I read it on Chinese news and forums as well.
On Fri, Nov 21, 2008 at 12:57 PM, Ian Osgood [EMAIL PROTECTED] wrote:
The following was posted on Sensei's Library:
Prof. Chen passed away at Oct 12, 2008, at the age of 77.
Can anyone confirm or deny?
Ian
without seki, B + W = 81, so B - W is always an odd number. 6.5 and 7.5
actually are different in case B - W = 7.
On Thu, Oct 2, 2008 at 3:16 PM, Antonin Lucas [EMAIL PROTECTED]wrote:
On Thu, Oct 2, 2008 at 6:13 PM, Gian-Carlo Pascutto [EMAIL PROTECTED] wrote:
I'd have some preference for
http://post.weiqi.tom.com/BA000A6427.html in Chinese.
A quick summary on the games -- He very rarely played 9x9 games. On the
first 9x9 game after the 11th move, to his shock he figured he was already
lost. But then he spent 5 minutes to design a Hamete to win the game back.
The second game was
If I guess it correctly, it is probably not professor Liu's decision, rather
the sponsor's request the tournament be held in their own city instead of
Beijing, as there are cash prizes involved.
On Wed, Aug 27, 2008 at 5:29 AM, Rémi Coulom [EMAIL PROTECTED]wrote:
Erik van der Werf wrote:
I
___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/
I also had a similar experience a couple of days ago. On one game, my bot
generated the first move, but the opponent did not respond. So my bot was
awarded with a win on time. Then my bot did not receive any new message from
the server and it was assigned with a loss on time on the next game.
I have tried Fedora Live USB Creator. It is very easy to create a bootable
fedora on usb from windows machine. It literally requires only one click.
Here is the link -- https://fedorahosted.org/liveusb-creator
On Tue, Aug 5, 2008 at 10:52 AM, Basti Weidemyr [EMAIL PROTECTED] wrote:
Hi
A note
Ladder read should be helpful in the open space. But when the surrounding
area is not full of space, the ladder play could hurt the eyes.
for example below in the corner. b is better than a. By ladder reading, it
would play at a, and the defender answer at b, leaves the attacker no eye in
the
kartoffel on cgos has a high winning ratings against strong bots, but losing
to weak bots. Its rating is only 1575, but has higher than 50% against bots
over 2200 ratings. Anybody knows what algorithm it uses?
___
computer-go mailing list
Seems it has a serious bug on end game against weak bots. Most of its losing
games against weak bots lost on illegal move.
On Fri, Jul 25, 2008 at 9:36 PM, John Fan [EMAIL PROTECTED] wrote:
kartoffel on cgos has a high winning ratings against strong bots, but
losing to weak bots. Its rating
I had the same issue in UCT tree. What I did is to check if the current
node is a ko move, then compare it with its latest 6 ancestors. If any match
is found, then consider the move is a loss. So it cuts off the infinite
loop.
On Fri, Jul 11, 2008 at 12:08 PM, Peter Drake [EMAIL PROTECTED]
After I review the game, it is hard to say ManyFaces made a mistake at move
60 or around, since the white group at the lower left corner has a flaw. It
is a sente for black to settle its F1 group. If white takes two steps to
take the ko and A7 group, then black can settle down the F1 black group
Nick,
Thanks for all your work.
John
On Mon, Jun 16, 2008 at 1:56 PM, Nick Wedd [EMAIL PROTECTED] wrote:
In message [EMAIL PROTECTED],
Jason House [EMAIL PROTECTED] writes
Is it possible to show the board for the round 1 open division game?
You refer specifically to a choice made at move
On Problem 125, sounds like B2 is also a right move.
On Wed, Apr 23, 2008 at 3:33 PM, Gunnar Farnebäck [EMAIL PROTECTED]
wrote:
Yamato wrote:
Thanks Gian-Carlo, Gunnar.
Current list of results.
GNU Go 3.7.12 level 0 : 24/50
GNU Go 3.7.12 level 10 : 34/50
GNU Go
A question on this topic. When we discuss about suicide, are we referring to
the real suicide, or self-atari? I think in some discussions it is referring
to the real suicide. In other discussions, seems to be referring to
self-atarai.
If we are talking about real suicide, I do not see any point
When the engine crashes, the tcl scripts sends the last move from the
opponent, and the engine loses on Illegal move to occupied point. Not sure
if anybody has reported this bug and latest script has fixed the issue.
The following is part of the script log on game 251055. The full log of the
game
I do not have a 19x19 bot right now. But I found that fast engines have to
wait for slow engines is kind of boring. For example, if a majority of
engines finish the game within 5 minutes and only one or two engines will
finish the games in 30 minutes. Then all the fast engines have to wait the
between
the pair is discarded.
It seems servers the purpose.
On Jan 8, 2008 6:12 PM, Don Dailey [EMAIL PROTECTED] wrote:
John Fan wrote:
I think they are slightly different unless I misunderstood yours. I
was thinking fixing the game time limit as now, 30 minutes per side.
But has a more
My program StoneGrid calculates unconditional life and death at every move,
in the UCT Tree and in the random playout. I think it helps on its strength
a little bit, especially in the end game. In the begining of the game, seems
to be completely useless. It is slow. But it makes the random playout
are relevant, we just need
to keep them sorted out.
- Dave Hillis
-Original Message-
From: John Fan [EMAIL PROTECTED]
To: computer-go computer-go@computer-go.org
Sent: Thu, 13 Dec 2007 3:42 pm
Subject: Re: [computer-go] MC-UCT and tactical information
My program StoneGrid calculates
I guess the issue is on the id field. Id field is only optional. If the
request has no id field, the response should not have it either.
In your code example, it seems you always reply back with an id field.
On Nov 27, 2007 1:40 PM, Harri Salakoski [EMAIL PROTECTED]
wrote:
command
The tables are the list of the programs, not the results. I read Ping
Yu's blog. He is a professional go player. His program should have won
both on 19x19 and 9x9. Here is the link of his blog, again it is in
Chinese. http://blog.csdn.net/Yoenix/archive/2007/10/10/1817821.aspx
According to his
In the recent kgs tournament, I noticed there is a slight difference
between cgos and kgs on time_left command.I think it worths pointing
out. Hope it will be helpful for new go developers on understanding of
the time control commands.
cgos always sends time_left command right before genmove
My program only knows the absolute time control yet. I will keep that
in mind when I add the full time control support. Thanks for the note.
On Nov 13, 2007 1:59 PM, Jason House [EMAIL PROTECTED] wrote:
On Nov 13, 2007 1:51 PM, John Fan [EMAIL PROTECTED] wrote:
Obviously I need to fix my
24 matches
Mail list logo