Re: [computer-go] .. if Monte-Carlo programs would play infinite strong

2006-11-24 Thread steve uurtamo
The key word is not infinite, it's the word if i can't believe i want to extend this conversation any further, but i'll simply say that in mathematics and computer science it is important to consider abstract relationships between formally defined objects without regard to whether or not they

Re: [computer-go] .. if Monte-Carlo programs would play infinite strong

2006-11-24 Thread steve uurtamo
To be quite honest, I have only a vague understanding of what is called computational complexity -- but it's clear enough that, _even_given_an_infinite_amount_of_storage_ it would take longer than the age of the universe to exhaustively search the game tree, and it is equally clear that,

Re: [computer-go] .. if Monte-Carlo programs would play infinitestrong

2006-11-26 Thread steve uurtamo
I assume in Go the difference is also a very large handicap. i think that this has come up before, but at one point someone suggested that top pros are only a few stones' handicap away from perfect play. i think that komi might be the right way to think about this at that level, as handicap

Re: [computer-go] .. if Monte-Carlo programs would play infinitestrong

2006-11-27 Thread steve uurtamo
And, the right to win all ko fights without having to fight them is only worth half a stone. uh, that depends upon what the kos are for. and actually, what i meant was that its threats might be so complicated that they would be ignored. s.

Re: [computer-go] .. if Monte-Carlo programs would play infinitestrong

2006-11-27 Thread steve uurtamo
A good point to consider - is God actively trying to confuse his opponent and complicate things, or is he simply playing objectively best moves? good question. if his goal is to win with zero handicap, all he has to do is pick a branch that ends with a win for, say, W. if he is starting

Re: [computer-go] .. if Monte-Carlo programs would play infinitestrong

2006-11-27 Thread steve uurtamo
I guess you would simply steer towards positions where the computer had lot's of good moves and the opponent had very few good moves. this is essentially the same thing -- if you play in a branch where the highest percentage of moves lead to a win for you, then this means that your

Re: [computer-go] .. if Monte-Carlo programs would play infinitestrong

2006-11-27 Thread steve uurtamo
But a god will win over the devil, as he will not fall in any of the traps, but can use the suboptimal play spent in setting those up. actually, whomever is slated to win with perfect play (1st or 2nd player) will win, because setting up traps isn't necessarily inefficient -- it just means

Re: [computer-go] Making Java much faster

2006-11-29 Thread steve uurtamo
C and Java are in my opinion almost the same languages. I think the error rate and nowadays also the speed is very close. i might agree about the error rate, but speed isn't even close, in my limited experience. if you statically allocate all of your ram usage, this *might* be closer to

Re: [computer-go] Monte-Carlo is the future of 19x19

2006-12-01 Thread steve uurtamo
I think I disagree with the statement an evaluation that only understands final scores will not make a strong go program depending on what you mean by random. here i will interject by agreeing with the statement that an evaluation that only understands final scores will not make a strong

Re: [computer-go] language choices

2006-12-04 Thread steve uurtamo
Similarly, instead of Foo x = y.clone(); do something like x.copyDataFrom(y); where of course you have to write copyDataFrom(). in C you can do something like: (toward the beginning of your code) CovZ= (double *)calloc(p*p*K,sizeof(double)); (and then inside some kind

Re: [computer-go] language choices

2006-12-04 Thread steve uurtamo
I don't see the logic why you can't do in Java something that performance gurus do in C. Just because it's Java? Because it makes sense? the garbage collector might make you a little bit more afraid of churning through objects, and the difference between a new() and a malloc() is

Re: [computer-go] language choices

2006-12-05 Thread steve uurtamo
Give me a program that beats a dan level taking less than a week to process. I will code it in assembler if necesary to make it efficient for a competition. (parallel if necesary) The first part difficult. The second one is just engineering. 20 minutes or 20 hours is the same in this

Re: [computer-go] language choices

2006-12-05 Thread steve uurtamo
I'll bet Mogo would give a dan level player fits at 9x9 if 1 week of thinking time per move could be compressed enough to play a 30 minute game. you could always get a dan player to volunteer for such a game. he would promise not to spend more than 1/2 hour on the game, and mogo would play

Re: [computer-go] language choices

2006-12-05 Thread steve uurtamo
not to be overly critical here, but... Mogo would also have a memory problem. then the proposed gendankenexperiment (if it could run for a week in only a few minutes' time) doesn't even make sense -- if it couldn't make use of all of the extra time (compressed or otherwise), then it can't make

Re: [computer-go] language choices

2006-12-06 Thread steve uurtamo
I think that humans tend to cheat also against other humans. When I started on KGS I was cheated several times very badly and I have stopped to play. I thought Go players have better manners than chess players. This is probably true in real-live, but on an unpersonal environment of a

Re: [computer-go] How to improve Orego

2006-12-07 Thread steve uurtamo
So it's quite possible that this sequence dominates the call to rand(). on another note, if the only reason that you need random numbers is to choose a number from a list (82, or 362), and the depth is being constrained to something reasonable, then what you need is not a super-duper random

Re: [computer-go] Fast Board implementation

2006-12-15 Thread steve uurtamo
I confirm branches are most costly. Removing 1 not needed if gave me speedup of 5%. do you mean that the 'if' was never evaluated, or that it always evaluated the same way, or that it was handled elsewhere? i'm stunned that a single 'if' was 5% of the execution time of your code. it might

Re: [computer-go] Fast Board implementation

2006-12-15 Thread steve uurtamo
if (is_player (color_at[v])) chain_at[v].find_root ()-inc_lib_cnt (); I removed the if chain_at[v].find_root ()-inc_lib_cnt (); And added some code elsewhere to make it correct. so it wasn't the is_player? s. __ Do You Yahoo!? Tired

Re: [computer-go] Fast Board implementation

2006-12-15 Thread steve uurtamo
Oh, sorry I forgot. static bool is_player (t color) { return (color (~1)) == 0; } This is 1 CC so I don't think so. :) :) i guess that since the entries of color_at had to be looked up for each v (presumably), the pred_br_eq (or whatever the x86 version is called) instruction couldn't

[computer-go] Slow KGS computer Go Tournament idea

2006-12-20 Thread steve uurtamo
hi, this might be a counterproductive idea, but does anyone who mc's also ponder? s. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___

Re: [computer-go] Fw: Compensation for handicap plays?

2006-12-28 Thread steve uurtamo
sorry, i just realized how out of context that was. in response to X is 50kyu, Y is 300kyu, etc. 30kyu is a good bottom end. the bottom has to be somewhere, and 30kyu humans are easily beaten by most anything stronger than random play. more than 39 levels is asking quite a bit of the ranking

Re: [computer-go] Re: Interesting problem

2007-01-01 Thread steve uurtamo
one early habit that is good for new go players to learn is to always fill dame. sometimes groups get ataried this way that the newer player wouldn't have noticed. it can result in massive point loss if you're not careful about it, and it's a good teaching tool (from the japanese rules point of

Re: [computer-go] Sho-Dan-level at 9x9

2007-01-03 Thread steve uurtamo
The Cotsen Open has a cash prize for the best computer program, which I felt somewhat guilty accepting after loosing all games due to the bug, but SlugGo was the only program entered this year, and the cash did help to offset the cost of renting the wheelchair van with hydraulic ramp that I

Re: [computer-go] Re: Interesting problem

2007-01-03 Thread steve uurtamo
The japanese rules have problems and there have been cases where 2 professionals argue about the outcome of a game. They are not clearly defined for obscure cases. In addition, they are not simple. Ing rules and chinese rules are both reasonable sets of rules because there is no

Fw: [computer-go] Re: Interesting problem

2007-01-04 Thread steve uurtamo
In the diagram, black has a chance to make a live group but only if white plays stupidly. there's a nice rule of thumb that says that you should only play moves whose outcome results in your opponent playing *what you think is the best move*. there's simply nothing more irritating than someone

Re: Fw: [computer-go] Re: Interesting problem

2007-01-04 Thread steve uurtamo
I try this during the opening, the middle game, and the endgame. The only difference is in YOUR perception. :) fair enough. s. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com

Re: [computer-go] Cheap multiprocessing

2007-01-04 Thread steve uurtamo
Amazon Elastic Compute Cloud might be cheaper @ $0.10 per instance-hour consumed. doesn't the 'amazing amazon elastic waistband' require you to write all of your code using windows-based hooks? that kind've turns me off. s. __

Re: [computer-go] Re: Interesting problem

2007-01-05 Thread steve uurtamo
If 2 perfect players played a game where one was given the 9 stones, and they played for maximum territory (obviously it doesn't make sense to play for a win) would the handicapped player be able to hold some territory at the end of the game? This is the same as asking if it's

Re: Fw: [computer-go] Re: Interesting problem

2007-01-07 Thread steve uurtamo
i'm not too sure what the protocol is on this, but it'd be interesting nonetheless -- the current 'human' KGS tournament this month is 9x9 -- anyone with a very strong 9x9 player should enter it, if it wouldn't offend anyone (i can't imagine that it would, since money isn't involved*). s. *

Re: [computer-go] Useless moves in the endgame

2007-01-09 Thread steve uurtamo
i'd like to follow this up by saying that i'm interested to see if anyone has compared winning percentage in the following two situations: i) maximize probability of win ii) maximize probability of win until p_win 1-eps, then maximize total score among all moves that give 1-eps probability

Re: [computer-go] Useless moves in the endgame

2007-01-09 Thread steve uurtamo
playing as a human, if i'm behind by 2.5 points, i'll never know it, even if there is a zero percent chance that i can make up those 2.5 points. i just don't count that accurately. moreover, after watching you pointlessly attempt to fill each and every one of my eyes one at a time, i'll get

Re: [computer-go] Gnugo vs commercial programs

2007-01-10 Thread steve uurtamo
in absolute terms, the time issue doesn't matter until some piece of code is good enough to beat a dan-level player on a 19x19 board at *any* physically realistic time constraint. which hasn't yet been demonstrated. the super slow motion tournament would be a good way for us to notice when this

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread steve uurtamo
I still don't understand your point. Are you just trying to say computers have a long way to go to beat really strong humans? nope -- i'm saying that until extra time makes a measurable difference in the strength of a program, worrying about how much time a program spends on any particular

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread steve uurtamo
Well then the time is now. Look at the Sylvain's post on the scalability of Mogo. if the improvement continues to hold with more doublings, that's great. i am perhaps under the misguided opinion that there are all kinds of structural reasons why the best 'scalable' programs can't arbitrarily

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread steve uurtamo
The bus problem is a general one. E.g. modern graphic cards have a very powerfull GPU. One could use this e.g. for the computation of neural networks. The theoretic speedup is impressive, but the practical is low or it even slows down things. The neural-network-computation must - in

Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-12 Thread steve uurtamo
Seems like a silly title. Any game of perfect information that has a clear rule set can be solved. Plus, some would argue that any Go already is solved (write simple algorithm and wait 1 billion years while it runs). A better question is, Can Computer Go Surpass Human Go? But again, clearly it

Re: [computer-go] Go and IQ training

2007-01-14 Thread steve uurtamo
From what I have read Kasparov's IQ is around 135 so playing Chess doesn't really increase a person's IQ. But Kasparov started at 60. s. TV dinner still cooling? Check out Tonight's Picks

Re: [computer-go] an idea for a new measure of a computer go program's rank.

2007-01-19 Thread steve uurtamo
for what it's worth, strong players often spend enormous amounts of time on moves. professional tournament games are not generally of the 2-second-per-move variety. historically, they have taken days, but i'm not sure what the standard is now. perhaps someone who has seen a web simulcast of a

Re: [computer-go] an idea for a new measure of a computer go program's rank.

2007-01-21 Thread steve uurtamo
If you guys are correct thinking the nature of the game is such that humans cannot improve with time, then the computers will pull ahead more and more at longer time controls. let's adjust this to avoid the strawman and say that the counter-argument is that humans cannot improve much

Re: [computer-go] an idea for a new measure of a computer go program's rank.

2007-01-22 Thread steve uurtamo
Yes, we heard that argument for years in computer chess and it never happened. Do you have some kind of basis for believe that? i wouldn't argue that future algorithms can't be time-doubled beyond the existing skill level of people, just that the current evidence is weak that we already

Re: [computer-go] Can a computer beat a human?

2007-01-24 Thread steve uurtamo
With 10^170 legal position for 19x19 what would be the size of this table ? I m afraid we cannot build it with all the matter in visible universe. it'd also be difficult (time consuming-wise) to *produce* all valid boards. :) s.

Re: [computer-go] Can a computer beat a human?

2007-01-24 Thread steve uurtamo
AFAIK this is not a philosophical list about god power, although (sadly) it is rapidly becoming one. s. 8:00? 8:25? 8:40? Find a flick in no time with the Yahoo! Search movie showtime shortcut.

Re: [computer-go] computer Go article in The Economist

2007-01-29 Thread steve uurtamo
It is ranked 2,323rd in the world and in Europe's top 300. I have no idea where these numbers come from and what they mean... :-? you mean you don't know your own world 9x9 ranking?!? for shame! s.

Re: [computer-go] Effective Go Library v0.101

2007-02-05 Thread steve uurtamo
has anyone tried writing a C interface to these functions? any suggestions about how to start? i love the idea of the library, but do not love the idea of writing C++. thanks, s. - Original Message From: Ɓukasz Lew [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent:

Re: Re[4]: [computer-go] Why not forums?

2007-02-07 Thread steve uurtamo
I have been reading this list for nearly a year now and it is very discouraging to receive so much criticism for my first post. it means that you've touched upon an important issue to the readers of the list. this, in and of itself, means that you are getting valuable information from the

Re: [computer-go] MC approach

2007-02-08 Thread steve uurtamo
The average score can contain a very large proportion of losees if it is compensated by bigger wins. yes, it is easy to see how this might cripple the play of an MC player. that 90% territory win that requires 3 opponent blunders is tempting enough to ignore the fact that all other

Re: [computer-go] MC Go Effectiveness

2007-02-08 Thread steve uurtamo
tranforms as the cannonical key. In most cases 8 positions will IIRC, choosing the smallest may cause some unwanted effects. Not sure... It's not quite as good as using 64 bits free and clear because there is compression towards the lower bits. i must be missing something here -- the

Re: [computer-go] MC Go Effectiveness

2007-02-08 Thread steve uurtamo
It depends. (though travel light is always a good adagium, see David Fotlands hilarious compression of a joseki library into 12 bits/move, IIRC ;-) this reminds me of an old-school optimized piece of scrabble-playing code. there was a routine that would take an ascii list of words and create

Re: [computer-go] Big board

2007-02-20 Thread steve uurtamo
here's my first guess at don's question about how this would affect the game. my intuition is weak here, but i'll take a stab at it just for fun. no edges, no corners and no center mean that you're effectively playing in the middle at all times. this should mean that life would be harder to make

Re: [computer-go] UCT article

2007-02-21 Thread steve uurtamo
my favorite line: In Go all marbles are identical... s. - Original Message From: David Doshay [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org; Chris Garlock [EMAIL PROTECTED]; Charlie Mc Dowell [EMAIL PROTECTED] Sent: Wednesday, February 21, 2007 3:45:19 PM Subject:

Re: [computer-go] Big board. Torus ?

2007-02-22 Thread steve uurtamo
I'm not sure I agree with this. I hypothesize that 2d, 3d, 4d, torus, or any other shape is completely irrelevant with regard to game play. The only thing that matters is the graph topology. it is true that the only thing that matters is graph topology. it is also true that graph topology

Re: [computer-go] Big board. Torus ?

2007-02-22 Thread steve uurtamo
If I take a plane, I can draw a 9x9 board on it or a 19x19 board on it. I can also draw the previously mentioned circular / cylindrical board on it. Could you explain how you propose to extract the topology of these, given only the fact that I have drawn them on a plane? excellent point. :)

Re: [computer-go] MC - Estimating a moves true probability of winning

2007-02-28 Thread steve uurtamo
Maybe other simple solutions exist, you might want to check out those distributions that magically have nice properties with respect to the bayesian integral. they're called conjugate priors, and lots of distributions have nice, easy to calculate conjugate priors. there's a table here:

Re: [computer-go] Re: Big board. Temperature

2007-03-01 Thread steve uurtamo
*: To avoid a bias due to pros recognizing and resigning lost games earlier, it'd have to be games that were actually scored and the size of the win was no more than around 4 pts. i don't think that i've ever seen a 15kyu game that was that close. s.

Re: [computer-go] Re: Big board. Temperature

2007-03-01 Thread steve uurtamo
Nowhere i find something explaining why it is a good name, in the sense it is alike what all physicists call temperature (= more or less global average of underlying agitation*density). you'll probably be happier just noting that it's an appropriation of the word 'temperature' in use in a

Re: [computer-go] MC - Estimating a moves true probability of winning

2007-03-02 Thread steve uurtamo
Well, the assumption that p is estimated from the binomial because we are counting Bernoulli experiments of constant p is a mathematically sound method used universally. It does not require go knowledge, that's what i meant. When n is big enough, the binomial converges to the normal and

Re: [computer-go] GTPv3

2007-03-03 Thread steve uurtamo
try() and expect() to suffer() or install() signal_handlers() everywhere(). s. - Original Message From: Markus Enzenberger [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Saturday, March 3, 2007 12:39:28 PM Subject: Re: [computer-go] GTPv3 On Saturday 03 March

Re: [computer-go] Go hardware?

2007-03-11 Thread steve uurtamo
interestingly, this is the premise upon which i wrote my genetic board evaluator. for what it's worth, writing good go programs using a specialized 'go instruction set' isn't any easier or more intuitive than using, say, 80386 instructions. it just makes certain operations take less 'instruction

Re: [computer-go] Taking the D plunge

2007-04-01 Thread steve uurtamo
I know a particularly nasty leak in garbage collection was fixed, but not all code triggered it. If it was triggered you'd run out of memory, that's not what you like to hear, s. Don't get soaked.

Re: [computer-go] MoGo

2007-04-05 Thread steve uurtamo
I like to think that MoGo deliberately beats such people by half a point, so as to annoy them more :-) this isn't uncommon in teaching games -- the idea (i think) is to give the student opportunities to make good moves, providing them with opportunities to learn through good play, rather than

Re: [computer-go] Re: LISP question (littlle bit off topic)

2007-04-09 Thread steve uurtamo
.. then of course there were lisp machines (brain short circuits as sparks fly and magic smoke is released.) s. TV dinner still cooling? Check out Tonight's Picks on Yahoo! TV. http://tv.yahoo.com/

Re: [computer-go] Sylvain's results

2007-04-12 Thread steve uurtamo
No, humans are much weaker on 9x9 than on 19x19. With all due respect, that's absurd. If that were true, then all we would have to do is move to smaller boards if 19x19 were not challenging enough. You've almost gotten it right. In fact, 9x9 go is used to teach people the rules of the

Re: [computer-go] Progressive unpruning in Mango 19x19

2007-05-24 Thread steve uurtamo
unprune isn't a word in english (yet), so it might be more natural to use widening. you can un a lot of things, but pruning is generally a somewhat irreversible action. s. - Original Message From: Brian Slesinsky [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent:

Re: [computer-go] Progressive unpruning in Mango 19x19

2007-05-24 Thread steve uurtamo
some tree heuristics good, some tree heuristics bad. s. - Original Message From: Peter Drake [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Thursday, May 24, 2007 12:53:03 PM Subject: Re: [computer-go] Progressive unpruning in Mango 19x19 This interesting

Re: [computer-go] Efficiently selecting a point to play in a random playout

2007-05-27 Thread steve uurtamo
i'd need to write a C interface for it, then try to maintain compatibility through new releases. (AKA i'd effectively end up rewriting it). it might seem like less of a burden for me to just write my code in C++, but i guess i'm just a caveman who is stuck in his old ways and would rather

Re: [computer-go] Problems in mixing rule sets

2007-05-31 Thread steve uurtamo
1. In Japanese rules when you have no ko threats you pass, then the opponent connects. In Chinese rules you'd play a dame, and if none you'd fill in a point of your own territory. This is creating a 1pt difference in final score. In at least one game I have it makes the difference in who

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-10 Thread steve uurtamo
byo-yomi is important for go, or at the very least, canadian time standards. s. - Original Message From: Jeff Nowakowski [EMAIL PROTECTED] To: [EMAIL PROTECTED]; computer-go computer-go@computer-go.org Sent: Sunday, June 10, 2007 10:42:50 PM Subject: Re: [computer-go] Congratulations

Re: [computer-go] Java hounds salivate over this:

2007-06-15 Thread steve uurtamo
hey, you guys are right, java really is as fast as C now. s. - Original Message From: terry mcintyre [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Friday, June 15, 2007 1:17:11 PM Subject: Re: [computer-go] Java hounds salivate over this: The Vega chip is

Re: [computer-go] Java hounds salivate over this:

2007-06-15 Thread steve uurtamo
not a java advocate, but I thought the whole java speed war ended when JIT came out? Granted there is some overhead during the initial start, but once it's running it would be the same speed since, in essence it IS running native code at that point. -Josh On 6/15/07, steve uurtamo [EMAIL PROTECTED

Re: [computer-go] Re: Java hounds salivate over this:

2007-06-16 Thread steve uurtamo
-0700, steve uurtamo wrote: my last $0.02 on this -- let me know when you've written a kernel in java, and tell me how fast your operating system (written entirely in java) runs. what? that can't be done? :) Well, in fact that can be done... :-) http://www.jnode.org/ Hellwig

Re: [computer-go] Java hounds salivate over this:

2007-06-16 Thread steve uurtamo
Also I've found: http://shootout.alioth.debian.org/gp4/benchmark.php?test=alllang=all Strict 1/2 C++ speed. not to mention 10x the memory usage of C. s. We won't tell. Get more on shows you hate to

Re: [computer-go] Java hounds salivate over this:

2007-06-16 Thread steve uurtamo
Also I've found: http://shootout.alioth.debian.org/gp4/benchmark.php?test=alllang=all Strict 1/2 C++ speed. more surprising to me, i suppose, is that C is apparently more expressive -- the size of the code is smaller for the C implementations than for java ones. that's just pure comedy to

Re: [computer-go] Question regarding archives and avoiding spam (fwd)

2007-06-17 Thread steve uurtamo
i haven't found that i've received any additonal spam as a result of being a member of (or of posting to) this list. knock on wood. s. - Original Message From: the Robot Vegetable [EMAIL PROTECTED] To: computer-go@computer-go.org Sent: Sunday, June 17, 2007 10:16:44 PM Subject:

Re: [computer-go] Opening

2007-06-18 Thread steve uurtamo
only for the first move or three, really. s. - Original Message From: terry mcintyre [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Monday, June 18, 2007 1:09:31 PM Subject: Re: [computer-go] Opening Is it possible to recognize and exploit symmetry to improve the

Re: [computer-go] Opening

2007-06-18 Thread steve uurtamo
on 9x9 it's easier to see it converge. 19x19 is a beast, which is why i think that scanning a small slice of the board for the first two moves might not be such a bad idea. s. Fussy? Opinionated?

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread steve uurtamo
Don, I like you very much, but when you say that byo-yomi is unfriendly to humans, I have to say that you clearly haven't played enough go. Byo-yomi is incredibly friendly to humans. If you don't like it, try canadian timing, which is also very friendly to humans. Please, for the love of god,

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread steve uurtamo
how about canadian time? X moves in Y minutes, where X and Y reset every time you play X moves. you can choose where to spend your time, and if things get tight, you only have to survive and not do anything stupid for X-(current # of moves) and then you get all of your time back. you can use up

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread steve uurtamo
That still has the undesirable characteristic that you can use much less time than your opponent but still lose on time. not to be too obtuse, but why is this an undesirable characteristic? s. Got

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread steve uurtamo
i think that maybe you misunderstand how byo yomi is used in practice. you have a giant pile of time that should be enough to account for basically all of the hardest parts of the game. then you have several (more than 1 !) byo-yomi periods, which are like grace periods on top of what would

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread steve uurtamo
Managing your own time whether in chunks or as a whole _is_ a sub-game/task either way. true, and a good point. time management other than attempting to equally divide remaining time among the expected number of remaining moves (which itself isn't so easy to estimate) is complicated. s.

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread steve uurtamo
The right parameters for Fischer time is whatever allows the highest quality of games in the shortest actual game time and of course these values can only be estimated or guessed at.I have estimated (perhaps incorrectly but based on many comments from the group and for other reasons too)

Re: [computer-go] Explanation to MoGo paper wanted.

2007-07-03 Thread steve uurtamo
We felt also, that even if it works, the improvement measured in Elos would not be very spectacular. The Elo/Effort ratio is low. I was simply too lazy (or too professional) to give it a try. it might be fun (even from a non-FPGA point of view) to try it just to see where it lies versus a

Re: [computer-go] Re: Explanation to MoGo paper wanted. (BackGammonCode)

2007-07-03 Thread steve uurtamo
the language of mathematics is perhaps the most universal language for computer scientists. pseudocode comes in somewhere after that, and well-known algorithms probably somewhere inbetween. game programming is an application of computer science, and the language of game programming isn't

Re: [computer-go] Re: Explanation to MoGo paper wanted.

2007-07-06 Thread steve uurtamo
There is one other issue I have seen that is similar. Sometimes Lazarus will play a move that doesn't hurt nor help it's position. It's not a wasted move because the opponent must respond or else lose. this sounds a good bit like a ko threat, which is tricky to distinguish from a good play. s.

Re: [computer-go] Re: computer-go Digest, Vol 36, Issue 6

2007-07-06 Thread steve uurtamo
as far as killing moves are concerned, there's a fairly well-understood set of circumstances for groups with a large blob eyespace under which death is guaranteed, life is guaranteed if a ko is won, or death is guaranteed if a ko is lost. i have no idea how to weight the last two, but given that

Re: [computer-go] Re: Explanation to MoGo paper wanted.

2007-07-06 Thread steve uurtamo
The attack is easily refuted with a capture, and when that happens no time was lost. But the opponent must capture immediately or the threat Lazarus made actually works. this, in fact, is a ko threat. if you play it *outside* of a ko, then it's a wasted ko threat. no big loss if there are

Re: [computer-go] Re: Explanation to MoGo paper wanted.

2007-07-07 Thread steve uurtamo
How is this a ko threat? Lazarus threatens a chain of 4 or 5 stones with a self-atari move. If the opponent captures, where is the ko? If the opponent doesn't capture, where is the ko? sorry, this is just terminology on my part -- a 'ko threat' is any threat that can be used during a ko,

Re: [computer-go] creating a random position

2007-07-08 Thread steve uurtamo
i'd suggest that you need to consider whether what you really mean is a position chosen from the uniform distribution of all legal go positions, or if you mean a position from somewhere near the middle game. (i.e. would you be comfortable with a board with 4 stones on it as one of these uniformly

Re: [computer-go] Interesting Test Position (for UCT)

2007-07-12 Thread steve uurtamo
it's much more likely not to matter on a real (19x19) board. s. --- chrilly [EMAIL PROTECTED] wrote: New lesson learned. It depends on the rule set if something is correct or a blunder. So far the Go-masters told me, it does not matter, its practically the same. Obviously its not. This

Re: [computer-go] Draughts / Checkers solved

2007-07-19 Thread steve uurtamo
my guess is that you are in fact missing something -- it seems unlikely that they enumerated _on disk_ all possible games and their correct response moves. anything taking up less space than that would require something more intelligent (or at least with a better capacity to collapse situations)

Re: [computer-go] Draughts / Checkers solved

2007-07-19 Thread steve uurtamo
PROTECTED] To: computer-go computer-go@computer-go.org Sent: Thursday, July 19, 2007 1:17:59 PM Subject: Re: [computer-go] Draughts / Checkers solved On 7/19/07, Chris Fant [EMAIL PROTECTED] wrote: On 7/19/07, steve uurtamo [EMAIL PROTECTED] wrote: my guess is that you are in fact missing something

Re: [computer-go] [Fwd: Re: Casual attendance of the US Go Congress]

2007-07-24 Thread steve uurtamo
hey, this sounds pretty good to me. s. - Original Message From: Jason House [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Monday, July 23, 2007 9:53:26 PM Subject: [computer-go] [Fwd: Re: Casual attendance of the US Go Congress] Here is an old e-mail I've found

Re: [computer-go] U. of Alberta bots vs. the Poker pros

2007-07-26 Thread steve uurtamo
Both. Its probably not so difficult to make a simple bot. But it is also not difficult to make a simple UCT player. But I am sure, that reaching the level of Polaris is more difficult than writing the best Go-programm. I have the feeling, that Polaris is a very serious project. Its

Re: [computer-go] U. of Alberta bots vs. the Poker pros

2007-07-26 Thread steve uurtamo
There is certainly more money to be made in poker than in go. Yes, but its also more difficult. do you mean this in a casual, unsubstantiated way, or in an exact way? s. Moody friends. Drama

Re: [computer-go] U. of Alberta bots vs. the Poker pros

2007-07-26 Thread steve uurtamo
This is a remarkable result. I think poker is more difficult than Go and of course chess. for people, or computers? poker is a much smaller game than go. s. Fussy? Opinionated? Impossible to

Re: [computer-go] U. of Alberta bots vs. the Poker pros

2007-07-28 Thread steve uurtamo
(no limit hold 'em example) if no. of hands can be taken to be # of distinct 2 card hands, mod suit isomorphism for the first action, and no. of hands is taken to be # of distinct 3 card hands given the first two cards for the second action, etc., then it's easy to see that the vast bulk of the

Re: [computer-go] EGC2007

2007-08-10 Thread steve uurtamo
uh, never mind. i should have looked a little more closely at the situation. :) s. - Original Message From: [EMAIL PROTECTED] [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Friday, August 10, 2007 8:34:26 AM Subject: [computer-go] EGC2007 I organized side event

Re: [computer-go] playing strength of programmers

2007-09-11 Thread steve uurtamo
There are some subtle distinctions to make when thinking about slack moves, though. Some strong moves simply solidify a connection enough to make a large region of the board come under more influence to be used later. This is really difficult to measure, because these moves often can serve

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-16 Thread steve uurtamo
Yeah. An eye point is defined as an empty point where all four neighbors are the same chain. This prevents weak combos of false eyes, but does allow it to miss one kind of life. corner life is worth quite a few points, generally, and doesn't need to satisfy these conditions. in fact, it

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-16 Thread steve uurtamo
? This sounds like a really very very bad idea. But I may have misunderstood. Nah, you understood correctly. ouch. it seems like you're forcing your eyes to be on the 2nd line or above and all living groups to have stones on the 3rd line or above. right? s.

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