Re: [computer-go] Problems in mixing rule sets

2007-05-31 Thread steve uurtamo
> 1. In Japanese rules when you have no ko threats you pass, then the > opponent connects. In Chinese rules you'd play a dame, and if none you'd > fill in a point of your own territory. > This is creating a 1pt difference in final score. In at least one game > I have it makes the difference in who

[computer-go] Problems in mixing rule sets

2007-05-31 Thread Darren Cook
I've been training from game records played in Japanese rule sets, but I am using Chinese scoring. I was braced for obscure seki and triple kos but the issues that are coming up are more mundane: 1. In Japanese rules when you have no ko threats you pass, then the opponent connects. In Chinese rule

Re: [computer-go] analysis of UCT and BAST

2007-05-31 Thread Łukasz Lew
On 5/31/07, Remi Munos <[EMAIL PROTECTED]> wrote: Thanks Lukasz for the link. I'm not sure to understand precisely the formulas. For example, for ego_bast_sqrt, you mention that the bast value of a node is the min of the As I said previously this is not my experiment. You can reach the author -

Re: [computer-go] Efficiently selecting a point to play in a random playout

2007-05-31 Thread Don Dailey
On Thu, 2007-05-31 at 12:44 +0100, Jacques Basaldúa wrote: > I keep 81 different asm functions for each possible mapping of the > borders I had a really fast all-at-once move generator for chess that worked like this. For each piece type of each color on each square was a separate move generator.

Re: [computer-go] Efficiently selecting a point to play in a random playout

2007-05-31 Thread Darren Cook
>> "Could not compile libego" is not a very helpful error message. What >> exactly did the compiler complain about? My guess is that you don't >> have the required boost libraries installed. > > Yes. It must be that. I didn't know about boost libraries. Where can I > find that? http://boost.org/

Re: [computer-go] Efficiently selecting a point to play in a random playout

2007-05-31 Thread Jacques Basaldúa
Hola, Álvaro: Álvaro Begué wrote: > "Could not compile libego" is not a very helpful error message. What > exactly did the compiler complain about? My guess is that you don't > have the required boost libraries installed. Yes. It must be that. I didn't know about boost libraries. Where can I f

Re: [computer-go] Efficiently selecting a point to play in a random playout

2007-05-31 Thread Sylvain Gelly
Hello, When writing C/C++ for multi-platform student assignments using gcc, we always used the args: -ansi -Wall -pedantic Maybe it depends on the gcc versions, but I always use "-Wall -W" rather than only "-Wall". "-W" turns on (important) warnings which are not turned on with only "-Wall",

Re: [computer-go] Efficiently selecting a point to play in a random playout

2007-05-31 Thread Stuart A. Yeates
When writing C/C++ for multi-platform student assignments using gcc, we always used the args: -ansi -Wall -pedantic Literally "use the ANSI standard" "turn all warnings on" and "be pedantic about warnings." This, of course, won't help with libraries not being found. cheers stuart __

Re: [computer-go] analysis of UCT and BAST

2007-05-31 Thread Remi Munos
Thanks Lukasz for the link. I'm not sure to understand precisely the formulas. For example, for ego_bast_sqrt, you mention that the bast value of a node is the min of the max of the bast values of the children and the own value of the node plus the confidence interval term sqrt(explore_rat * sqr

Re: [computer-go] analysis of UCT and BAST

2007-05-31 Thread Łukasz Lew
Please notice that it is not my work. All the experiments were performed by Filip Gruszczynski. He corrected the webpage. (should be EGO_POWER) Best Regards, Lukasz On 5/30/07, Rémi Coulom <[EMAIL PROTECTED]> wrote: Łukasz Lew wrote: > I'm not sure whether You have noticed, but my student made