Re: duke3d on debian ?
Charles-Henri Gros wrote: For those interested I can make available my modified binaries for both duke and xglamo. I can of course also provide the modified sources (actually, I *have* to) There you go: http://charles-henri.org/duke3d http://charles-henri.org/Xglamo http://charles-henri.org/duke3d.tar.gz Are they for debian only or also for Om2008? -- Treviño's World - Life and Linux http://www.3v1n0.net/ ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: duke3d on debian ?
Marco Trevisan (Treviño) wrote: Charles-Henri Gros wrote: For those interested I can make available my modified binaries for both duke and xglamo. I can of course also provide the modified sources (actually, I *have* to) There you go: http://charles-henri.org/duke3d http://charles-henri.org/Xglamo http://charles-henri.org/duke3d.tar.gz Are they for debian only or also for Om2008? I'm using 2008.9 I assume they work for both. I actually worked on this this week-end and made a number of improvements, including an opk See http://wiki.openmoko.org/wiki/Duke_Nukem_3D -- Charles-Henri ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: duke3d on debian ?
thank you! i installed xglamo package, and now screen rotates and resizes! duke3d then starts but i can't get through the menu because touscreen or accels don't do anything hexdump of /dev/input/event2 and 3 gives me some data, so thats ok i think. also the right click patch is not working with xglamo i think :( some ideas? thanks vale Alex Osborne wrote: On 04/10/2008, at 12:25 PM, Charles-Henri Gros wrote: I tried once but it wouldn't resize or rotate (I believe the framebuffer version of X doesn't allow that) Install the xserver-xglamo package to get the version that can be resized and rotated with xrandr. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- View this message in context: http://n2.nabble.com/duke3d-on-debian---tp1142964p1143665.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: duke3d on debian ?
Right click patch isn't implemented in xglamo so far. It's also really bad that there exists the xglamo package which seems to work but no really progress is made to use it as default for debian. Only with xglamo rotation and other usefull stuff works right. I wish there would be some news about the progress with xglamo and debian. :) For the duke3d part i'm also curious how to get past the menu because i'm also stuck at this point where nothing works for me to start a level. My accels also both give data with hexdump but i can't use them within duke3d in the menu. Ciao, Rainer vale wrote: thank you! i installed xglamo package, and now screen rotates and resizes! duke3d then starts but i can't get through the menu because touscreen or accels don't do anything hexdump of /dev/input/event2 and 3 gives me some data, so thats ok i think. also the right click patch is not working with xglamo i think :( some ideas? thanks vale Alex Osborne wrote: On 04/10/2008, at 12:25 PM, Charles-Henri Gros wrote: I tried once but it wouldn't resize or rotate (I believe the framebuffer version of X doesn't allow that) Install the xserver-xglamo package to get the version that can be resized and rotated with xrandr. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: duke3d on debian ?
Fox Mulder wrote: Right click patch isn't implemented in xglamo so far. It's also really bad that there exists the xglamo package which seems to work but no really progress is made to use it as default for debian. Only with xglamo rotation and other usefull stuff works right. I wish there would be some news about the progress with xglamo and debian. :) For the duke3d part i'm also curious how to get past the menu because i'm also stuck at this point where nothing works for me to start a level. My accels also both give data with hexdump but i can't use them within duke3d in the menu. The version of duke3d I started with skipped through menus directly to the game. I worked on it to have it work with the touchscreen. It requires a patched version of xglamo (fxing this bug: https://docs.openmoko.org/trac/ticket/1244#comment:41 ) For those interested I can make available my modified binaries for both duke and xglamo. I can of course also provide the modified sources (actually, I *have* to) -- Charles-Henri ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: duke3d on debian ?
Charles-Henri Gros wrote: Fox Mulder wrote: Right click patch isn't implemented in xglamo so far. It's also really bad that there exists the xglamo package which seems to work but no really progress is made to use it as default for debian. Only with xglamo rotation and other usefull stuff works right. I wish there would be some news about the progress with xglamo and debian. :) For the duke3d part i'm also curious how to get past the menu because i'm also stuck at this point where nothing works for me to start a level. My accels also both give data with hexdump but i can't use them within duke3d in the menu. The version of duke3d I started with skipped through menus directly to the game. I worked on it to have it work with the touchscreen. It requires a patched version of xglamo (fxing this bug: https://docs.openmoko.org/trac/ticket/1244#comment:41 ) For those interested I can make available my modified binaries for both duke and xglamo. I can of course also provide the modified sources (actually, I *have* to) There you go: http://charles-henri.org/duke3d http://charles-henri.org/Xglamo http://charles-henri.org/duke3d.tar.gz The buttons are: jumpescape prev weapon next weapon open/accept fire In menus, click to the left to go back In y/n menus, click open to accept / escape to cancel (I'm not sure the latter works) -- Charles-Henri ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: duke3d on debian ?
vale wrote: someone managed to get the duke3d port for the openmoko with accelerometer usage working with debian? http://wiki.openmoko.org/wiki/Duke_Nukem_3D I tried once but it wouldn't resize or rotate (I believe the framebuffer version of X doesn't allow that) i get it started, but cant get trough the menu because the accelerometer dont seem to be working. there is no hexdump in debian too ... Sure there is: apt-get install bsdmainutils If you like I have a version where you use the touchscreen to get through the menus (I've been hacking at it for a bit) -- Charles-Henri ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: duke3d on debian ?
On 04/10/2008, at 12:25 PM, Charles-Henri Gros wrote: I tried once but it wouldn't resize or rotate (I believe the framebuffer version of X doesn't allow that) Install the xserver-xglamo package to get the version that can be resized and rotated with xrandr. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community