On 1/11/2016 7:10 PM, Gonçalo Mendes Ferreira wrote:
Hi, some time back I mentioned creating a program that evaluates the
aesthetics of a game of Go. Has anyone given it some thought? I'd love
to have a comparison between professional and amateur dan matches,
...
shape
Some time ago, we (with pasky) looked into a related question of player
attribute prediction - such as territoriality, aggresivity, influence
oriented style, or strength. Project website is here:
http://gostyle.j2m.cz/
Imo you can predict/evaluate pretty much anything you get dataset for.
I like the topic of aesthetics in gameplay. I think the focus in
previous studies in chess was more on compositions (artificial
problems) than on actual games, so the question is not whether a
player plays beautifully, but whether a problem is elegant and
beautiful. And they did come up with
On 12 January 2016 at 13:29, Ray Tayek wrote:
> On 1/11/2016 7:10 PM, Gonçalo Mendes Ferreira wrote:
>
> Hi, some time back I mentioned creating a program that evaluates the
> aesthetics of a game of Go. Has anyone given it some thought? I'd love to
> have a comparison between
And do you find these "ugly yet working" moves aesthetically pleasing?
I think it all depends what do we mean by aesthetics. In my opinion, it is
not strength - the hard thing about go imo is that while the nice (shape,
..) do often work, sometimes, the ugly move works better - precisely as
Nick
I agree that playing strength should not be determinant for Go
aesthetics. Of course obvious mistakes are not pleasant, but I consider
close matches* with either close styles (symmetry) or very different
styles more important. Lopsided or early decided matches with big
captures, handicaps,
Is playing bad moves good for aesthetics? No? Then why call it
aesthetics? Call it perfect / good play. The most "beautiful" stone is
bad if it is dead.
--
robert jasiek
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It's an inherently subjective thought-exercise -- ask 10 different players
and you will get 10 different ideas of what constitutes beauty. I'm not
even sure I agree with the metrics proposed in
http://www.wseas.us/e-library/transactions/computers/2008/26-184.pdf for
chess -- why is it inherently