On 7/26/07, Jeff Nowakowski [EMAIL PROTECTED] wrote:
Ah, an opponent model. Where's the poision?
http://www.imdb.com/title/tt0093779/quotes#qt0250635
Too much rock, paper, scissors in poker for my tastes.
BTW, there's a rather sophisticated Rock Paper Scissors player named
Iocane Powder.
- Original Message -
From: [EMAIL PROTECTED]
To: computer-go@computer-go.org
Sent: Friday, July 27, 2007 3:26 AM
Subject: Re: [computer-go] U. of Alberta bots vs. the Poker pros
I don't understand this. For a given hand the odds of winning can be easily
calculated for
On 7/27/07, Nick Wedd [EMAIL PROTECTED] wrote:
I'd like to register HBotSVN for the open tournament. I forget why we
ran HB04 in the last tournament as well, but let me know if that's
desired for this tournament.
It's entirely up to you. I have a slight preference for more entrants
rather
OK, I see now, with more 1 point eyes for W, W will play into B's 2
areas reducing them to one eye each, and when B can make the
capturing moves W can play into its own 1 point eyes, but black can't
play into either its own or W's.
So, I agree this rule set has very different endgame
Dear Jason,
In message
[EMAIL PROTECTED], Jason
House [EMAIL PROTECTED] writes
I'd like to register HBotSVN for the open tournament. I forget why we
ran HB04 in the last tournament as well, but let me know if that's
desired for this tournament.
It's entirely up to you. I have a slight
In message
[EMAIL PROTECTED], Joshua
Shriver [EMAIL PROTECTED] writes
What is the difference in Go and Mathematical Go?
http://brooklyngoclub.org/jc/rulesgo.html
Is Mathamatical Go a subset of Go as the rules look the same to me as
regular go.
The Mathematical Rules of Go are, like the
Poker can be analyzed well by (even naif) Monte Carlo methods.
How?
Simulation! Whatever evaluation you need and don't know how to
compute because it is too complex for easy formulas can be
simulated.
This applies to the probability of winning, but also on the
betting decisions (call,
Hi Chrilly:
You have mentioned go in hardware twice recently and I have, knowing
that you have experience in hardware development, some questions:
1. What should be implemented? In your Hydra cluster I have read you
implemented mobility, and somewhere you proposed something like
influence. Can
I have pondered about this before however that page's proposal
furthermore changes the value of captures. If black captures x stones,
he may play at these x spots up to x times (depending on other and
size of eyes), avaraging one per capture, at the very most. In both
[territory + captures]
http://brooklyngoclub.org/jc/rulesgo.html
Is Mathamatical Go a subset of Go as the rules look the same to me as
regular go.
The rules described here are not mathematical go, but no-pass go. In
mathematical go a move consists of a board play or by handing the
opponent back a
Back to bitmaps with most of the bits at zero...
Let's take an extreme case, a bitmap with one out of 32 bits set. We're
assuming this map is a member of a class with a significant property which
we want to recognize.
If it were a perfectly random bitmap, the probability of it turning out
this
Over the last 4 months or so, I've been building up the documentation at
http://housebot.sourceforge.net/index.php/Agile_Development
I've tried to keep it at a fairly high quality level by polling for
feedback from friends and family and hunting down tools for graphical
documentation. I
Are there any really simple engines out there that know just enough to
play a legal game of Go? Preferably C, Perl or Java?
Some of the open source engines I've looked at are rather complex and
not to friendly to a beginner.
Kinda looking for the tscp of chess for go :)
-Josh
Since my rewrite, I don't consider my bot (HouseBot) to be too far
along... It barely knows how to do more than play a legal game of go
(it does 1-ply monte carlo)
The class goban tracks the board state, checks for legality, etc... It
can be found here:
On 7/26/07, chrilly [EMAIL PROTECTED] wrote:
This is a remarkable result. I think poker is more difficult than Go and
of
course chess.
I am as surprised by this statement as everyone else. Of course you have to
develop some mixed strategies, try go guess implied pot odds, folding equity
etc.
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