Re: duke3d on debian ?

2008-10-06 Thread Marco Trevisan (Treviño)
Charles-Henri Gros wrote:
 For those interested I can make available my modified binaries for both
 duke and xglamo. I can of course also provide the modified sources
 (actually, I *have* to)
 
 There you go:
 http://charles-henri.org/duke3d
 http://charles-henri.org/Xglamo
 http://charles-henri.org/duke3d.tar.gz

Are they for debian only or also for Om2008?

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Re: duke3d on debian ?

2008-10-06 Thread Charles-Henri Gros
Marco Trevisan (Treviño) wrote:
 Charles-Henri Gros wrote:
 For those interested I can make available my modified binaries for both
 duke and xglamo. I can of course also provide the modified sources
 (actually, I *have* to)
 There you go:
 http://charles-henri.org/duke3d
 http://charles-henri.org/Xglamo
 http://charles-henri.org/duke3d.tar.gz
 
 Are they for debian only or also for Om2008?

I'm using 2008.9

I assume they work for both.

I actually worked on this this week-end and made a number of
improvements, including an opk

See http://wiki.openmoko.org/wiki/Duke_Nukem_3D

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Re: duke3d on debian ?

2008-10-04 Thread vale

thank you!

i installed xglamo package, 

and now screen rotates and resizes! duke3d then starts but i can't get
through the menu because touscreen or accels don't do anything

hexdump of /dev/input/event2 and 3 gives me some data, so thats ok i think.

also the right click patch is not working with xglamo i think :(

some ideas?

thanks

vale


Alex Osborne wrote:
 
 
 On 04/10/2008, at 12:25 PM, Charles-Henri Gros wrote:
 

 I tried once but it wouldn't resize or rotate (I believe the  
 framebuffer
 version of X doesn't allow that)
 
 Install the xserver-xglamo package to get the version that can be  
 resized and rotated with xrandr.
 
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Re: duke3d on debian ?

2008-10-04 Thread Fox Mulder
Right click patch isn't implemented in xglamo so far.
It's also really bad that there exists the xglamo package which seems to
work but no really progress is made to use it as default for debian.
Only with xglamo rotation and other usefull stuff works right.
I wish there would be some news about the progress with xglamo and
debian. :)

For the duke3d part i'm also curious how to get past the menu because
i'm also stuck at this point where nothing works for me to start a
level. My accels also both give data with hexdump but i can't use them
within duke3d in the menu.

Ciao,
 Rainer

vale wrote:
 thank you!
 
 i installed xglamo package, 
 
 and now screen rotates and resizes! duke3d then starts but i can't get
 through the menu because touscreen or accels don't do anything
 
 hexdump of /dev/input/event2 and 3 gives me some data, so thats ok i think.
 
 also the right click patch is not working with xglamo i think :(
 
 some ideas?
 
 thanks
 
 vale
 
 
 Alex Osborne wrote:

 On 04/10/2008, at 12:25 PM, Charles-Henri Gros wrote:

 I tried once but it wouldn't resize or rotate (I believe the  
 framebuffer
 version of X doesn't allow that)
 Install the xserver-xglamo package to get the version that can be  
 resized and rotated with xrandr.

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 community@lists.openmoko.org
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Re: duke3d on debian ?

2008-10-04 Thread Charles-Henri Gros
Fox Mulder wrote:
 Right click patch isn't implemented in xglamo so far.
 It's also really bad that there exists the xglamo package which seems to
 work but no really progress is made to use it as default for debian.
 Only with xglamo rotation and other usefull stuff works right.
 I wish there would be some news about the progress with xglamo and
 debian. :)
 
 For the duke3d part i'm also curious how to get past the menu because
 i'm also stuck at this point where nothing works for me to start a
 level. My accels also both give data with hexdump but i can't use them
 within duke3d in the menu.

The version of duke3d I started with skipped through menus directly to
the game.

I worked on it to have it work with the touchscreen.

It requires a patched version of xglamo (fxing this bug:
https://docs.openmoko.org/trac/ticket/1244#comment:41
)

For those interested I can make available my modified binaries for both
duke and xglamo. I can of course also provide the modified sources
(actually, I *have* to)


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Re: duke3d on debian ?

2008-10-04 Thread Charles-Henri Gros
Charles-Henri Gros wrote:
 Fox Mulder wrote:
 Right click patch isn't implemented in xglamo so far.
 It's also really bad that there exists the xglamo package which seems to
 work but no really progress is made to use it as default for debian.
 Only with xglamo rotation and other usefull stuff works right.
 I wish there would be some news about the progress with xglamo and
 debian. :)

 For the duke3d part i'm also curious how to get past the menu because
 i'm also stuck at this point where nothing works for me to start a
 level. My accels also both give data with hexdump but i can't use them
 within duke3d in the menu.
 
 The version of duke3d I started with skipped through menus directly to
 the game.
 
 I worked on it to have it work with the touchscreen.
 
 It requires a patched version of xglamo (fxing this bug:
 https://docs.openmoko.org/trac/ticket/1244#comment:41
 )
 
 For those interested I can make available my modified binaries for both
 duke and xglamo. I can of course also provide the modified sources
 (actually, I *have* to)

There you go:
http://charles-henri.org/duke3d
http://charles-henri.org/Xglamo
http://charles-henri.org/duke3d.tar.gz

The buttons are:
jumpescape
prev weapon next weapon
open/accept fire

In menus, click to the left to go back
In y/n menus, click open to accept / escape to cancel (I'm not sure
the latter works)

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Re: duke3d on debian ?

2008-10-03 Thread Charles-Henri Gros
vale wrote:
 someone managed to get the duke3d port for the openmoko with accelerometer
 usage working with debian?
 http://wiki.openmoko.org/wiki/Duke_Nukem_3D

I tried once but it wouldn't resize or rotate (I believe the framebuffer
version of X doesn't allow that)

 i get it started, but cant get trough the menu because the accelerometer
 dont seem to be working.
 
 there is no hexdump in debian too ...

Sure there is:
apt-get install bsdmainutils

If you like I have a version where you use the touchscreen to get
through the menus (I've been hacking at it for a bit)

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Re: duke3d on debian ?

2008-10-03 Thread Alex Osborne

On 04/10/2008, at 12:25 PM, Charles-Henri Gros wrote:


 I tried once but it wouldn't resize or rotate (I believe the  
 framebuffer
 version of X doesn't allow that)

Install the xserver-xglamo package to get the version that can be  
resized and rotated with xrandr.

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