I also had a similar experience a couple of days ago. On one game, my bot generated the first move, but the opponent did not respond. So my bot was awarded with a win on time. Then my bot did not receive any new message from the server and it was assigned with a loss on time on the next game. Apparently the server thought the game was on. This was on 13x13 server.
On Sat, Aug 9, 2008 at 9:19 AM, Don Dailey <[EMAIL PROTECTED]> wrote: > Ben, > > I am having the same exact problem, so I don't think it's anything you > are doing wrong. It seems to have something to do with idling a long > time and it only seems to affect certain networks. On my own machine > and internet connection it never happens. > > But I have access to a machine where it's happening. > > I am also interested if anyone else has run into this and perhaps solved > it or has an idea what is going on. > > - Don > > > > > On Sat, 2008-08-09 at 08:39 +0200, Ben Lambrechts wrote: > > If my program has to wait to long before it gets a game, the console > > don't send commands to my program. > > > > I tried all I could think about: I used the tclkit from Equi4 and > > tried ActiveTcl. > > I tried to create a .bat file and run it in the normal console and > > PowerShell. > > > > Can someone help with this problem please? > > > > With kind regards, Ben > > > > ---- > > > > I followed the instructions from > > http://www.mail-archive.com/[email protected]/msg04946.html > > and correctly set the server and port in the tcl-script to > > cgos.boardspace.net and 6819 > > > > C:\CGOS> tclsh85 cgos3.tcl GtpTest3 ******** MyGtpProgram.exe > > 08:00:20 C->E list_commands > > 08:00:22 E->C boardsize > > 08:00:22 E->C clear_board > > ... > > 08:00:22 E->C undo > > 08:00:22 E->C version > > 08:00:22 recieved full response to list_commands > > 08:00:22 Engine uses time control commands > > 08:00:23 Successful connection to CGOS server > > 08:00:23 S->C protocol > > 08:00:23 C->S e1 CGOS tcl engine client 1.2 Windows-x86 by Don > > Dailey > > 08:00:23 S->C username > > 08:00:23 C->S GtpTest3 > > 08:00:23 S->C password > > 08:00:23 C->S ******** > > > > By now a game is started and my program don't get commands from the > > console, but it seems that the console also don't get commands from > > the server... > > If I try to restart the start-script I get additional lines: > > > > 08:21:50 S->C Error: You are already logged on! Closing > > connection. > > 08:21:50 Connection to server has closed. Will try to reconnect > > shortly > > > > And most of the time, my program loses on time because of this. But > > sometimes it suddenly connects and plays its game. > > > > ... > > 08:36:38 C->E genmove w > > 08:36:38 E->C = A10 > > 08:36:38 C->S A10 > > 08:36:38 S->C play b PASS 1199968 > > 08:36:38 C->E play b PASS > > 08:36:38 E->C = > > 08:36:39 S->C genmove w 300024 > > 08:36:39 C->E time_left w 300 0 > > 08:36:39 E->C = > > 08:36:39 C->E genmove w > > 08:36:39 E->C = J4 > > 08:36:39 C->S J4 > > 08:36:39 S->C play b PASS 1199968 > > 08:36:39 C->E play b PASS > > 08:36:39 E->C = > > 08:36:39 S->C genmove w 300024 > > 08:36:39 C->E time_left w 300 0 > > 08:36:39 E->C = > > 08:36:39 C->E genmove w > > 08:36:39 E->C = pass > > 08:36:39 C->S pass > > 08:36:40 S->C gameover 2008-08-09 W+40.5 > > 08:36:40 C->S ready > > > > And then I have just the same problem, if it has to wait to long > > before the other games are finished, it doesn't start in his next > > game. > > _______________________________________________ > > computer-go mailing list > > [email protected] > > http://www.computer-go.org/mailman/listinfo/computer-go/ > > _______________________________________________ > computer-go mailing list > [email protected] > http://www.computer-go.org/mailman/listinfo/computer-go/ >
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