I also had a similar experience a couple of days ago. On one game, my bot
generated the first move, but the opponent did not respond. So my bot was
awarded with a win on time. Then my bot did not receive any new message from
the server and it was assigned with a loss on time on the next game.
Apparently the server thought the game was on. This was on 13x13 server.

On Sat, Aug 9, 2008 at 9:19 AM, Don Dailey <[EMAIL PROTECTED]> wrote:

> Ben,
>
> I am having the same exact problem, so I don't think it's anything you
> are doing wrong.   It seems to have something to do with idling a long
> time and it only seems to affect certain networks.    On my own machine
> and internet connection it never happens.
>
> But I have access to a machine where it's happening.
>
> I am also interested if anyone else has run into this and perhaps solved
> it or has an idea what is going on.
>
> - Don
>
>
>
>
> On Sat, 2008-08-09 at 08:39 +0200, Ben Lambrechts wrote:
> > If my program has to wait to long before it gets a game, the console
> > don't send commands to my program.
> >
> > I tried all I could think about: I used the tclkit from Equi4 and
> > tried ActiveTcl.
> > I tried to create a .bat file and run it in the normal console and
> > PowerShell.
> >
> > Can someone help with this problem please?
> >
> > With kind regards, Ben
> >
> > ----
> >
> > I followed the instructions from
> > http://www.mail-archive.com/[email protected]/msg04946.html
> > and correctly set the server and port in the tcl-script to
> > cgos.boardspace.net and 6819
> >
> > C:\CGOS> tclsh85 cgos3.tcl GtpTest3 ******** MyGtpProgram.exe
> > 08:00:20    C->E list_commands
> > 08:00:22    E->C boardsize
> > 08:00:22    E->C clear_board
> > ...
> > 08:00:22    E->C undo
> > 08:00:22    E->C version
> > 08:00:22    recieved full response to list_commands
> > 08:00:22    Engine uses  time control commands
> > 08:00:23    Successful connection to CGOS server
> > 08:00:23    S->C protocol
> > 08:00:23    C->S e1 CGOS tcl engine client 1.2 Windows-x86 by Don
> > Dailey
> > 08:00:23    S->C username
> > 08:00:23    C->S GtpTest3
> > 08:00:23    S->C password
> > 08:00:23    C->S ********
> >
> > By now a game is started and my program don't get commands from the
> > console, but it seems that the console also don't get commands from
> > the server...
> > If I try to restart the start-script I get additional lines:
> >
> > 08:21:50    S->C Error: You are already logged on!  Closing
> > connection.
> > 08:21:50    Connection to server has closed.  Will try to reconnect
> > shortly
> >
> > And most of the time, my program loses on time because of this. But
> > sometimes it suddenly connects and plays its game.
> >
> > ...
> > 08:36:38    C->E genmove w
> > 08:36:38    E->C = A10
> > 08:36:38    C->S A10
> > 08:36:38    S->C play b PASS 1199968
> > 08:36:38    C->E play b PASS
> > 08:36:38    E->C =
> > 08:36:39    S->C genmove w 300024
> > 08:36:39    C->E time_left w 300 0
> > 08:36:39    E->C =
> > 08:36:39    C->E genmove w
> > 08:36:39    E->C = J4
> > 08:36:39    C->S J4
> > 08:36:39    S->C play b PASS 1199968
> > 08:36:39    C->E play b PASS
> > 08:36:39    E->C =
> > 08:36:39    S->C genmove w 300024
> > 08:36:39    C->E time_left w 300 0
> > 08:36:39    E->C =
> > 08:36:39    C->E genmove w
> > 08:36:39    E->C = pass
> > 08:36:39    C->S pass
> > 08:36:40    S->C gameover 2008-08-09 W+40.5
> > 08:36:40    C->S ready
> >
> > And then I have just the same problem, if it has to wait to long
> > before the other games are finished, it doesn't start in his next
> > game.
> > _______________________________________________
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> > [email protected]
> > http://www.computer-go.org/mailman/listinfo/computer-go/
>
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