On Tue, 2007-06-05 at 16:47 -0400, David Reveman wrote:
On Tue, 2007-06-05 at 18:01 +0100, Matt Russell wrote:
Hi
Why is the quality of scaled textures/objects using
--indirect-rendering
much worse than direct rendering? Also, vsync does not work with
indirect-rendering.
Scaled texture quality problem might be caused by
GLX_EXT_framebuffer_object extension not being supported when using
indirect rendering. This means that mipmap filter can't be used with
pixmaps bound to textures.
GLX_SGI_video_sync extensions is used for vsync and that extension
will
only work properly with direct rendering.
-David
That's a shame - performance for me is better using indirect rendering
(for most things at least), although I'm sure a few months ago compiz
ran better with direct rendering...
Matt
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