Re: [computer-go] Monte Carlo (MC) vs Quasi-Monte Carlo (QMC)

2007-02-07 Thread Olivier Teytaud
As I have spent a lot of time trying to guess what could be done for Quasi-Monte-Carlo or other standard forms of Monte-Carlo-improvements in computer-go, I write below my (humble and pessimistic :-) ) opinion about that. Let's formalize Monte-Carlo. Consider P a distribution of probability.

Re: [computer-go] So many MoGo run on cgos 9x9

2007-10-11 Thread Olivier Teytaud
There is no restriction on how many mogo bots can run. However, there is not much of a point if everyone is just running the same bot unless they are running at different levels and we can see exactly how they are set up. We have launched 4 mogos, and I explain here what is tested: -

Re: [computer-go] best approach forward

2007-10-11 Thread Olivier Teytaud
I'd connect Crazy Stone to CGOS if Many Faces is there. Mogo will be there also; a 19x19 Cgos would be very interesting in my humble opinion. The only drawback of Cgos for me is that we have no idea (at least, I have no idea) of the equivalence with human standards (kgs rankings are much easier

Re: [computer-go] 19x19 CGOS

2007-10-14 Thread Olivier Teytaud
If needed I can also offer an account on a server with space, webserver and an account for you to manage the CGOS server, but I don't have the time to manage it myself. We (the mogo-team) can install the cgos 19x19 server; we will keep and admninister it if everything works well with our

Re: [computer-go] 19x19 CGOS

2007-10-24 Thread Olivier Teytaud
Ok for 30 minutes after the testing phase (for the tests I guess that 10 minutes is too long :-) ). For the moment I am trying to get the authorization of opening a port for socket connection - for the moment I guess only people in the same laboratory as me can connect to the machine, what is

Re: [computer-go] 19x19 CGOS

2007-10-25 Thread Olivier Teytaud
I'm not sure what the status of the 19x19 server is, if it looks like it isn't going to happen I have another option. Technically it works, but an authorization (for opening the ports for computers out of the laboratory) is still missing. But, if someone else wants to install it, no problem

Re: [computer-go] Re: Optimizing UCT

2007-10-26 Thread Olivier Teytaud
Technical Report on MoGo link from http://www.lri.fr/~gelly/MoGo.htm http://www.lri.fr/%7Egelly/MoGo.htm eventually leads to http://hal.inria.fr/docs/00/12/15/16/PDF/RR-6062.pdf http://hal.inria.fr/docs/00/12/15/16/PDF/RR-6062.pdf First-play urgency is described in the bottom paragraph on

Re: [computer-go] 19x19 CGOS

2007-10-26 Thread Olivier Teytaud
Thanks to GNU-people who successfully connected their bot to the server. The server seemingly works. cgos.lri.fr, port 6919. http://www.lri.fr/~teytaud/cgosStandings.html 19x19, 10 minutes per side (for the moment, to be increased). Olivier ___

[computer-go] 19x19 CGOS

2007-10-26 Thread Olivier Teytaud
The cgos 19x19 server is seemingly ok, the port 6919 is now opened for all the universe. The name of the machine is cgos.lri.fr (and not pc5-120.lri.fr as previously). The port is 6919. It is 19x19, 10 minutes per side for testing; I will move to something longer later (depending on what people

Re: [computer-go] 19x19 CGOS

2007-10-26 Thread Olivier Teytaud
Sorry for the trouble for downloading the SGF files on the 19x19 server; it is seemingly ok now. Olivier ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] 19x19 CGOS

2007-10-27 Thread Olivier Teytaud
19x19 server: I have changed 10 minutes to 30 minutes per side. I have modified the anchors (but the --positional-superko option is seemingly not recognized; I'll correct that later). Olivier ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] 19x19 CGOS

2007-10-27 Thread Olivier Teytaud
The anchors are: /usr/games/gnugo --mode gtp --score aftermath --capture-all-dead --chinese-rules --level 0 /usr/games/gnugo --mode gtp --score aftermath --capture-all-dead --chinese-rules --level 10 The numbers (1200 and 1800) are arbitrary; all suggestions welcome, as for the command-line

Re: [computer-go] Crazy Stone on 19x19 CGOS

2007-10-28 Thread Olivier Teytaud
The web site displays the wrong time-control. That will be confusing to people. Can you fix that? Unfortunately, I can not change things from where I am until wednesday. I'll fix all I can, starting from November 1st (or before if I can find a stable internet connection). Olivier

Re: [computer-go] Where is Mogo?

2007-10-29 Thread Olivier Teytaud
I don't see Mogo on the server?Where is Mogo? we will come :-) ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

[computer-go] 19x19 CGOS

2007-10-31 Thread Olivier Teytaud
I have re-launched the cgos 19x19 web-updater for http://www.lri.fr/~teytaud/cgosStandings.html. I suggest that bug-reports and comments are made with an explicit subject or I might miss many of them. Best regards, Olivier ___ computer-go mailing list

Re: [computer-go] CGOS 19x19 problem

2007-11-01 Thread Olivier Teytaud
So Olivier will need to restart when he gets a chance. Done! ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] MoGo pondering

2007-11-05 Thread Olivier Teytaud
Could Sylvain (or anyone who knows) talk about MoGo's pondering strategy? Does it just build the tree as usual or does it speculate on some number of moves and hope that the opponent choses one of those? MoGo just builds the tree as usual. Olivier

Re: [computer-go] CGOS 19X19 is down

2007-11-20 Thread Olivier Teytaud
I was waiting till someone restarts, but nobody seemed to notice. CGOS was hanging yesterday morning (European time) with 3 games 4849..4851 where no black engine placed any stone. If black restarted (one of the black bots was mine) it lost on time because the 30 minutes had been used. Black lost

Re: [computer-go] CGOS 19 down *think*

2007-11-28 Thread Olivier Teytaud
Unfortunately I do not manage the 19x19 server or I would kill and restart. I kill and restart in a few minutes. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] low-hanging fruit - yose

2007-12-06 Thread Olivier Teytaud
2. Mogo (and CrazyStone) are using lots of intelligence in their playouts, and that is the cause of the nakade weakness. They are good players, but they have preconceptions. They consider the moves required to discover the difference between a nakade and dead-stones-in-a-definitely-alive-group as

Re: [computer-go] CGOS 19x19 down?

2007-12-11 Thread Olivier Teytaud
It looks like the server is down again. It's too bad since there were so many strong programs connected. I hope it comes back up soon. I have tried to solve that, but this is seemingly due to a general failure of the network there (or no more electricity perhaps...), what is beyond what I can

Re: [computer-go] Cgos 19x19

2007-12-14 Thread Olivier Teytaud
Due to electricity shutdowns in our university, I will wait a few consecutive hours with constant electricity before starting the 19x19 cgos server again. Sorry for that. Be sure I am in bigger trouble than you with these electricity shutdowns :-) Olivier

[computer-go] CGOS 19x19

2007-12-14 Thread Olivier Teytaud
Cgos 19x19 is back. I hope electricity is stable :-) Olivier ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] CGOS 19 is stuck

2008-01-04 Thread Olivier Teytaud
I will ask Olivier if he wants to incorporate my scripts into the 19x19 server once I have it set up in cron. The server is now hopefully working properly. Don, I'll include your script soon; well, I hope so, when I have a few minutes :-) The trouble was reported with a title emphasizing the

Re: [computer-go] CGOS 19 is stuck

2008-01-04 Thread Olivier Teytaud
Any progress on CGOS 19x19? It appears to have been stuck for 2 weeks now? Hum, I have not seen these emails before now; I launch the Cgos19x19 right now, sorry for that. I have received Don's email about the script, but I do not use it yet. Minutes are very expensive :-) Olivier

Re: [computer-go] Congratulations to valkyria, and to GNU Go!

2008-01-07 Thread Olivier Teytaud
The event was notable for unjustified resignations. Seems strange so many bots had resignation trouble. Looks like beta code. Probably in response to the Please have your bot resign, for your own good thread? For mogo, this is a bug in the parallel version of the pondering. We do all the

Re: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread Olivier Teytaud
It is my opinion that 30 minutes per side is common for human tournament games, and thus makes sense for 19x19 CGOS. I think 10 minutes is rather restrictive, so maybe 20 minutes makes sense. I'll change the time settings to what people want (I'll count the choices on the mailing list and move

Re: [computer-go] CGOS 19x19 is down

2008-01-08 Thread Olivier Teytaud
CGOS 19x19 is back. Following current discussions, I have temporary moved the time settings to 15 minutes and increased the gift to 1s per move; when the discussion about time settings will be over, I'll set the time settings that most people want. Olivier

Re: [computer-go] To French speakers: computer Go on the French Radio

2008-01-12 Thread Olivier Teytaud
[game against MoGo and a professional player] It will be the MPI version of mogo, and in various board-sizes. What handicap, if any? I don't know yet. ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] To French speakers: computer Go on the French Radio

2008-01-12 Thread Olivier Teytaud
[game between mogo and a professional player] What will be the hardware for Mogo ? The hardware should be provided by Bull (cluster of multi-core machines, with good communications - this last point is very important). Olivier ___ computer-go

Re: [computer-go] To French speakers: computer Go on the French Radio

2008-01-12 Thread Olivier Teytaud
[game between mogo and a professional player] What will be the hardware for Mogo ? The hardware should be provided by Bull (cluster of multi-core machines, with good communications - this last point is very important). By the way I point out that the hardware for public games is provided by

Re: [computer-go] handicap for mogo against pro ?

2008-01-12 Thread Olivier Teytaud
It's not very clear to me how strong Mogo is at 19x19. I have no idea. Can't we estimate from KGS games? k Due to hardware and library constraints, mpi-mogo is not on KGS. Olivier ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] handicap for mogo against pro ?

2008-01-12 Thread Olivier Teytaud
Has this estimation been done?Does anyone here have a sense of how strong the very best Mogo versions play? We often compare a version X to a version Y, and have notable successes for this criterion, for all boardsizes; but we have only statistics of self-play, and usually with shorter time

[computer-go] non-symetrical bandit-based MC planning

2008-01-16 Thread Olivier Teytaud
Does someone have positive results for non-symetrical bandit-based planning, e.g. using a bandit with more exploration for the opponent than for oneself. Best regards. ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] Suicide question

2008-01-17 Thread Olivier Teytaud
Mogo will just be one data point in the experiment, but an important one because we will benchmark the same exact version on CGOS. --nbTotalSimulations 11000 (not high level -- 20 is of course much stronger but requires more time) instead of --time no pondering, as you want fixed level

Re: [computer-go] Suicide question

2008-01-17 Thread Olivier Teytaud
Will Mogo with nbThreads=4 and --nbTotalSimulations 11 yield the same results as nbThreads=1 and --nbTotalSimulations 11, presumably in approximately 1/4 the time? --nbTotalSimulations gives the number of simulations for the first thread; the others are stopped by time. As threads are

Re: [computer-go] Suicide question

2008-01-17 Thread Olivier Teytaud
How much memory does mogo require if I crank up the number of simulations pretty high? Does it allocate dynamically or work from a fixed pool? What happens if there is not enough memory? I think you won't have any troubles with that, unless the hardware is very old. There is a pruning

Re: [computer-go] Suicide question

2008-01-17 Thread Olivier Teytaud
Any estimates of when this problem is likely to surface? Is a version available which is more suitable for greater numbers of simulations? We can compile that easily, but I don't know if I can distribute it (administrativly). To be checked... Olivier

Re: [computer-go] 19x19 cgos ranking page

2008-01-20 Thread Olivier Teytaud
The crosstables are back, but the sgf archives ar not. Sorry, many troubles since the maintenance of the website... i'm on that. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] New scalability study progress report

2008-01-20 Thread Olivier Teytaud
[... discussion about bounded size tree...] Olivier seemed to think it would work acceptably well. Yes, I think so. We trust the pruning method. If we are wrong, it's a good piece of news for us - we can improve the algorithm just by increasing the constants :-) Olivier

[computer-go] KGS private room

2008-01-21 Thread Olivier Teytaud
I am trying to connect a bot to a KGS private room. If we set computer-go as the room, the bot comes and plays against its opponents. But if we set the name of the room, the bot comes and can be seen in the room, but does not play. Someone has already solved such an issue ?

Re: [computer-go] KGS private room

2008-01-21 Thread Olivier Teytaud
stupid question : I have never tested this, but is your bot allowed in this room ? Yes, and it enters the room. I've been told that the solution is as follows: - get in the room under the name of the bot (manually) - and then, launch the bot with the name of the room in the config file (the

Re: [computer-go] KGS private room

2008-01-22 Thread Olivier Teytaud
We have tried many things, using the following documentation: http://www.weddslist.com/kgs/how/outline.html but we still fail... someone has an example of kgsconfig which works ? we have no trouble for connecting a bot to the computer go room. Olivier Le lundi 21 janvier 2008, Olivier

Re: [computer-go] 19x19 cgos ranking page

2008-01-22 Thread Olivier Teytaud
Have you selected the room with bot's name as a member? Yes. Seemingly only public rooms are possible for bots. I'm interested in if someone has a solution for private rooms. Olivier ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] 19x19 Study

2008-01-30 Thread Olivier Teytaud
I can provide a new release with double instead of float. (unless the other mogo-people reading this mailing-list do not agree for this; Sylvain, no problem for you ?). I don't know exactly when it begins to do bad moves. However, I know that after several hours, the estimated winning rate

[computer-go] CGOS 19x19 down

2008-01-30 Thread Olivier Teytaud
Cgos 19x19 is down, I'm trying to fix that (more serious trouble than usually, it is seemingly a trouble on the machine, which is the only one allowed to be connected from outside the university). Olivier ___ computer-go mailing list

[computer-go] CGOS 19x19

2008-02-01 Thread Olivier Teytaud
Cgos 19x19 needs some work due to the change in our website. It will probably not work before a few days (monday or tuesday it should be ok). Olivier Same error here. Terry McIntyre [EMAIL PROTECTED] ÿÿWherever is found what is called a paternal government, there

Re: [computer-go] More UCT / Monte-Carlo questions

2008-02-05 Thread Olivier Teytaud
Please correct me if I'm wrong, but I thought: Only once you combine the two components does the influence of UCB1 and UCB1-tuned become less obvious. If you look at just the RAVE success ratio component, or just the success ratio component, I believe the UCB1-Tuned formula is still present.

RE: [computer-go] New UCT-RAVE formula (was Re: computer-go Digest, Vol 43, Issue 8)

2008-02-09 Thread Olivier Teytaud
Why are m and n different? Isn't every playout used both to update the UCT win rate and the RAVE values for the same nodes? Won't the number of UCT simulations and the number of RAVE simulations be the same? Each playout is used both to update the UCT win rate and the RAVE values for the

[computer-go] MoGo 64 bits, mogo double

2008-02-09 Thread Olivier Teytaud
For people requesting mogoRelease3 without the bug for long computation times due to a float instead of a double: http://www.lri.fr/~teytaud/mogo (32 bits version, with double instead of float) http://www.lri.fr/~teytaud/mogo64 (64 bits version, double also)

Re: [computer-go] Re: computer-go Digest, Vol 43, Issue 8

2008-02-10 Thread Olivier Teytaud
I'm just surprised to hear that the program that introduced UCT (and got so many others to use it), isn't using UCT any more. Combining RAVE and UCT as described in the PDF still sounds like UCT to me, but with no sqrt(log) term, it no longer is. I'll certainly have to think about the trades

Re: [computer-go] Re: computer-go Digest, Vol 43, Issue 8

2008-02-10 Thread Olivier Teytaud
- at each (or every n) iteration you add one node. As far as I see, new nodes are created only if new nodes are visited; if score(visited nodes) score(unvisited nodes) why would mogo visit new nodes ? But (before the recent PDF file) I never understood completly the bandit in mogo, so

Re: [computer-go] Re: computer-go Digest, Vol 43, Issue 8

2008-02-10 Thread Olivier Teytaud
I can't tell if you mean the float version or the double version. Using the float version (since it was all I had), I did a fairly extensive analysis of the losing move from the MoGo game that Fotland added comments to. My results were posted to this list on 2/1/08 under the subject, UCT and

Re: [computer-go] Re: computer-go Digest, Vol 43, Issue 8

2008-02-11 Thread Olivier Teytaud
I can't tell if you mean the float version or the double version. Using the float version (since it was all I had), I did a fairly extensive analysis of the losing move from the MoGo game that Fotland added comments to. My results were posted to this list on 2/1/08 under the subject, UCT

Re: [computer-go] gpugo

2008-02-11 Thread Olivier Teytaud
easiest way to use the power of the gpu) the result should be more meaningful too. Has anyone done any test like that (like use gnugo level 0 instead of an MC-playout) ? Does anyone have a minimalistic non-MC go engine I could look at ? One more thing - has anyone tried using quasi-MC for go ?

Re: [computer-go] Re: computer-go Digest, Vol 43, Issue 8

2008-02-11 Thread Olivier Teytaud
Sylvain wrote: Thinking a little more about it, I think we have to add an hypothesis which is that, for a given move, the number of AMAF updates if alpha (nb total UCT updates), with alpha 1. That seems to hold for most of the updates (with alpha close to 0.5), but there may be cases where

Re: [computer-go] Re: computer-go Digest, Vol 43, Issue 8

2008-02-11 Thread Olivier Teytaud
A new position is always visited unless the leaf of the tree is the end of the game. In that case, one player always win, so the other always win. Then, the losing player will explore all the other moves to avoid the sure loss. If all moves are still loosing, that will propagate to the move

Re: [computer-go] Should 9x9 komi be 8.0 ?

2008-02-12 Thread Olivier Teytaud
46 E5 C5 By the way, mogoRelease with moderate computation times often plays E5-C5-C6, and this third move C6 is very weak (at least I've been told so :-) ). ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] f(score) instead of sign(score)

2008-02-28 Thread Olivier Teytaud
We don't (at least up to the release, I don't know everything they are doing now). Using the floats was for flexibility, because we did try mogo still has 0-1 reward (at least, our version of mogo). Olivier ___ computer-go mailing list

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-05 Thread Olivier Teytaud
That assumes creating a situation where the nakade is misevaluated once you're behind is easy. Writing code that exploits this weakness may be harder than improving your program through other means. And the 'gain' could be short-lived when MC programs fix the weakness. By the way,

Re: [computer-go] MoGo/professional challenge

2008-03-21 Thread Olivier Teytaud
For information on the mogo/pro challenge: - during preliminary tests, mogo has won 4/0 against a very high level human; at that time we were just very very very happy :-) - some other humans, supposed to be weaker, have however won some games at that time (before the nakade correction); -

Re: [computer-go] MoGo/professional challenge

2008-03-21 Thread Olivier Teytaud
How well does the nakade improvement perform on 13x13? no idea on 13x13, but it does not work on 19x19 (seemingly, perhaps we just need tuning...). Also, it works only, in terms of success rate against the old mogo, for sufficiently large number of simulations per move. Olivier

Re: [computer-go] MoGo/professional challenge

2008-03-21 Thread Olivier Teytaud
Saturday: 3/23/08 3:00 PM Saturday: 3/22/08 3:00 PM is right? Hi; it's saturday 22. Olivier (stress++) ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] MoGo/professional challenge

2008-03-21 Thread Olivier Teytaud
will this be with komi 7.5? Yes. Previous records against Guo Juan, as far as I know: - 1/3 wins with komi 7.5 - 9/14 wins with komi 0.5 (mogo black, i.e. komi in favor of mogo) Best regards, Olivier ___ computer-go mailing list

Re: [computer-go] MoGo/professional challenge

2008-03-21 Thread Olivier Teytaud
What computing power did have that MoGo at its disposal? 4 cores, 2.4 GHz. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] MoGo/professional challenge

2008-03-21 Thread Olivier Teytaud
Has the program become that much stronger on 9x9 recently? (Compared to the version was trying?) *Parallelization: MPI == ~80% vs no mpi in 9x9 (for same number of cores). *Monte-Carlo improvement == strongly depends on number of simulations and number of cores (as the multi-core reduces

Re: [computer-go] MoGo/professional challenge

2008-03-21 Thread Olivier Teytaud
The million dollar question: How well does Mogo scale on this number of processors?Can you give us at least some kind of generalization? unfortunately, using more than 10 nodes is probably not very very useful in 9x9, for the moment - but we have not tested that sufficiently, and we have

Re: [computer-go] MoGo/professional challenge

2008-03-21 Thread Olivier Teytaud
Would you guess that mogo is 2 or 3 ranks stronger at 19x19 with all this hardware? I just claim that mpi-mogo wins with very high probability against sequential-mogo in 19x19. But I'm afraid that the improvement is disappointing against humans. I hope better improvements are possible

Re: [computer-go] MoGo/professional challenge

2008-03-22 Thread Olivier Teytaud
It was 2 cores 2.6GHz. (intel core2 duo). sorry, I believed it was the tipi. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Lockless hash table and other parallel search ideas

2008-03-22 Thread Olivier Teytaud
Hi, I have got a lockless hash table to work, and I thought I'd share the results. [...] Great! For networks of 4-cores, it is not very useful, but for highly smp machines it could be great - with your grid5000 account, you might run crazystone on a 16-core machine and have a very impressive

Re: [computer-go] 9x9

2008-03-25 Thread Olivier Teytaud
congratulations to mogo on its performance today! it was an excellent result (1-2) versus a professional, Thanks a lot. MoGo has also played some games against other players (including a professional player) and I hope people will accept that we publish the results (they are better than

Re: [computer-go] MoGo/Taranu challenge in Paris

2008-03-26 Thread Olivier Teytaud
I have put a report of the weekend's challenge games between MoGo and Catalin Taranu 5p at http://www.computer-go.info/tc/ mainly to make it easier for people to find the game records. Thanks a lot for that. Some points are wrong however, below some informations about the errors. The

Re: [computer-go] MoGo/Taranu challenge in Paris

2008-03-26 Thread Olivier Teytaud
The hardware in case of trouble, which has been used for two games, is provided by Université Paris-Sud. Precisely: LRI, Université Paris-Sud.___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] Scalability study request

2008-04-11 Thread Olivier Teytaud
I am now wondering if scalability could be unaffected by playouts (just adding a constant offset) and only depend on the UCT/search implementation. From the publications of the MoGo team it seems likely that the programs are very similar there. Leela and mogo are probably quite similar. On

Re: [computer-go] Scalability study request

2008-04-11 Thread Olivier Teytaud
simulations is perhaps not always a good idea.) Is the patch in some way parameterized by the number of simulations? No. Perhaps it should :-) ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] Scalability study request

2008-04-11 Thread Olivier Teytaud
light-playout variant of leela, but perhaps the nakade-patch version of mogo and maybe even some third no problem for the nakade-patch version of mogo, but results are only known in 9x9, no idea for 13x13. Maybe it is better, maybe it is worse :-) ___

Re: [computer-go] Scalability study request

2008-04-11 Thread Olivier Teytaud
Good to find out, no? we have validated that: - it is good in 9x9; - it is bad in 19x19 (unless perhaps for very large number of simulations). we did not have a look at 13x13. ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] Paper for AAAI

2008-04-18 Thread Olivier Teytaud
In any case, later versions of MoGo used (still use?) an exploration constant of zero, which means that the UCB formula is no longer used. Still use. But I'd like to check that it's a good idea, in particular for the parallel version. For example, most of our openings are useless for the

Re: [computer-go] scalability with the quality of play-outs.

2008-04-21 Thread Olivier Teytaud
It looks like we have a clear trend now. Light play-outs do not scale as well as heavy play-outs. I don't know if the data are sufficient for this conclusion, but another element is that heavy playouts are seemingly easier to parallelize than light playouts. This is tested clearly in

Re: [computer-go] chess study

2008-04-29 Thread Olivier Teytaud
Just a small contribution to the discussion on the scalability of various forms of playouts: for the success rate of our new playouts in MoGo, the percentage of wins against the baseline version increases with the number of sims/move: 10 000 49.3 +- 1.2 \% 100 000 73.7 +- 2.9\% 200

Re: [computer-go] The effect of the UCT-constant on Valkyria

2008-05-03 Thread Olivier Teytaud
The results confirm that Valkyria still benefits from using confidence bounds with UCT, although the effect is really small. The standard deviation is a bit large for concluding. I'll try to get similar numbers for mogo. For the moment everything leads to 0 as the best constant, but perhaps it

Re: [computer-go] Re: Mogo scalability

2008-05-04 Thread Olivier Teytaud
One reason of this discount is that the MoGo bros running on cgos are the _big versions. By my obserbation (they are running on my pcs and both are Q6600/3GHz with different mother boards), mogo_big_4core's perallelism is around 300% (by top command), perhaps due to its heavier uct part (just my

Re: [computer-go] Random

2008-05-16 Thread Olivier Teytaud
Personally, I think that much of the really high quality issues are not that important for MC Go right now. I think that other things like not having a reasonable distribution function (which UCT does a remarkable job of smoothing over) completely overwhelm the effects of a poor PRNG. I agree

Re: [computer-go] batch size and impact on strength

2008-05-24 Thread Olivier Teytaud
1) does not hold in mogo anymore, because there's no upper-confidence terms in MoGo anymore. I just want to add that this is also true in many codes (either no upper-confidence term, or with a very small term and no statistical advantage on the null case).

Re: [computer-go] Parallel algorithms

2008-05-25 Thread Olivier Teytaud
I had read previously that Mogo used MPI, but I didn't know if could work on clusters without sharing the whole tree. I have been formulating such an algorithm for the past week or so, so I would like to make sure that it hasn't already been done. Has anything been written about Mogo's parallel

Re: [computer-go] batch size and impact on strength

2008-05-25 Thread Olivier Teytaud
If I understand correctly what it is about, I do have something in my thesis about that. p153: 4.4.3 Mathematical insights: strength VS accuracy, and more precisely Theorem 4.4.1 (Accurate simulation player without memory is strong) It is certainly not of direct practical application though.

Re: [computer-go] troisgro on CGOS?

2008-06-02 Thread Olivier Teytaud
Thanks. Can you tell us how many CPUs were used? 32 octo-cores. As far as I remember, it was infiniband, and the machines were 3GHz. I point out that the switch is important. My speed-up curves in a previous email are probably pessimistic for the 9x9: some networks are better than those

Re: [computer-go] 19x19 CGOS server down

2008-06-03 Thread Olivier Teytaud
Yes, the 19x19 server is down. It's up and running now. Olivier ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

[computer-go] yet a mogo vs human game

2008-08-25 Thread Olivier Teytaud
Kim :-) ). Best regards, Olivier -- = Olivier Teytaud (TAO-inria) [EMAIL PROTECTED] Tel (33)169154231 / Fax (33)169156586 Equipe TAO (Inria-Futurs), LRI, UMR 8623(CNRS - Universite Paris-Sud), bat 490 Universite Paris-Sud 91405 Orsay Cedex

Re: [computer-go] yet a mogo vs human game

2008-08-26 Thread Olivier Teytaud
Yes, and then 19x19 with handicap. On Aug 25, 2008, at 10:47 PM, Olivier Teytaud wrote: Just for information, mogo will play in a few minutes (on Kgs / computer-go) some games against high level humans. MogoTitan is playing 9x9 against nutngo ? Christoph

Re: [computer-go] yet a mogo vs human game

2008-08-26 Thread Olivier Teytaud
and the player :-) Best regards, Olivier for the mogo-team Yes, and then 19x19 with handicap. On Aug 25, 2008, at 10:47 PM, Olivier Teytaud wrote: Just for information, mogo will play in a few minutes (on Kgs / computer-go) some games against high level humans. MogoTitan is playing 9x9

Re: [computer-go] Lockless hash table and other parallel search ideas

2008-09-08 Thread Olivier Teytaud
By my recent experiments, 8~9 * (threads - 1) ELO is lost. This matches my earlier result well. Do you have tricks for avoiding redundancies between simulations ? I suggest simple tricks like do not go to node X if there is a thread currently in node X (simply by setting the score of the

Re: [computer-go] Lockless hash table and other parallel search ideas

2008-09-09 Thread Olivier Teytaud
Yes. I use Sylvain's fpu and decrease it a little before starting a simulation, say, fpu *= 0.99. This is very simple and fast. Ok. Perhaps I'm wrong (I might misunderstand your solution and I might be wrong whenever I've understood :-) ); but - I think that this does not avoid

Re: [computer-go] Lockless hash table and other parallel search ideas

2008-09-09 Thread Olivier Teytaud
Although I'm parallelizing in not SMP systems but a cluster of loosely coupled (small) computers connected through moderate speed networks using broadcasting positions, this may not change the vlaue of avoiding redundancies. I'll study more when implementing pre-knowledge or some. Thanks.

Re: [computer-go] Goal-directedness of Monte-Carlo

2008-09-09 Thread Olivier Teytaud
MC is playing most goal-directed (zielgerichtet in German) when the position is balanced or when the side of MC is slightly behind. However, when MC is clearly ahead or clearly behind it is playing rather lazy. At some point we were investigating that here, but only on small sets of games

Re: [computer-go] 9x9 to 19x19 scaling strangeness

2008-09-09 Thread Olivier Teytaud
I made a change over the weekend, which looks like it makes 9x9 150 ELO weaker and 19x19 over 200 ELO stronger. We have plenty of size-dependent parameters and plenty of if (boardsize==19) in MoGo for things like that :-) ___ computer-go mailing list

Re: [computer-go] 9x9 to 19x19 scaling strangeness

2008-09-09 Thread Olivier Teytaud
mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ -- = Olivier Teytaud (TAO-inria) [EMAIL PROTECTED] Tel (33)169154231 / Fax (33)169156586 Equipe TAO (Inria-Futurs), LRI, UMR 8623(CNRS

Re: [computer-go] Lockless hash table and other parallel search ideas

2008-09-09 Thread Olivier Teytaud
The bright side here is that 9x9 is not really important but just a test bed. If it works for 19x19, that's good. People moderately intested in Go could also claim that both 9x9 and 19x19 are just testbeds for power plant management :-) In my humble opinion, both are intesting, both as

Re: [computer-go] Lockless hash table and other parallel search ideas

2008-09-10 Thread Olivier Teytaud
- There had been a TV program of professional 9x9 Go for years (some member of this list have the records of the games played in this program). Takemiya 9p and Yuki 9p were the strongest. I'm afraid the answer is no, but: are these records free and available somewhere ? Thanks for your

Re: [computer-go] 2008 World 9x9 Computer Go Championship in Taiwan

2008-10-01 Thread Olivier Teytaud
Dear all, the results of the 9x9 computer-go event in Taiwan (including a 9x9 competition and games between humans and computers) can be seen at http://go.nutn.edu.tw/eng/main_eng.htm (see news) These games were organized by the National University of Tainan and the Chang Jung Christian

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