Re: [computer-go] Big trees

2009-07-12 Thread Michael Williams
If I think something will overflow a 4-byte, I use an 8-byte. Yeah, I should add the ability to write out an SGF for a part of the tree. Jason House wrote: What do use for your counters? 32 bit numbers max out at 4 billion, and you're already beyond that. Is it possible to generate an SGF

Re: [computer-go] Big trees

2009-07-11 Thread Jason House
What do use for your counters? 32 bit numbers max out at 4 billion, and you're already beyond that. Is it possible to generate an SGF file showing the dominant variations with the number of wins and losses? It'd be interesting to see what the bot considers to be the best sequences are...

[computer-go] Big trees

2009-07-10 Thread Michael Williams
Now that I have this system of generating really big game trees, what sort of interesting things could I do with it? The exact number of nodes I can store is not exact because I'm doing various things to reduce each node's footprint when it goes to disk. I'm currently building a tree that is

Re: [computer-go] Big trees

2009-07-10 Thread Andy
Put it on cgos and see how good it is! On Fri, Jul 10, 2009 at 9:10 PM, Michael Williams michaelwilliam...@gmail.com wrote: Now that I have this system of generating really big game trees, what sort of interesting things could I do with it? The exact number of nodes I can store is not exact