[computer-go] Comprehensive List of Docs

2008-10-10 Thread Joshua Shriver
Let this list, and all replies be a comprehensive list of websites and docs publically availble concerning Go dev. -Josh ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

[computer-go] Go with modified scores

2008-10-10 Thread Ingo Althöfer
Some replies on my original mail indicate that I did not make clear the motivation of my proposal. You have to distinguish several scenarii when maximizing the playing strength/value of your Go program: (a) auto-play (or play between different versions of your prog) (a') play against other

Re: [computer-go] Go with modified scores

2008-10-10 Thread Olivier Teytaud
You have to distinguish several scenarii when maximizing the playing strength/value of your Go program: (a) auto-play (or play between different versions of your prog) (a') play against other computer programs (b) play against humans (c) program as tool for human analysis of Go positions or

[computer-go] programming (languages) light-simulation contest

2008-10-10 Thread Denis fidaali
[computer-go] programming (languages) light-simulation contest The reason i have been eager to make so sure my implementation was conform to what i had in mind (this time ..) is that i wanted to be

[computer-go] Beijing photo

2008-10-10 Thread Hiroshi Yamashita
Hi, I put some photos in Beijing Computer Go tournament. http://yssaya.web.fc2.com/photo/beijing2008/beijing2008.html Regards, Hiroshi Yamashita ___ computer-go mailing list computer-go@computer-go.org

[computer-go] Questions of Beijing photos

2008-10-10 Thread Ingo Althöfer
Hello Hiroshi, thanks for the many nice photos from Beijing. I have a few questions (indeed, I have many, but will ask only a few of them): * On which picture(s) can I find you? * Is Feng Hsiung Hsu (guest of honor, when I understand correctly) on some of your pictures? * Is the programmer

Re: [computer-go] Questions of Beijing photos

2008-10-10 Thread Hiroshi Yamashita
Hi Ingo, * On which picture(s) can I find you? http://yssaya.web.fc2.com/photo/beijing2008/1002/Htmls/PICT2554.html Left is me. * Is Feng Hsiung Hsu (guest of honor, when I understand correctly) No, I think he did not come. * Is the programmer of HandTalk on some of the pictures? No,

[computer-go] pseudo eye variations for playouts

2008-10-10 Thread Claus Reinke
Thanks everyone for the answers regarding playout terminations. I still have my suspicions regarding how artificial game length bounds affect the position evaluation (I'd expect the values to fluctuate with length, so arbitrary bounds would result in arbitrary differences). For the moment,

Re: [computer-go] pseudo eye variations for playouts

2008-10-10 Thread Michael Williams
Claus Reinke wrote: ... Gobble: 'a' is not an eye = fill it and die Olga: 'a' is an eye, but would cease to be if 'b' was white Oleg: 'a' is not an eye, but would be if 'b' was black] L[jj][hh][nk][oj] GN[playout-eyes] ) If I set this up correctly, the black center group is unconditionally

Re: [computer-go] programming languages

2008-10-10 Thread Ian Osgood
On Oct 10, 2008, at 2:10 PM, Stuart A. Yeates wrote: On Sat, Oct 11, 2008 at 10:05 AM, terry mcintyre [EMAIL PROTECTED] wrote: I like the idea of a contest to determine the best ways to implement a particular problem ( generating light playouts ) in various languages. The Language

Re: [computer-go] pseudo eye variations for playouts

2008-10-10 Thread dhillismail
There is a de facto standard light playout policy (algorithm). If you want to adhere to this standard, then by definition, there are correct and incorrect ways to do so. If you just want to design a better playout policy, naturally anything is fair game. But how are you going to measure whether

Re: [computer-go] programming languages

2008-10-10 Thread Vincent Diepeveen
On Oct 9, 2008, at 10:39 PM, Don Dailey wrote: On Thu, 2008-10-09 at 15:20 -0400, [EMAIL PROTECTED] wrote: Computers + random = can of worms. What if I get a fast benchmark by implementing the fastest, most awful, random number generator imaginable? What if every one of my random playouts

Re: [computer-go] programming languages

2008-10-10 Thread Vincent Diepeveen
Sure, A lot faster is ranrot in 64 bits, at K8 2.2ghz with old GCC it is about 3.3 ns for each number, so i assume it's quite a tad faster than that for core2. Note it's quite slow at itanium, about 9-10 nanoseconds a number, as it appeared later itanium has no rotate hardware instructions