[computer-go] [ANNOUNCE] Computer Go 2009 - complete state of art
Hello! Today I held a presentation on the complete state of art in Computer Go, showing hopefully all the current widely applicable results, most successful strategies and worst current problems (in my interpretation, of course) - you can find it at: http://pasky.or.cz/~pasky/go/ The presentation has a section introducing basic Go rules and tactics so it should be suitable even for AI researches not very familiar with Go. Of course it is not perfect and some parts assume accompanying explanations and few formulas on blackboard, but I think it could still be good material to give quick overview on currently used approaches with sufficient depth to satisfy a computer science scholar, plus quick references to the papers. P.S.: One IMHO important thing I now realize I've missed in the open problems section is parallelization on GPU. P.P.S.: The presentation also shows some preliminary (noticeably positive) results of naive dynamic komi application in handicap games. I plan to publish this later in a paper when I try more approaches and do more comprehensive testing. Hope it's useful, Petr Pasky Baudis ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] [ANNOUNCE] Computer Go 2009 - complete state of art
hi, I think it is a usefull overwiew, wich can help dig through this list, or even help to avoid having to dig through it :) Date: Fri, 4 Dec 2009 12:51:00 +0100 From: pa...@ucw.cz To: computer-go@computer-go.org Subject: [computer-go] [ANNOUNCE] Computer Go 2009 - complete state of art Hello! Today I held a presentation on the complete state of art in Computer Go, showing hopefully all the current widely applicable results, most successful strategies and worst current problems (in my interpretation, of course) - you can find it at: http://pasky.or.cz/~pasky/go/ The presentation has a section introducing basic Go rules and tactics so it should be suitable even for AI researches not very familiar with Go. Of course it is not perfect and some parts assume accompanying explanations and few formulas on blackboard, but I think it could still be good material to give quick overview on currently used approaches with sufficient depth to satisfy a computer science scholar, plus quick references to the papers. P.S.: One IMHO important thing I now realize I've missed in the open problems section is parallelization on GPU. P.P.S.: The presentation also shows some preliminary (noticeably positive) results of naive dynamic komi application in handicap games. I plan to publish this later in a paper when I try more approaches and do more comprehensive testing. Hope it's useful, Petr Pasky Baudis ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ _ Tchattez en direct en en vidéo avec vos amis ! http://www.windowslive.fr/messenger/___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] [ANNOUNCE] Computer Go 2009 - complete state of art
Very nice. Do you (or anyone) have the details of (Boon, 2009) concerning arbitrarily shaped patterns? Petr Baudis wrote: Hello! Today I held a presentation on the complete state of art in Computer Go, showing hopefully all the current widely applicable results, most successful strategies and worst current problems (in my interpretation, of course) - you can find it at: http://pasky.or.cz/~pasky/go/ The presentation has a section introducing basic Go rules and tactics so it should be suitable even for AI researches not very familiar with Go. Of course it is not perfect and some parts assume accompanying explanations and few formulas on blackboard, but I think it could still be good material to give quick overview on currently used approaches with sufficient depth to satisfy a computer science scholar, plus quick references to the papers. P.S.: One IMHO important thing I now realize I've missed in the open problems section is parallelization on GPU. P.P.S.: The presentation also shows some preliminary (noticeably positive) results of naive dynamic komi application in handicap games. I plan to publish this later in a paper when I try more approaches and do more comprehensive testing. Hope it's useful, Petr Pasky Baudis ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] [ANNOUNCE] Computer Go 2009 - complete state of art
Look for the attachment and thread starting here: http://computer-go.org/pipermail/computer-go/2009-October/019672.html On Fri, Dec 4, 2009 at 3:48 PM, Michael Williams michaelwilliam...@gmail.com wrote: Very nice. Do you (or anyone) have the details of (Boon, 2009) concerning arbitrarily shaped patterns? Petr Baudis wrote: Hello! Today I held a presentation on the complete state of art in Computer Go, showing hopefully all the current widely applicable results, most successful strategies and worst current problems (in my interpretation, of course) - you can find it at: http://pasky.or.cz/~pasky/go/ The presentation has a section introducing basic Go rules and tactics so it should be suitable even for AI researches not very familiar with Go. Of course it is not perfect and some parts assume accompanying explanations and few formulas on blackboard, but I think it could still be good material to give quick overview on currently used approaches with sufficient depth to satisfy a computer science scholar, plus quick references to the papers. P.S.: One IMHO important thing I now realize I've missed in the open problems section is parallelization on GPU. P.P.S.: The presentation also shows some preliminary (noticeably positive) results of naive dynamic komi application in handicap games. I plan to publish this later in a paper when I try more approaches and do more comprehensive testing. Hope it's useful, Petr Pasky Baudis ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/