[Computer-go] Cogito--another minimal Go engine

2015-03-27 Thread Zach Wegner
With all the talk about Michi (which is very nice btw, Petr!), I figured now would be a good time to do a little more work on my old super-minimalist obfuscated Go engine, and finally show it off to the world. Cogito was mostly written in 2008/2009, I only did some cleaning up/bug

Re: [Computer-go] gmail users please note computer-go list has moved

2014-12-09 Thread Zach Wegner
For what it's worth, in gmail, the messages on the new list (including this one) still have a yellow warning label at the top saying This message was not sent to Spam because of a filter you created. Regards, Zach On Tue, Dec 9, 2014 at 9:02 PM, v...@computer-go.org wrote: Hi,

Re: [computer-go] Re: Mirror Go against Zen

2009-07-24 Thread Zach Wegner
OK, my mistake, I'm rather clueless about scoring methods. And even if it was just a pure stone count, I still should have written komi 1. Zach ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] Re: Mirror Go against Zen

2009-07-23 Thread Zach Wegner
2009/7/23 Don Dailey dailey@gmail.com: How is the center point handled?    I assume it plays to the center point as black and with either color it just ignores the center point in the symetry calculations, right?      So if it's playing white, symmetry is broken as soon as white plays to

Re: [computer-go] Random weighted patterns

2009-07-15 Thread Zach Wegner
On Wed, Jul 15, 2009 at 10:37 PM, David Fotlandfotl...@smart-games.com wrote: So many complex ideas :) Why not just multiply the weight of each pattern by a random number and pick the biggest result? David That involves generating N random numbers and then doing N-1 comparisons. The n-ary

Re: [computer-go] New CGOS - need your thoughts.

2009-06-15 Thread Zach Wegner
I'll express my opinion here, but keep in mind that my engine (cogito) has only played 44 games as of now on CGOS. I have a few problems with separate time controls. --It dilutes the rating pool. If there is only one time control, everyone can play everyone. If there are separate time controls,

Re: [computer-go] COGS bug in Ko detection?

2009-04-14 Thread Zach Wegner
2009/4/14 Andrés Domínguez andres...@gmail.com: 2009/4/14 Richard Brown batma...@gmail.com: Situational superko can be defined in terms of not permitting a cycle in the game-tree, thus always preserving its acyclic nature. [Positional superko, IMHO, has no such elegant rationale.] Agree,

Re: [computer-go] Another enhancement to AMAF

2008-10-29 Thread Zach Wegner
I'm not familiar with low-level C# stuff, but I imagine the reason is increased code size. And I really doubt that the overflow checking for the playout ID is worth doing. After 4 billion playouts (assuming unsigned 32 bit int) is there any chance of an intersection not being hit once?

Re: [computer-go] Git, any other ideas?

2008-10-24 Thread Zach Wegner
Use git anyways ;) I don't use an IDE, but git works great for me from the command line. After I realized that git in pkgsrc was actually GNU Interactive Tools and not git, it took me just a few minutes to set up. The basic commands are really easy to learn, especially if you are familiar with

Re: [computer-go] simple MC reference bot and specification

2008-10-11 Thread Zach Wegner
On Sat, Oct 11, 2008 at 8:11 AM, Don Dailey [EMAIL PROTECTED] wrote: I'm going to publish a real simple java reference program and some docs to go with it and a program to test it for black box conformance. (Actually, it will test 2 or more and compare them.) I would like to get someone who

Re: [computer-go] programming languages

2008-10-09 Thread Zach Wegner
On Thu, Oct 9, 2008 at 5:05 AM, Darren Cook [EMAIL PROTECTED] wrote: My concern is that to include all the rules of go, including capture logic, you need a few hundred lines of code... [snip] Don't be so sure... ;) ___ computer-go mailing list

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread Zach Wegner
On Wed, Oct 1, 2008 at 10:47 AM, Ian Osgood [EMAIL PROTECTED] wrote: Congratulations! Both for the gold, and for defeating Mogo. I never thought I'd see the day that the Go tournaments would bring heavier hardware than the chess championship! You realize, of course, that Rybka played on 40

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread Zach Wegner
On Thu, Oct 2, 2008 at 11:16 AM, Gian-Carlo Pascutto [EMAIL PROTECTED] wrote: Zach Wegner wrote: On Wed, Oct 1, 2008 at 10:47 AM, Ian Osgood [EMAIL PROTECTED] wrote: Congratulations! Both for the gold, and for defeating Mogo. I never thought I'd see the day that the Go tournaments would

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread Zach Wegner
On Thu, Oct 2, 2008 at 3:48 PM, steve uurtamo [EMAIL PROTECTED] wrote: The networking issue is somewhat more serious. Not the actual network delay, but the mechanism that the boinc client software uses to process work requests and the interval at which people typically send back their results

Re: [computer-go] Re: mogo beats pro!

2008-08-13 Thread Zach Wegner
On Wed, Aug 13, 2008 at 5:00 PM, Gian-Carlo Pascutto [EMAIL PROTECTED] wrote: The problem is that the optimal settings for UCT appear to be much stronger on the exploitation side than on the exploration side, making it much more likely that such work is really wasted. I'm not sure it's that

Re: [computer-go] Re: Depth-first UCT

2008-08-12 Thread Zach Wegner
Interesting. Could you (or someone else) explain how DFUCT works? I'd imagine it doesn't save all the nodes in memory, but that seems rather counterintuitive. ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] Ladders and UCT

2008-06-17 Thread Zach Wegner
On Mon, Jun 16, 2008 at 4:42 PM, WSK [EMAIL PROTECTED] wrote: program oh_iam_sooo_quick_and_dirty; get_input_move(input); . . . do { set_randomseed(); //sic! :) do { color = white; pass = 0; if(pass == play_random_move(color); // moves or

[computer-go] Parallel algorithms

2008-05-24 Thread Zach Wegner
On Sat, May 24, 2008 at 6:48 AM, Olivier Teytaud [EMAIL PROTECTED] wrote: By the way, parallelizations (both multi-core and MPI) are *very* efficient. The use of huge clusters could probably give much better results than the current limit of mogo (between 1k and 1d on KGS with 64 quad-cores

Re: [computer-go] Random

2008-05-15 Thread Zach Wegner
IIRC the RDTSC instruction is very slow, on the order of 50 cycles. In addition, I like having deterministic generators so that hypothetically I could reproduce any result. In my chess program I use a modified version of Agner Fog's Ranrot. It's very fast and very random. There's a paper on his

Re: [computer-go] a few more questions

2008-05-13 Thread Zach Wegner
This could be extended rather easily to an n-ary tree. With 9x9 a natural choice is 3, but unfortunately 19 is prime. It's basically a tradeoff between how many adds and how many compares you want to do. I suppose you would do one update for every pick (unless you pick an illegal point and want

Re: [computer-go] scalability with the quality of play-outs.

2008-04-21 Thread Zach Wegner
I think it depends on how you define smarter. Is that like more intelligent ? What I mean is that the evaluation function is of better quality - knows more about chess in some sense. Unfortunately, better in the case of chess evaluation is about as clear as better in the sense of

Re: [computer-go] Paper for AAAI (David Silver) PDF problem

2008-04-07 Thread Zach Wegner
On Mon, Apr 7, 2008 at 11:44 AM, Don Dailey [EMAIL PROTECTED] wrote: But I have to say something about the MAC commercials. I find them incredibly offensive (like so many other commercials that play on your fears and treat us like we are incredible stupid and cannot see what they are

Re: [computer-go] Speed of generating random playouts

2007-12-04 Thread Zach Wegner
On Nov 13, 2007 2:44 PM, Jason House [EMAIL PROTECTED] wrote: On Nov 13, 2007 3:32 PM, John Tromp [EMAIL PROTECTED] wrote: Is there any known way to get the best of the both worlds? :-) Yes, you can generalize pseudoliberties by extending them with another field, such that if the

Re: [computer-go] Go datastructures

2007-07-19 Thread Zach Wegner
In the engine I've been working on for a week or two (I'm brand new to computer-go) I use: typedef int INTERSECTION; typedef enum { BLACK, WHITE, EMPTY } COLOR; struct GROUP { INTERSECTION base; COLOR color; int count; int liberties; INTERSECTION children[5]; INTERSECTION