[computer-go] [ANNOUNCE] Computer Go 2009 - complete state of art

2009-12-04 Thread Petr Baudis
  Hello!

  Today I held a presentation on the complete state of art in
Computer Go, showing hopefully all the current widely applicable
results, most successful strategies and worst current problems (in my
interpretation, of course) - you can find it at:

http://pasky.or.cz/~pasky/go/

  The presentation has a section introducing basic Go rules and tactics
so it should be suitable even for AI researches not very familiar with
Go. Of course it is not perfect and some parts assume accompanying
explanations and few formulas on blackboard, but I think it could still
be good material to give quick overview on currently used approaches
with sufficient depth to satisfy a computer science scholar, plus
quick references to the papers.

  P.S.: One IMHO important thing I now realize I've missed in the open
problems section is parallelization on GPU.

  P.P.S.: The presentation also shows some preliminary (noticeably
positive) results of naive dynamic komi application in handicap games.
I plan to publish this later in a paper when I try more approaches and
do more comprehensive testing.

  Hope it's useful,

Petr Pasky Baudis
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RE: [computer-go] [ANNOUNCE] Computer Go 2009 - complete state of art

2009-12-04 Thread Denis fidaali


 hi,
I think it is a usefull overwiew, wich can help dig through this list, or even 
help to avoid having to dig through it :)

 Date: Fri, 4 Dec 2009 12:51:00 +0100
 From: pa...@ucw.cz
 To: computer-go@computer-go.org
 Subject: [computer-go] [ANNOUNCE] Computer Go 2009 - complete state of art
 
   Hello!
 
   Today I held a presentation on the complete state of art in
 Computer Go, showing hopefully all the current widely applicable
 results, most successful strategies and worst current problems (in my
 interpretation, of course) - you can find it at:
 
   http://pasky.or.cz/~pasky/go/
 
   The presentation has a section introducing basic Go rules and tactics
 so it should be suitable even for AI researches not very familiar with
 Go. Of course it is not perfect and some parts assume accompanying
 explanations and few formulas on blackboard, but I think it could still
 be good material to give quick overview on currently used approaches
 with sufficient depth to satisfy a computer science scholar, plus
 quick references to the papers.
 
   P.S.: One IMHO important thing I now realize I've missed in the open
 problems section is parallelization on GPU.
 
   P.P.S.: The presentation also shows some preliminary (noticeably
 positive) results of naive dynamic komi application in handicap games.
 I plan to publish this later in a paper when I try more approaches and
 do more comprehensive testing.
 
   Hope it's useful,
 
   Petr Pasky Baudis
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Re: [computer-go] [ANNOUNCE] Computer Go 2009 - complete state of art

2009-12-04 Thread Michael Williams

Very nice.  Do you (or anyone) have the details of (Boon, 2009) concerning 
arbitrarily shaped patterns?

Petr Baudis wrote:

  Hello!

  Today I held a presentation on the complete state of art in
Computer Go, showing hopefully all the current widely applicable
results, most successful strategies and worst current problems (in my
interpretation, of course) - you can find it at:

http://pasky.or.cz/~pasky/go/

  The presentation has a section introducing basic Go rules and tactics
so it should be suitable even for AI researches not very familiar with
Go. Of course it is not perfect and some parts assume accompanying
explanations and few formulas on blackboard, but I think it could still
be good material to give quick overview on currently used approaches
with sufficient depth to satisfy a computer science scholar, plus
quick references to the papers.

  P.S.: One IMHO important thing I now realize I've missed in the open
problems section is parallelization on GPU.

  P.P.S.: The presentation also shows some preliminary (noticeably
positive) results of naive dynamic komi application in handicap games.
I plan to publish this later in a paper when I try more approaches and
do more comprehensive testing.

  Hope it's useful,

Petr Pasky Baudis
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Re: [computer-go] [ANNOUNCE] Computer Go 2009 - complete state of art

2009-12-04 Thread René van de Veerdonk
Look for the attachment and thread starting here:
http://computer-go.org/pipermail/computer-go/2009-October/019672.html

On Fri, Dec 4, 2009 at 3:48 PM, Michael Williams 
michaelwilliam...@gmail.com wrote:

 Very nice.  Do you (or anyone) have the details of (Boon, 2009)
 concerning arbitrarily shaped patterns?


 Petr Baudis wrote:

  Hello!

  Today I held a presentation on the complete state of art in
 Computer Go, showing hopefully all the current widely applicable
 results, most successful strategies and worst current problems (in my
 interpretation, of course) - you can find it at:

http://pasky.or.cz/~pasky/go/

  The presentation has a section introducing basic Go rules and tactics
 so it should be suitable even for AI researches not very familiar with
 Go. Of course it is not perfect and some parts assume accompanying
 explanations and few formulas on blackboard, but I think it could still
 be good material to give quick overview on currently used approaches
 with sufficient depth to satisfy a computer science scholar, plus
 quick references to the papers.

  P.S.: One IMHO important thing I now realize I've missed in the open
 problems section is parallelization on GPU.

  P.P.S.: The presentation also shows some preliminary (noticeably
 positive) results of naive dynamic komi application in handicap games.
 I plan to publish this later in a paper when I try more approaches and
 do more comprehensive testing.

  Hope it's useful,

Petr Pasky Baudis
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