Re: [crossfire] Should ship transportation cost money?

2013-01-31 Thread David Delbecq
Hey, i know i haven't speak for years in this list. But i still sometime read that mailing list :p Other time, other people, still the same problems. But for old players that knew about mids' server in Dutchland (yes, the one that was located in a university that burnt), I recall having written

Re: [crossfire] tracker spam notification

2008-12-22 Thread David Delbecq
Support ticket opened at sf : https://sourceforge.net/tracker/?func=detailatid=21aid=2458451group_id=1 En l'instant précis du 22/12/2008 13:53, Rick Tanner s'exprimait en ces termes: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 David Delbecq wrote: for those that didn't notice

Re: [crossfire] Player accounts, new player creation mechanism

2008-02-04 Thread David Delbecq
En l'instant précis du 04/02/08 08:44, Kevin R. Bulgrien s'exprimait en ces termes: When connecting to a server, a player can create or log in to an account. This account is linked to characters, and the player can manage (add, delete, maybe other things) them. this is a step that

Re: [crossfire] Weather code

2008-01-31 Thread David Delbecq
I remember 2 main facts about weather code. 1st, original author wanted to make it so complex it would be impossible to predict it's behaviour 2nd, after 2 weeks fixing performances issue to make it barely useable, original author told me i didn't understand the code and broke it with my

Re: [crossfire] Arch category... wall dressing?

2007-12-26 Thread David Delbecq
+1 Nicolas Weeger a écrit : Hello. Consider this a call for ideas on a directory structure for storing archetypes of this nature. These aren't going to be walls, but probably will sit on a layer just above the wall so as to appear part of the wall. It is doubtful they would be used

Re: [crossfire] combat notes

2007-12-14 Thread David Delbecq
En l'instant précis du 13/12/07 21:11, ERACC Subscriptions s'exprimait en ces termes: Perhaps a method could be used to have them gradually reset back to the pristine state. Of course this would take a lot more resources on the server as the maps could not be gradually resetting while

Re: [crossfire] Arch repository: layered art files?

2007-12-11 Thread David Delbecq
Agree with you, thought most my pictures i submitted to cf where direct pixel art- no layers :) For the motivated ones, another possibility is to put a source .svg file. We could even have the build process convert them to png :p Inkscape is a good vectorial editor that is also crossplatform. The

Re: [crossfire] combat notes

2007-11-29 Thread David Delbecq
Speaking of throwing objects in general, i don't know if it was adressed in your code, but the movement speed of the throwed object (arrow, dagger, whatever) should not be the same as the speed of the object itself. For example, if a dagger has a speed such that player can attack 3 times per

[crossfire] test email

2007-11-20 Thread David Delbecq
Just a test to check mailing list delivery to my account, sorry for the noise ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

[crossfire] back from grave

2007-11-08 Thread David Delbecq
Hello, am back from the grave. Coming back after lots of month away from crossfire, i took opportunity to checkout fresh svn. I noticed the latest entry in svn, that is not working. The readme tells it should contains the trunk of various tools. It did not. Assuming it was a missing commit for

Re: [crossfire] Modelling monsters, longer animations?

2006-05-16 Thread David Delbecq
+1 for keeping models inside same repository as arches (arch/...) -1 for integrating their rendering in a Makefile process Nicolas Weeger (Laposte) wrote: Hum, what about a small 'generated files' text file in directories, then? That would list files made from models. Of course this would

Re: [crossfire] Moving server towards a modularized system?

2006-01-17 Thread David Delbecq
-ons which took me lots of time simply because it has become nearly impossible to find something in the code. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire -- David Delbecq

Re: [crossfire] Moving server towards a modularized system?

2006-01-17 Thread David Delbecq
crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire -- David Delbecq Royal Meteorological Institute of Belgium - Pingouins dans les champs, hiver méchant ___ crossfire mailing list crossfire@metalforge.org http

Re: [crossfire] Quest/Maps idea

2005-10-14 Thread David Delbecq
For time based: quite easy to manage, just do it at map load time from original map. So first to 'reset' the map does create the environnement, other just get the same map, loaded from cache or already in memory. So between 2 reset, there is only one version of map loaded. For player based

Re: [crossfire] Smooth movement

2005-10-14 Thread David Delbecq
Well, i did not play with smooth movement, but according to what i know, deciding *when* in the movement the player is on next square has never been the major issue. Major issues are, i think: 1) All drawing code on client assume a per square position, not half positions of character, need a very