In (at least) some implementation, it is far easier to check for captures than
to check for atari.
It sounds very close to what you do, the difference being.
has the group exactly 1 liberty ?. (atari)
has the group exactly 0 liberty ? / at least 1 liberty
The later is faster.
- it is
In message bea3a7fa-bcaf-49dc-939b-e45667802...@cs.ualberta.ca, Martin
Mueller mmuel...@cs.ualberta.ca writes
You use the current developers version svn985. Use the stable
version fuego 0.4 instead.
The performance (winning rate) on KGS of the current svn985 is much
worse than the 0.4
In message 4b19af5b.462%hideki_ka...@ybb.ne.jp, Hideki Kato
hideki_ka...@ybb.ne.jp writes
Nick Wedd: 5earkjc29mflf...@maproom.demon.co.uk:
Many thanks to Hideki Kato for providing the results of the UEC Cup. For
those who cannot read Japanese, this is invaluable.
I wonder if anyone knows what
Hi!
In most papers I've read, three-valued Zobrist hashes are used - per
intersection, values for empty, black and white coloring [1].
I'm not clear on why is the empty value needed, however, shouldn't
only black, white values work just fine? Is the hash behaving better
with extra values for
The empty value is not needed. In some games it's easier to have it
because it can be a simplification - everything handled uniformly for
instance and it can avoid a conditional branch but I don't think that is an
issue with Go.
- Don
On Tue, Dec 8, 2009 at 5:49 PM, Petr Baudis pa...@ucw.cz
On Tue, Dec 8, 2009 at 5:49 PM, Petr Baudis pa...@ucw.cz wrote:
Hi!
In most papers I've read, three-valued Zobrist hashes are used - per
intersection, values for empty, black and white coloring [1].
I'm not clear on why is the empty value needed, however, shouldn't
only black, white values
I use two values. I never even occurred to me to use three.
David
-Original Message-
From: computer-go-boun...@computer-go.org [mailto:computer-go-
boun...@computer-go.org] On Behalf Of Petr Baudis
Sent: Tuesday, December 08, 2009 2:50 PM
To: computer-go@computer-go.org
Subject: