Re: Marble Maze (was: Re: A few questions about the games)

2008-05-13 Thread ramsesoriginal
Something like neverball or neverput would be really cool. On Tue, May 13, 2008 at 1:20 AM, Joe Pfeiffer [EMAIL PROTECTED] wrote: ian douglas writes: Joe Pfeiffer wrote: http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL Yeah, that's exactly the game I'm thinking of. I

RE: A few questions about the games

2008-05-13 Thread steve
questions about the games ian douglas writes: There's another real-world game involving getting a marble through a maze without dropping through holes by tilting the maze-board to get the marble to the end of the maze. http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL Sounds like it'd

RE: Marble Maze (was: Re: A few questions about the games)

2008-05-13 Thread steve
Build a maze engine while you are waiting for the phone. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joe Pfeiffer Sent: Monday, May 12, 2008 4:20 PM To: community@lists.openmoko.org Subject: Marble Maze (was: Re: A few questions about the games

Re: A few questions about the games

2008-05-12 Thread Steven **
There's another version of Sudoku I made: https://projects.openmoko.org/projects/moko-sudoku/ See if that works better for you. I welcome any feedback. :-) -Steven On Fri, May 9, 2008 at 6:20 PM, Mo Abrahams [EMAIL PROTECTED] wrote: How does one insert numbers in the sudoku game? (I am

RE: A few questions about the games

2008-05-12 Thread steve
make pacman rip off using the acelleromters -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven ** Sent: Monday, May 12, 2008 8:02 AM To: List for Openmoko community discussion Subject: Re: A few questions about the games There's another version

Re: A few questions about the games

2008-05-12 Thread ian douglas
There's another real-world game involving getting a marble through a maze without dropping through holes by tilting the maze-board to get the marble to the end of the maze. Sounds like it'd be a good game for accelerometers... steve wrote: make pacman rip off using the acelleromters

RE: A few questions about the games

2008-05-12 Thread steve
community discussion Subject: Re: A few questions about the games There's another real-world game involving getting a marble through a maze without dropping through holes by tilting the maze-board to get the marble to the end of the maze. Sounds like it'd be a good game for accelerometers

Re: A few questions about the games

2008-05-12 Thread Michele Renda
steve wrote: ya. micheal and I talked about doing that exact thing, but we have too much other crap to do. HEY, somebody go do this. it's dirt simple. Please, sell me the Freerunner :) I can not to check my email in every 35 seconds! ___

Re: a few questions about the games

2008-05-12 Thread Corey Young
: A few questions about the games (Steven **) 6. security (ch kalyani) 7. RE: Freerunner...when?? (steve) 8. Re: OM IDE (was: Re: Common Lisp for OM (Was: Programming OM)) (Lally Singh) 9. RE: A few questions about the games (steve) email message attachment Forwarded

Re: A few questions about the games

2008-05-12 Thread Piotr Duda
I've seen a game like this on someone's iPhone (well, some chinese iPhone clone)... I must admit it was shocking realistic... I saw once a game like this in real life with real marble but a little different... because the maze was round and placed vertically, and attached to something in the

Re: A few questions about the games

2008-05-12 Thread Joe Pfeiffer
ian douglas writes: There's another real-world game involving getting a marble through a maze without dropping through holes by tilting the maze-board to get the marble to the end of the maze. http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL Sounds like it'd be a good game for

Marble Maze (was: Re: A few questions about the games)

2008-05-12 Thread ian douglas
Joe Pfeiffer wrote: http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL Yeah, that's exactly the game I'm thinking of. I imagine implementing the physics of it (roll the ball faster the more you tilt) might be a bit tricky, but completely possible. We'd also have to allow for skill

Re: A few questions about the games

2008-05-12 Thread Michael Shiloh
yeah, but pacman has cooler sounds. i want those for my ringtone. ian douglas wrote: There's another real-world game involving getting a marble through a maze without dropping through holes by tilting the maze-board to get the marble to the end of the maze. Sounds like it'd be a good game

Re: Marble Maze (was: Re: A few questions about the games)

2008-05-12 Thread Arne Kristian Jansen
Actually, some fellow students made this game using the accelerometer of a wiimote. The physics is pretty basic, just som acceleration vectors depending on the tilt of the wiimote. As far as I remember they did not tilt the board but the camera to get the same effect. Can be seen in this movie

Marble Maze (was: Re: A few questions about the games)

2008-05-12 Thread Joe Pfeiffer
ian douglas writes: Joe Pfeiffer wrote: http://www.amazon.com/none-CAR190-Labyrinth/dp/B0ISLL Yeah, that's exactly the game I'm thinking of. I imagine implementing the physics of it (roll the ball faster the more you tilt) might be a bit tricky, but completely possible. We'd also have to

Re: A few questions about the games

2008-05-10 Thread Robert Schuster
Hi, Mo Abrahams schrieb: I notice that the game kobodeluxe is in the applications menu, not the games one. Is there a reason for this? IMO sdl.bbclass which generates the .desktop file is broken. There is no possibility to set the displayed program name (it is taken from the package name) and