Re: [computer-go] Strongest 9x9 programm?

2007-01-01 Thread Don Dailey
Are we to assume that Size is starting to get good at 9x9 and can beat Gnugo consistently? - Don On Mon, 2007-01-01 at 13:14 +0100, Chrilly wrote: For testing Suzie on 9x9 we (Peter Woitke and Chrilly) use Gnu-Go Level 16. Is there something stronger around /available? Y

Re: [computer-go] Strongest 9x9 programm?

2007-01-01 Thread Chrilly
- Original Message - From: alain Baeckeroot [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Monday, January 01, 2007 2:33 PM Subject: Re: [computer-go] Strongest 9x9 programm? Having various opponents is the best way for improvement. Yes, I fully agree. I

Re: [computer-go] Strongest 9x9 programm?

2007-01-01 Thread Chrilly
Are we to assume that Size is starting to get good at 9x9 and can beat Gnugo consistently? - Don Peter Woitke has done a great job in the last month. He deserves the Hero of the Suzie work medal. Especially he fixed a lot of bugs. But on 19x19 its still not satisfactory, so Peter gave it a

Re: [computer-go] Sho-Dan-level at 9x9

2007-01-01 Thread Christian Nilsson
On 1/1/07, Łukasz Lew [EMAIL PROTECTED] wrote: I believe that MoGo is already stronger than 1d on KGS. I'm 3d KGS and it's hard to win. Mogo has almost no loses KGS. Lukasz I made a quick and dirty update to my old php-script to half-heartedly support cgoban3 ( not the online script, it's

Re: [computer-go] Sho-Dan-level at 9x9

2007-01-01 Thread Nick Wedd
In message [EMAIL PROTECTED], Chrilly [EMAIL PROTECTED] writes For Suzie I try for 9x9 to establish a Dan-ranking at the next European Championship in Villach/Austria. Do you mean that you are planning to enter it for a regular human Go event? Have you checked that the organisers will

Re: [computer-go] Strongest 9x9 programm?

2007-01-01 Thread Don Dailey
Yes, where is Suzie? Seriously, CGOS tries to be programmer friendly and will be improved to be more so. Unfortunately you will not always get a tough opponent, but this is impossible with an open server. However CGOS tries hard to keep the opponents paired up fairly closely and you will

Re: [computer-go] Sho-Dan-level at 9x9

2007-01-01 Thread Chrilly
For Suzie I try for 9x9 to establish a Dan-ranking at the next European Championship in Villach/Austria. Do you mean that you are planning to enter it for a regular human Go event? Have you checked that the organisers will allow this? I once entered Professor Chen's HandTalk for a human

Re: [computer-go] Sho-Dan-level at 9x9

2007-01-01 Thread Don Dailey
Hi Chrilly, I find it pretty amazing that even a little money will inspire people to play a computer who wouldn't otherwise. Many years ago my old chess programs were welcome at tournaments, but as soon as players started losing, the program wore out it's welcome! The change was like night and

Re: [computer-go] Time handling on CGOS

2007-01-01 Thread Don Dailey
On Mon, 2007-01-01 at 19:06 +0100, Urban Hafner wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hej, I figured I'd ask my question about CGOS here as the documentation is said to be out of date. My question is: Does CGOS do the time handling like KGS, i.e. send a time_left

RE: [computer-go] UCT vs MC

2007-01-01 Thread David Fotland
Thanks. So it seems that doing as many random games as possible is not the ideal approach. In UCT, I suppose the equivalent of the principal variation would be the path from the root that always visits the child with the highest number of simulations. When you make a move with 70,000

Re: [computer-go] Time handling on CGOS

2007-01-01 Thread Don Dailey
I want to point out that this is not an attempt to be fair about network lag - if you have a more reliable network your program will always have an advantage. What it tries to do is make it so that the time your bot spends thinking as reckoned by your local clock is an upper bound on the

Time Zones (was Re: [computer-go] KGS Slow tournament)

2007-01-01 Thread Peter Drake
An interesting report. I have a question about a line near the end where you address the two meanings of UCT: UCT as applied to times stands for Universal Coordinate Time. It is the same, for most practical purposes including ours, as GMT, Greenwich Mean Time, the time zone based on

Re: [computer-go] Interesting problem

2007-01-01 Thread Mark Boon
On 31-dec-06, at 15:34, David Fotland wrote: A strong chinese player using chinese rules will pick up a point or two during the dame filling stage when playing a strong japanese player. The Chiense player will choose earlier moves that gain a later dame point that the japanese player

Re: [computer-go] UCT vs MC

2007-01-01 Thread Don Dailey
I seem to remember someone on this group a couple of years ago or so saying that there won't be a 1 Dan 9x9 player anytime soon. I don't remember the exact quote or who said it. I'm looking through the archives but I can't find it. I would not name the person even when I do, but it gives me

Re: [computer-go] UCT vs MC

2007-01-01 Thread Don Dailey
On Mon, 2007-01-01 at 20:10 +0100, [EMAIL PROTECTED] wrote: I'm curious about the full width depth and the principal variation depth to compare UCT wilth alpha-beta. The comparison is not so easy to do I think, because using MC as an evaluation function for alpha beta, you have to do

[computer-go] Re: Interesting problem

2007-01-01 Thread Jacques Basaldúa
David Fotland wrote: Most of the world plays be Japanese rules, so any commercial program must implement Japanese rules. I totally agree. A strong chinese player using chinese rules will pick up a point or two during the dame filling stage when playing a strong japanese player. The Chiense

Re: [computer-go] Re: Interesting problem

2007-01-01 Thread Don Dailey
Hi Jacques, I think Chinese should be universally adapted, but before you flame me I'll tell you why. I know of players who thought Go might be an interesting game, but gave up quickly when they realized they could never play by Japanese rules. Even though they eventually could have learned

Re: [computer-go] Re: Interesting problem

2007-01-01 Thread steve uurtamo
one early habit that is good for new go players to learn is to always fill dame. sometimes groups get ataried this way that the newer player wouldn't have noticed. it can result in massive point loss if you're not careful about it, and it's a good teaching tool (from the japanese rules point of

Re: [computer-go] Re: Interesting problem

2007-01-01 Thread Antonin Lucas
Let's not confuse japanese counting with Japanese rules. It is quite feasible with Chinese rules and the use of pass stones to end up doing territory counting over the board which is equivalent to area scoring, On 1/1/07, steve uurtamo [EMAIL PROTECTED] wrote: one early habit that is good for