008 8:02 AM
To: List for Openmoko community discussion
Subject: Re: A few questions about the games
There's another version
There's another real-world game involving getting a marble through a
maze without dropping through holes by tilting the maze-board to get the
marble to the end of the maze.
Sounds like it'd be a good game for accelerometers...
steve wrote:
make pacman rip off using the acelleromters
community discussion
Subject: Re: A few questions about the games
There's another real-world game involving getting a marble through a
maze without dropping through holes by tilting the maze-board to get the
marble to the end of the maze.
Sounds like it'd be a good game for accelerometers
steve wrote:
ya. micheal and I talked about doing that exact thing, but we have too much
other crap to do.
HEY, somebody go do this. it's dirt simple.
Please, sell me the Freerunner :) I can not to check my email in every
35 seconds!
___
: A few questions about the games (Steven **)
6. security (ch kalyani)
7. RE: Freerunner...when?? (steve)
8. Re: OM IDE (was: Re: Common Lisp for OM (Was: Programming
OM)) (Lally Singh)
9. RE: A few questions about the games (steve)
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I've seen a game like this on someone's iPhone (well, some chinese iPhone
clone)...
I must admit it was shocking realistic...
I saw once a game like this in real life with real marble but a little
different...
because the maze was round and placed vertically, and attached to something in
the
ian douglas writes:
There's another real-world game involving getting a marble through a
maze without dropping through holes by tilting the maze-board to get the
marble to the end of the maze.
http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL
Sounds like it'd be a good game for
Joe Pfeiffer wrote:
http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL
Yeah, that's exactly the game I'm thinking of. I imagine implementing
the physics of it (roll the ball faster the more you tilt) might be a
bit tricky, but completely possible. We'd also have to allow for skill
yeah, but pacman has cooler sounds. i want those for my ringtone.
ian douglas wrote:
There's another real-world game involving getting a marble through a
maze without dropping through holes by tilting the maze-board to get the
marble to the end of the maze.
Sounds like it'd be a good game
Actually, some fellow students made this game using the accelerometer of a
wiimote. The physics is pretty basic, just som acceleration vectors
depending on the tilt of the wiimote. As far as I remember they did not tilt
the board but the camera to get the same effect.
Can be seen in this movie
ian douglas writes:
Joe Pfeiffer wrote:
http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL
Yeah, that's exactly the game I'm thinking of. I imagine implementing
the physics of it (roll the ball faster the more you tilt) might be a
bit tricky, but completely possible. We'd also have to
Hi,
Mo Abrahams schrieb:
I notice that the game kobodeluxe is in the applications menu, not the
games one. Is there a reason for this?
IMO sdl.bbclass which generates the .desktop file is broken. There is no
possibility to set the displayed program name (it is taken from the
package name) and
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