Re: [computer-go] U. of Alberta bots vs. the Poker pros

2007-07-27 Thread Brian Slesinsky
On 7/26/07, Jeff Nowakowski [EMAIL PROTECTED] wrote: Ah, an opponent model. Where's the poision? http://www.imdb.com/title/tt0093779/quotes#qt0250635 Too much rock, paper, scissors in poker for my tastes. BTW, there's a rather sophisticated Rock Paper Scissors player named Iocane Powder.

Re: [computer-go] U. of Alberta bots vs. the Poker pros

2007-07-27 Thread chrilly
- Original Message - From: [EMAIL PROTECTED] To: computer-go@computer-go.org Sent: Friday, July 27, 2007 3:26 AM Subject: Re: [computer-go] U. of Alberta bots vs. the Poker pros I don't understand this. For a given hand the odds of winning can be easily calculated for

Re: [computer-go] KGS Tournament Registration

2007-07-27 Thread Jason House
On 7/27/07, Nick Wedd [EMAIL PROTECTED] wrote: I'd like to register HBotSVN for the open tournament. I forget why we ran HB04 in the last tournament as well, but let me know if that's desired for this tournament. It's entirely up to you. I have a slight preference for more entrants rather

Re: [computer-go] Differences..

2007-07-27 Thread David Doshay
OK, I see now, with more 1 point eyes for W, W will play into B's 2 areas reducing them to one eye each, and when B can make the capturing moves W can play into its own 1 point eyes, but black can't play into either its own or W's. So, I agree this rule set has very different endgame

Re: [computer-go] KGS Tournament Registration

2007-07-27 Thread Nick Wedd
Dear Jason, In message [EMAIL PROTECTED], Jason House [EMAIL PROTECTED] writes I'd like to register HBotSVN for the open tournament.  I forget why we ran HB04 in the last tournament as well, but let me know if that's desired for this tournament. It's entirely up to you. I have a slight

Re: [computer-go] Differences..

2007-07-27 Thread Nick Wedd
In message [EMAIL PROTECTED], Joshua Shriver [EMAIL PROTECTED] writes What is the difference in Go and Mathematical Go? http://brooklyngoclub.org/jc/rulesgo.html Is Mathamatical Go a subset of Go as the rules look the same to me as regular go. The Mathematical Rules of Go are, like the

Re: [computer-go] Why Poker-GMs don't win at poker.

2007-07-27 Thread Jacques Basaldúa
Poker can be analyzed well by (even naif) Monte Carlo methods. How? Simulation! Whatever evaluation you need and don't know how to compute because it is too complex for easy formulas can be simulated. This applies to the probability of winning, but also on the betting decisions (call,

[computer-go] Go in hardware

2007-07-27 Thread Jacques Basaldúa
Hi Chrilly: You have mentioned go in hardware twice recently and I have, knowing that you have experience in hardware development, some questions: 1. What should be implemented? In your Hydra cluster I have read you implemented mobility, and somewhere you proposed something like influence. Can

Re: [computer-go] Differences..

2007-07-27 Thread Cenny Wenner
I have pondered about this before however that page's proposal furthermore changes the value of captures. If black captures x stones, he may play at these x spots up to x times (depending on other and size of eyes), avaraging one per capture, at the very most. In both [territory + captures]

Re: [computer-go] Differences..

2007-07-27 Thread Barry Phease
http://brooklyngoclub.org/jc/rulesgo.html Is Mathamatical Go a subset of Go as the rules look the same to me as regular go. The rules described here are not mathematical go, but no-pass go. In mathematical go a move consists of a board play or by handing the opponent back a

Re: [computer-go] patterns again

2007-07-27 Thread forrestc
Back to bitmaps with most of the bits at zero... Let's take an extreme case, a bitmap with one out of 32 bits set. We're assuming this map is a member of a class with a significant property which we want to recognize. If it were a perfectly random bitmap, the probability of it turning out this

[computer-go] Request for comments - Documentation of HouseBot design

2007-07-27 Thread Jason House
Over the last 4 months or so, I've been building up the documentation at http://housebot.sourceforge.net/index.php/Agile_Development I've tried to keep it at a fairly high quality level by polling for feedback from friends and family and hunting down tools for graphical documentation. I

[computer-go] Engine development for beginners

2007-07-27 Thread Joshua Shriver
Are there any really simple engines out there that know just enough to play a legal game of Go? Preferably C, Perl or Java? Some of the open source engines I've looked at are rather complex and not to friendly to a beginner. Kinda looking for the tscp of chess for go :) -Josh

Re: [computer-go] Engine development for beginners

2007-07-27 Thread Jason House
Since my rewrite, I don't consider my bot (HouseBot) to be too far along... It barely knows how to do more than play a legal game of go (it does 1-ply monte carlo) The class goban tracks the board state, checks for legality, etc... It can be found here:

Re: [computer-go] U. of Alberta bots vs. the Poker pros

2007-07-27 Thread Arend Bayer
On 7/26/07, chrilly [EMAIL PROTECTED] wrote: This is a remarkable result. I think poker is more difficult than Go and of course chess. I am as surprised by this statement as everyone else. Of course you have to develop some mixed strategies, try go guess implied pot odds, folding equity etc.