I agree the board-copying should possibly be quicker, but in your case I'd
think for the first half of the game you should starting from an empty
board and replay the moves to get to the current position and then doing
the opposite in the second half of the game by undoing the moves. You'd
have to
I've got a very similar but less feature rich implementation of Orego.
I only get 4kpps single threaded on my power-saver ultra book.
Unfortunately I've not got access to a beefier machine to benchmark with
but like to -think- *dream* that I'm getting play out speeds closer to
Orego on a better
That was 9x9, on a 19x19 I only get 0.8kpps.
On Thu, Jun 19, 2014 at 12:59 PM, Ben Ellis ben.el...@softweyr.co.uk
wrote:
I've got a very similar but less feature rich implementation of Orego.
I only get 4kpps single threaded on my power-saver ultra book.
Unfortunately I've not got access
current implementation runs at 100k playouts 9x9 in 7 sec on an
i7-3630, 8GB, but has a bit heavier playouts. (saving/capturing, mogo style
3x3 patterns, basic dead shapes, some fun about keeping/destroying eyes
properly)
Marc
2014-05-09 23:35 GMT+02:00 Ben Ellis ben.el...@softweyr.co.uk
Mikko, This is pretty much what I expected, thanks for re-affirming this.
I agree that from my experience, because I'm doing pure random playouts
with very little lookups on patterns, MCTS trees, etc my CPU utilization is
higher until I start adding these features so I will see less of a gain
from the few articles I've read on hyperthreading (in partilcular this one
http://msdn.microsoft.com/en-us/magazine/cc300701.aspx). Each logical core
can have two concurrent instruction streams and if one is waiting for a
resource (i.e. either in use by another thread or accessing the main
memory)
:
I believe you *have to* check for simple ko in playouts. Otherwise you'll
end up with infinite playouts quite easily.
On Wed, May 7, 2014 at 9:09 AM, Ben Ellis ben.el...@softweyr.co.ukwrote:
All,
When playing random playouts, do you (anyone) bother checking for KO
or super KO? Does
All,
When playing random playouts, do you (anyone) bother checking for KO or
super KO? Does this have a negative impact on accuracy of the win:loss
outcomes?
Ben
On Thu, May 1, 2014 at 4:52 PM, Marc Landgraf mahrgel...@gmail.com wrote:
Now I feel stupid :(
Thanks...
So now I'm down
How do you know a move is truly bad? There are almost always exceptions.
Or is it a case you can mostly afford to ignore low ranked moves at the
cost of the occasional lost game?
On Fri, Nov 15, 2013 at 10:36 AM, Erik van der Werf
erikvanderw...@gmail.com wrote:
On Fri, Nov 15, 2013 at 12:59
Is any registration required to play on CGOS servers?
On Fri, Oct 11, 2013 at 4:51 AM, Joshua Shriver jshri...@gmail.com wrote:
Greetings Everyone!
Don Dailey, as much as I honor him, handed the reigns of cgos
over to me. I will to my best, and hope to be as good as him.
The 9x9
I'd be surprised if there isn't a section on godiscussions.
http://godiscussions.com/
it appears to be broken at the moment.
On Sun, Sep 29, 2013 at 8:51 AM, Joshua Shriver jshri...@gmail.com wrote:
Please excuse my various post, I'm coming from the chess world but
with a long time interest
Nicolas,
I'm fairly certain there is only the official KGS app which costs £6.44
(€7.55?).
Regards,
Ben
On Fri, Aug 16, 2013 at 12:08 PM, Nicolas FRANCOIS nicolas.franc...@free.fr
wrote:
Le Wed, 31 Jul 2013 00:24:15 +0200,
Petr Baudis pa...@ucw.cz a écrit :
Hi!
A
T.F. Liao,
Do you have any published articles on the internet on your Amigo
program?
Regards,
Ben Ellis
On Thu, Aug 15, 2013 at 7:40 AM, Ting-Fu Liao tingful...@gmail.com wrote:
Hi!
I'm one of the authors of Amigo (in ICGA 2013) in Professor Wu's team.
The name
All,
Does anyone have a set of SGFs with common use-cases or problem
scenarios to test with?
At the moment I'm only concerned with rules based tests, i.e. SGFs
with several variations of KO (corner, edge, middle), and/or, several
variations of Positional/Situational Super KO.
I'd
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