-master.
Date: Fri, 28 Nov 2008 12:09:16 +0200
From: [EMAIL PROTECTED]
To: computer-go@computer-go.org
Subject: Re: [computer-go] Re: hex robot
GTP you can simply use as-is, I don't see why that wouldn't work.
GoGui is also open-source and can possibly also be easily adapted to
Hex
How about playing with your bot on Little Golem [1]?
For anyone trying to connect for the first time, the server has been
down for the past 3 days. Monitor this conversation to discover when it
comes back up:
http://groups.google.com/group/LittleGolem/browse_thread/thread/d93db541d46740f
BTW,
GTP you can simply use as-is, I don't see why that wouldn't work.
GoGui is also open-source and can possibly also be easily adapted to
Hex as well. But to be honest, I don't really need a Gui that much.
But twogtp is really useful.
HexGui already exists. It uses GTP. Here's a link:
and easy one.
Date: Wed, 26 Nov 2008 13:56:19 -0800
To: computer-go@computer-go.org
From: [EMAIL PROTECTED]
Subject: [computer-go] Re: hex robot
At 01:31 PM 11/26/2008, Denis fidaali wrote:
Speaking of hex ... I really think it would be a nice intermediary game
before tackling the complexity
@computer-go.org
From: [EMAIL PROTECTED]
Subject: [computer-go] Re: hex robot
At 01:31 PM 11/26/2008, Denis fidaali wrote:
Speaking of hex ... I really think it would be a nice intermediary game
before tackling the complexity of go. Do you know of any good community (and
protocol equivalent
At 01:52 AM 11/27/2008, Denis fidaali wrote:
...
But what really lacks (or i wasn't able to find anyway) is a strong community
like there is for go.
A CGOS equivalent.
A GTP equivalent.
A Gogui equivalent.
A Kgs equivalent.
I don't think there's a match between your goals and what
certainly
stop all work on go and hex altogether.
Sincerely
Denis FIDAALI.
Date: Thu, 27 Nov 2008 01:57:55 -0800
To: computer-go@computer-go.org
From: [EMAIL PROTECTED]
Subject: [computer-go] RE: hex robot
Permit me to play the skeptic here; I think you're going about it absolutely
Permit me to play the skeptic here; I think you're going about it absolutely
backwards - unless you already have a strong algorithm which depends on 128 bit
rotations, and only lack an efficient hardware engine to run it on.
If your idea of fun is to really feel the bits squishing between your
On Thu, 2008-11-27 at 02:05 -0800, Dave Dyer wrote:
At 01:52 AM 11/27/2008, Denis fidaali wrote:
...
But what really lacks (or i wasn't able to find anyway) is a strong
community like there is for go.
A CGOS equivalent.
A GTP equivalent.
A Gogui equivalent.
A Kgs equivalent.
by the end of January 2009.
If this prototype shows promises, then i might try to port it to a
more flexible langage (like Java). The name of the prototype will
be Stohex.
Date: Wed, 26 Nov 2008 13:56:19 -0800
To: computer-go@computer-go.org
From: [EMAIL PROTECTED]
Subject: [computer-go] Re
Dave Dyer wrote:
At 01:52 AM 11/27/2008, Denis fidaali wrote:
...
But what really lacks (or i wasn't able to find anyway) is a strong community
like there is for go.
A CGOS equivalent.
A GTP equivalent.
A Gogui equivalent.
A Kgs equivalent.
I don't think there's a match between
Thanks all for your support and suggestion.
I'll let you know if i happen to get any success.
Date: Thu, 27 Nov 2008 16:08:24 +0100
From: [EMAIL PROTECTED]
To: computer-go@computer-go.org
Subject: Re: [computer-go] Re: hex robot
Dave Dyer wrote:
At 01:52 AM 11/27/2008, Denis fidaali
On Thu, 2008-11-27 at 13:03 -0200, Mark Boon wrote:
You say you're going to try to make a prototype first and then when it
shows promise, move to a more flexible language like Java. What
language are you intending to use? It seems the wrong way around to
me. Develop the prototype in a flexible
don,
i agree, although i will point out one of C's biggest flaws, which
happens (conveniently for the sake of this argument) to be its
least important one for game programming:
string handling sucks
if i never have to handle a string, i'll choose C without question.
when i need to handle
Don,
I'm not going to argue about the merits of Java or C++ as it won't
change anyone's point of view anyway.
What you're arguing is you should use C/C++, period. Fine by me if
that's what you think is best.
But that's not what Denis was saying. He didn't specify he'd start
with C/C++,
On Thu, 2008-11-27 at 12:59 -0500, steve uurtamo wrote:
don,
i agree, although i will point out one of C's biggest flaws, which
happens (conveniently for the sake of this argument) to be its
least important one for game programming:
string handling sucks
if i never have to handle a
On Thu, 2008-11-27 at 16:22 -0200, Mark Boon wrote:
Don,
I'm not going to argue about the merits of Java or C++ as it won't
change anyone's point of view anyway.
What you're arguing is you should use C/C++, period. Fine by me if
that's what you think is best.
But that's not what
At 01:31 PM 11/26/2008, Denis fidaali wrote:
Speaking of hex ... I really think it would be a nice intermediary game before
tackling the complexity of go. Do you know of any good community (and protocol
equivalent to GTP) where i could start to look for submitting a bot ?
There are a couple of
The Hex Wiki at http://www.hexwiki.org/index.php?title=Computer_Hex appears to contain some incorrect/dated information (Six is no longer the strongest). Here
is another resource:
http://www.cs.ualberta.ca/~hayward/papers/rptBeijing.pdf
Dave Dyer wrote:
At 01:31 PM 11/26/2008, Denis fidaali
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