Re: [crossfire] building very old versions

2016-04-29 Thread John Floren
Yes, I do remember that I only ran one command to start the game... As for what I'm looking for, I liked the old maps (when I tried playing later, found the new maps kinda sprawling), the old graphics, and the old gameplay... It's all probably nostalgia but I liked it better when there were fewer

Re: [crossfire] building very old versions

2016-04-29 Thread mwedel
I have all the versions (well, at least going back to the 0.89s I think) on my computer and can dig them up at some point. Note that even XPM mode were color, though for quite a while that existed side by side with the XBM mode which were two color. A question would be what exactly are you lookin

Re: [crossfire] building very old versions

2016-04-29 Thread Neil Muller
On 29 April 2016 at 21:15, Rick Tanner wrote: > > Sounds like you are looking for source code that was in place before > Crossfire started to use revision control (originally cvs from 1999 to > 2006, now svn.) So, it is not possible to cvs/svn revert back to the XPM > days. > > Looking back at my

Re: [crossfire] building very old versions

2016-04-29 Thread John Floren
Near as I can guess, Redhat 6.2 (released April 2000) would be just about situated to have shipped the CVS code from 1999... "svn log" shows me checkins going back that far. Maybe the best thing to do is install 6.2 in a VM and just grab the packages... or maybe install a similarly-aged Debian / S

Re: [crossfire] building very old versions

2016-04-29 Thread Rick Tanner
Sounds like you are looking for source code that was in place before Crossfire started to use revision control (originally cvs from 1999 to 2006, now svn.) So, it is not possible to cvs/svn revert back to the XPM days. Looking back at my collected archive or releases, I don't have anything before

[crossfire] building very old versions

2016-04-29 Thread John Floren
Hi! I have some very fond memories of installing Crossfire from a Redhat 6.2 disk way back in the day; I seem to remember the game being monochrome, with much simpler maps, but still very fun. I was hoping someone might have some tips on what revisions I should check out in the svn repo (I'm not