Le Mercredi 24 Août 2005 14:52, [EMAIL PROTECTED] a écrit :
>It does use OpenGL on the graphics card to do scaling - if you have a good
>enough card. But as I seem to be targetting quite new Macs anyhow, that'll
>probably be ok. I'm planning to use some other hardware features, like
>gaussian blur
It does use OpenGL on the graphics card to do scaling - if you have a good
enough card. But as I seem to be targetting quite new Macs anyhow, that'll
probably be ok. I'm planning to use some other hardware features, like
gaussian blur (for in darkness/fog of war), so I'll probably require a Core
Im
Le Mercredi 24 Août 2005 08:31, Mark Wedel a écrit :
> Amorya North wrote:
>
> > Ah, ok - so I can store a pointer to an NSImage in the cache entry?
> > That would help a lot. I was wondering where I'd be able to do the
> > conversion.
>
> You might want to double check the gtk code/image.c
Amorya North wrote:
Ah, ok - so I can store a pointer to an NSImage in the cache entry?
That would help a lot. I was wondering where I'd be able to do the
conversion.
You might want to double check the gtk code/image.c - I'm not sure if your
client would need to store anything else. At l
On 21 Aug 2005, at 05:23, Mark Wedel wrote:
Amorya North wrote:
I've got somewhere. Common files compile in now, and work fine.
I've got a vague event loop up and running, and some of the
callbacks work. I've got as far as displaying text sent to the
console, and displaying a list of
Amorya North wrote:
I've got somewhere. Common files compile in now, and work fine. I've
got a vague event loop up and running, and some of the callbacks work.
I've got as far as displaying text sent to the console, and displaying
a list of current stats.
Here's a screenshot:
http://www.a
I've got somewhere. Common files compile in now, and work fine. I've
got a vague event loop up and running, and some of the callbacks
work. I've got as far as displaying text sent to the console, and
displaying a list of current stats.
Here's a screenshot:
http://www.amoryanorth.com/crossm
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