Hey, i know i haven't speak for years in this list. But i still sometime
read that mailing list :p
Other time, other people, still the same problems.
But for old players that knew about mids' server in Dutchland (yes, the one
that was located in a university that burnt), I recall having written
Support ticket opened at sf :
https://sourceforge.net/tracker/?func=detailatid=21aid=2458451group_id=1
En l'instant précis du 22/12/2008 13:53, Rick Tanner s'exprimait en ces
termes:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
David Delbecq wrote:
for those that didn't notice
En l'instant précis du 04/02/08 08:44, Kevin R. Bulgrien s'exprimait en
ces termes:
When connecting to a server, a player can create or log in to an account.
This account is linked to characters, and the player can manage (add,
delete, maybe other things) them.
this is a step that
I remember 2 main facts about weather code.
1st, original author wanted to make it so complex it would be impossible
to predict it's behaviour
2nd, after 2 weeks fixing performances issue to make it barely useable,
original author told me i didn't understand the code and broke it with
my
+1
Nicolas Weeger a écrit :
Hello.
Consider this a call for ideas on a directory structure for storing
archetypes of this nature. These aren't going to be walls, but
probably will sit on a layer just above the wall so as to
appear part of the wall. It is doubtful they would be
used
En l'instant précis du 13/12/07 21:11, ERACC Subscriptions s'exprimait
en ces termes:
Perhaps a method could be used to have them gradually reset back to the
pristine state. Of course this would take a lot more resources on the server
as the maps could not be gradually resetting while
Agree with you, thought most my pictures i submitted to cf where direct
pixel art- no layers :)
For the motivated ones, another possibility is to put a source .svg
file. We could even have
the build process convert them to png :p Inkscape is a good vectorial
editor that is also crossplatform.
The
Speaking of throwing objects in general, i don't know if it was adressed
in your code, but the
movement speed of the throwed object (arrow, dagger, whatever) should
not be the same as the speed
of the object itself.
For example, if a dagger has a speed such that player can attack 3 times
per
Just a test to check mailing list delivery to my account, sorry for the
noise
___
crossfire mailing list
crossfire@metalforge.org
http://mailman.metalforge.org/mailman/listinfo/crossfire
Hello, am back from the grave.
Coming back after lots of month away from crossfire, i took opportunity to
checkout fresh svn. I noticed the latest entry in svn, that is not
working. The readme tells it should contains the trunk of various tools. It
did not. Assuming it was a missing commit for
+1 for keeping models inside same repository as arches (arch/...)
-1 for integrating their rendering in a Makefile process
Nicolas Weeger (Laposte) wrote:
Hum, what about a small 'generated files' text file in directories, then?
That
would list files made from models. Of course this would
-ons
which took
me lots of time simply because it has become nearly
impossible to find
something in the code.
___
crossfire mailing list
crossfire@metalforge.org
http://mailman.metalforge.org/mailman/listinfo/crossfire
--
David Delbecq
crossfire@metalforge.org
http://mailman.metalforge.org/mailman/listinfo/crossfire
--
David Delbecq
Royal Meteorological Institute of Belgium
-
Pingouins dans les champs, hiver méchant
___
crossfire mailing list
crossfire@metalforge.org
http
For time based: quite easy to manage, just do it at map load time from
original map.
So first to 'reset' the map does create the environnement, other just
get the same
map, loaded from cache or already in memory. So between 2 reset, there
is only one
version of map loaded.
For player based
Well, i did not play with smooth movement, but according to what i know,
deciding *when* in the movement the player is on next square has never
been the major issue. Major issues are, i think:
1) All drawing code on client assume a per square position,
not half positions of character, need a very
15 matches
Mail list logo