Quoting Chris Fant [EMAIL PROTECTED]:
I understand that allowing multi-stone suicide seems like a bad idea,
but because it makes board repetition much more unlikely, it seems
like a good idea.
I do not understand how you get a problem of board repetition, and how
multi-stone suicde help with
Sounds like a bug. The randomness of the moves should make infinite loops
fairly rare (though not impossible) and your average game length should be
close to 100 moves.
It's a good idea to step through playout games one move at a time. Also to
run a lot of games, stopping to
This makes no sense to me. Most of us are working on how to improve
the quality of the quasi random simulations and you are considering
to allow the worst moves.
Your eye rule probably keeps this from getting completely out of
control, but I would say allowing any suicide should greatly
PM
Subject: Re: [computer-go] Suicide in MC playouts
This one's a long shot. If you get the simple ko rule a little bit wrong,
you can run into a situation where a move that was illegal for black doesn't
get reset correctly and white isn't allowed to move there either. This can lead
This sounds backwards.
If multi-stone suicides ARE allowed then it opens up board areas
that can then be replayed. This could lead to infinitely long games.
Cheers,
David
On 8, Feb 2007, at 7:45 AM, Chris Fant wrote:
When I added code to also prohibit multi-stone suicides in the MC
On Thu, 8 Feb 2007, Chris Fant wrote:
When I added code to also prohibit multi-stone suicides in the MC
playouts, I saw the appearance of infinitely long games due to
unrestricted board repetition. So I then had to add the 2x board area
limit. But I also saw a significant drop in strength and
Okay, I found the bug. There was actually two. I won't bore you with
the details. Sorry for wasting everyone's time.
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