Re: [computer-go] Re: verifiable claims

2009-05-23 Thread Robert Jasiek
Don Dailey wrote: I think the proof tree for both sides can avoid those nearly infinite loops. I do agree that there are some practical difficulties to doing this and being able to claim it's a proof. One might start with a weak solution that makes some presuppositions like Never play

Re: [computer-go] Re: verifiable claims

2009-05-23 Thread Robert Jasiek
Don Dailey wrote: There is no need to explore every cycle to get your proof. Long cycles are a good example where one can start by making a weak solution. Just change your presuppositions. Invent a long cycle rule like A play recreating the position after 4+ plays ends the game (or your

Re: [computer-go] Re: verifiable claims

2009-05-23 Thread Robert Jasiek
Having made suggestions for how to start study by restricting tree depth, let me continue by making suggestions for restricted breadth. For decades everybody has been complaining about a too great branching factor. Cut it right at its source: Add presuppositions aka rules that restrict it.

[computer-go] Re: verifiable claims

2009-05-23 Thread Dave Dyer
I've written dozens of games with alpha-beta searches, so I think it's fair to say that I have a basic understanding of the process. Your description is correct but incomplete. Alpha beta is good at eliminating lines of play once a strong outcome is known somewhere in the tree, but much weaker

Re: [computer-go] Re: verifiable claims

2009-05-23 Thread Don Dailey
On Sat, May 23, 2009 at 4:01 AM, Dave Dyer dd...@real-me.net wrote: I've written dozens of games with alpha-beta searches, so I think it's fair to say that I have a basic understanding of the process. Your description is correct but incomplete. Alpha beta is good at eliminating lines of

[computer-go] Re: verifiable claims

2009-05-22 Thread Dave Dyer
Some lines of play involving large captures will effectively never terminate, even with superko rules in effect. I doubt it is possible to eliminate all these non-terminating lines of play in any way that is provably correct. .. So while claims of solution by exhaustive search might be very

Re: [computer-go] Re: verifiable claims

2009-05-22 Thread Álvaro Begué
On Fri, May 22, 2009 at 5:47 PM, Dave Dyer dd...@real-me.net wrote: Some lines of play involving large captures will effectively never terminate, even with superko rules in effect. I doubt it is possible to eliminate all these non-terminating lines of play in any way that is provably

Re: [computer-go] Re: verifiable claims

2009-05-22 Thread Don Dailey
On Fri, May 22, 2009 at 5:47 PM, Dave Dyer dd...@real-me.net wrote: Some lines of play involving large captures will effectively never terminate, even with superko rules in effect. But both sides need not play into this to build a proof tree. By the way, an alpha/beta search IS IN FACT a

[computer-go] Re: verifiable claims

2009-05-22 Thread Dave Dyer
You can just prove that you can make a large-enough chain that is unconditionally alive. I believe that's what Erik did. In practice, you cannot do an exhaustive search using superko rules because then hash table scores cannot be used. I don't think you can always do that. For example, if

Re: [computer-go] Re: verifiable claims

2009-05-22 Thread David Doshay
there are no chains of size 30 on a 5x5 board, and if after a large capture the remaining stones are unconditionally alive the void at the location of the capture cannot be very large. Do remember that we are talking about 5x5 with the first move in the center as the winning move. Cheers, David

[computer-go] Re: verifiable claims

2009-05-22 Thread Dave Dyer
At 06:31 PM 5/22/2009, David Doshay wrote: there are no chains of size 30 on a 5x5 board, I'll concede for a 5x5 board, but I think my point is valid for sufficiently large boards, probably 7x7. Almost any strategy other than playing out all legal moves involves a lot of hand waving that is

Re: [computer-go] Re: verifiable claims

2009-05-22 Thread Don Dailey
On Fri, May 22, 2009 at 10:19 PM, Dave Dyer dd...@real-me.net wrote: At 06:31 PM 5/22/2009, David Doshay wrote: there are no chains of size 30 on a 5x5 board, I'll concede for a 5x5 board, but I think my point is valid for sufficiently large boards, probably 7x7. Almost any strategy other