With all the talk about Michi (which is very nice btw, Petr!), I
figured now would be a good time to do a little more work on my old
super-minimalist obfuscated Go engine, and finally show it off to the
world. Cogito was mostly written in 2008/2009, I only did some
cleaning up/bug
For what it's worth, in gmail, the messages on the new list (including
this one) still have a yellow warning label at the top saying This
message was not sent to Spam because of a filter you created.
Regards,
Zach
On Tue, Dec 9, 2014 at 9:02 PM, v...@computer-go.org wrote:
Hi,
OK, my mistake, I'm rather clueless about scoring methods. And even if
it was just a pure stone count, I still should have written komi 1.
Zach
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2009/7/23 Don Dailey dailey@gmail.com:
How is the center point handled? I assume it plays to the center point as
black and with either color it just ignores the center point in the symetry
calculations, right? So if it's playing white, symmetry is broken as
soon as white plays to
On Wed, Jul 15, 2009 at 10:37 PM, David Fotlandfotl...@smart-games.com wrote:
So many complex ideas :) Why not just multiply the weight of each pattern
by a random number and pick the biggest result?
David
That involves generating N random numbers and then doing N-1
comparisons. The n-ary
I'll express my opinion here, but keep in mind that my engine (cogito)
has only played 44 games as of now on CGOS. I have a few problems with
separate time controls.
--It dilutes the rating pool. If there is only one time control,
everyone can play everyone. If there are separate time controls,
2009/4/14 Andrés Domínguez andres...@gmail.com:
2009/4/14 Richard Brown batma...@gmail.com:
Situational superko can be defined in terms of not permitting a
cycle in the game-tree, thus always preserving its acyclic nature.
[Positional superko, IMHO, has no such elegant rationale.]
Agree,
I'm not familiar with low-level C# stuff, but I imagine the reason is
increased code size.
And I really doubt that the overflow checking for the playout ID is worth
doing. After 4 billion playouts (assuming unsigned 32 bit int) is there any
chance of an intersection not being hit once?
Use git anyways ;) I don't use an IDE, but git works great for me from
the command line. After I realized that git in pkgsrc was actually
GNU Interactive Tools and not git, it took me just a few minutes to
set up. The basic commands are really easy to learn, especially if you
are familiar with
On Sat, Oct 11, 2008 at 8:11 AM, Don Dailey [EMAIL PROTECTED] wrote:
I'm going to publish a real simple java reference program and some docs
to go with it and a program to test it for black box conformance.
(Actually, it will test 2 or more and compare them.) I would like to
get someone who
On Thu, Oct 9, 2008 at 5:05 AM, Darren Cook [EMAIL PROTECTED] wrote:
My concern is that to include all the rules of go, including capture
logic, you need a few hundred lines of code... [snip]
Don't be so sure...
;)
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On Wed, Oct 1, 2008 at 10:47 AM, Ian Osgood [EMAIL PROTECTED] wrote:
Congratulations! Both for the gold, and for defeating Mogo. I never
thought I'd see the day that the Go tournaments would bring heavier hardware
than the chess championship!
You realize, of course, that Rybka played on 40
On Thu, Oct 2, 2008 at 11:16 AM, Gian-Carlo Pascutto [EMAIL PROTECTED] wrote:
Zach Wegner wrote:
On Wed, Oct 1, 2008 at 10:47 AM, Ian Osgood [EMAIL PROTECTED] wrote:
Congratulations! Both for the gold, and for defeating Mogo. I never
thought I'd see the day that the Go tournaments would
On Thu, Oct 2, 2008 at 3:48 PM, steve uurtamo [EMAIL PROTECTED] wrote:
The networking issue is somewhat more serious.
Not the actual network delay, but the mechanism
that the boinc client software uses to process work requests
and the interval at which people typically send
back their results
On Wed, Aug 13, 2008 at 5:00 PM, Gian-Carlo Pascutto [EMAIL PROTECTED] wrote:
The problem is that the optimal settings for UCT appear to be much stronger
on the exploitation side than on the exploration side, making it much more
likely that such work is really wasted.
I'm not sure it's that
Interesting. Could you (or someone else) explain how DFUCT works? I'd
imagine it doesn't save all the nodes in memory, but that seems rather
counterintuitive.
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On Mon, Jun 16, 2008 at 4:42 PM, WSK [EMAIL PROTECTED] wrote:
program oh_iam_sooo_quick_and_dirty;
get_input_move(input);
.
.
.
do
{
set_randomseed(); //sic! :)
do
{
color = white;
pass = 0;
if(pass == play_random_move(color); // moves or
On Sat, May 24, 2008 at 6:48 AM, Olivier Teytaud [EMAIL PROTECTED] wrote:
By the way, parallelizations (both multi-core and MPI) are *very* efficient.
The use of huge clusters could probably give much better
results than the current limit of mogo (between 1k and 1d on KGS with
64 quad-cores
IIRC the RDTSC instruction is very slow, on the order of 50 cycles. In
addition, I like having deterministic generators so that
hypothetically I could reproduce any result.
In my chess program I use a modified version of Agner Fog's Ranrot.
It's very fast and very random. There's a paper on his
This could be extended rather easily to an n-ary tree. With 9x9 a
natural choice is 3, but unfortunately 19 is prime.
It's basically a tradeoff between how many adds and how many compares
you want to do. I suppose you would do one update for every pick
(unless you pick an illegal point and want
I think it depends on how you define smarter. Is that like more
intelligent ?
What I mean is that the evaluation function is of better quality - knows
more about chess in some sense.
Unfortunately, better in the case of chess evaluation is about as clear as
better in the sense of
On Mon, Apr 7, 2008 at 11:44 AM, Don Dailey [EMAIL PROTECTED] wrote:
But I have to say something about the MAC commercials. I find them
incredibly offensive (like so many other commercials that play on your
fears and treat us like we are incredible stupid and cannot see what
they are
On Nov 13, 2007 2:44 PM, Jason House [EMAIL PROTECTED] wrote:
On Nov 13, 2007 3:32 PM, John Tromp [EMAIL PROTECTED] wrote:
Is there any known way to get the best of the both worlds? :-)
Yes, you can generalize pseudoliberties by extending them
with another field, such that if the
In the engine I've been working on for a week or two (I'm brand new to
computer-go)
I use:
typedef int INTERSECTION;
typedef enum { BLACK, WHITE, EMPTY } COLOR;
struct GROUP
{
INTERSECTION base;
COLOR color;
int count;
int liberties;
INTERSECTION children[5];
INTERSECTION
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