On Tue, 2007-06-05 at 16:47 -0400, David Reveman wrote:
On Tue, 2007-06-05 at 18:01 +0100, Matt Russell wrote:
Hi
Why is the quality of scaled textures/objects using
--indirect-rendering
much worse than direct rendering? Also, vsync does not work with
indirect-rendering.
Scaled
On Tue, 2007-06-05 at 18:01 +0100, Matt Russell wrote:
Hi
Why is the quality of scaled textures/objects using --indirect-rendering
much worse than direct rendering? Also, vsync does not work with
indirect-rendering.
Scaled texture quality problem might be caused by