Re: [crossfire] Re: New movement code.

2005-10-20 Thread Mitch Obrian
Yes, and that's fine for that map. I don't want my prisondemadness suddenly becoming worthless, or my maps suddenly becoming easily traverable because OMG WE SHOULD WALK THROUGH WALLS WITH WRAITHS (else brain esplode!). Why should anyone make maps if you're going to implement this. I'm not

Re: [crossfire] Re: New movement code.

2005-10-19 Thread Brendan Lally
On 10/19/05, Anton Oussik [EMAIL PROTECTED] wrote: When activated the wraith becomes invisible, stealthy, can move through walls, and can not cast spells, or hold items in inventory (except invisible ones of course), The only attack then avaliable is wraith touch, which deals ghosthit,

Re: [crossfire] Re: New movement code. (Wraith stuff) (Please don't implement)

2005-10-19 Thread Mitch Obrian
Please do not implement this passing through walls stuff. I /strongly/ oppose passing through walls. I do not want my maps to become worthless because someone decided we need to make the game worthlessly easy. --- Anton Oussik [EMAIL PROTECTED] wrote: On 19/10/05, Brendan Lally [EMAIL

Re: [crossfire] Re: New movement code.

2005-10-19 Thread Mitch Obrian
Yay, a let's break everything by allowing passage through walls idea! Crossfire should NEVER allow passage throug no_pass tiles. No Pass means no pass, walls shoud _always_ be no_pass (by default). Don't make the maps worthless please. --- Brendan Lally [EMAIL PROTECTED] wrote: On 10/19/05,

Re: [crossfire] Re: New movement code.

2005-10-19 Thread Anton Oussik
On 19/10/05, Brendan Lally [EMAIL PROTECTED] wrote: On 10/19/05, Anton Oussik [EMAIL PROTECTED] wrote: On 19/10/05, Brendan Lally [EMAIL PROTECTED] wrote: I'm inclined to say that at least there should be a /big/ hit points penalty as well (maybe 50% - though with a small ac bonus too ?)

Re: [crossfire] Re: New movement code. (Wraith stuff) (Please don't implement)

2005-10-19 Thread Brendan Lally
On 10/19/05, Mitch Obrian [EMAIL PROTECTED] wrote: Please do not implement this passing through walls stuff. I /strongly/ oppose passing through walls. I do not want my maps to become worthless because someone decided we need to make the game worthlessly easy. If it were a new movement type,

Re: [crossfire] Re: New movement code. (Wraith stuff) (Please don't implement)

2005-10-19 Thread Mitch Obrian
All of them. No player should ever beable to move through walls (unless specified by the map perhapse). Walls should remain no_pass. Now if you wanted walls that things could pass through... up to the map maker, but don't change the default behavior. Don't f**k up the existing maps or my maps

Re: [crossfire] Re: New movement code. (Wraith stuff) (Please don't implement)

2005-10-19 Thread Todd Mitchell
If there were an etheral movement type added it would not be implemented in existing maps by default (they still have block all) just like the other movement changes. In archived movement related threads this 'ghostwalk' type movement was proposed. I would also put forth an addition to the

Re: [crossfire] Re: New movement code. (Wraith stuff) (Please don't implement)

2005-10-19 Thread Anton Oussik
On 19/10/05, Todd Mitchell [EMAIL PROTECTED] wrote: I would also put forth an addition to the suggestions, the idea that etheral travelers would not be able to pass 'iron' either so it would only work against wood walls and stone and the like. That may work. That would make some areas

Re: [crossfire] Re: New movement code.

2005-10-19 Thread Todd Mitchell
There isn't any real difference between walls and other blocked tiles (like water) currently - everything is either blocked or not blocked. This is all part of the changes Mark is making to the movement code. Changing the blocking code has a lot of interesting repercussions. That's why it's

Re: [crossfire] Re: New movement code. (Wraith stuff) (Please don't implement)

2005-10-19 Thread Andrew Fuchs
On 10/19/05, Anton Oussik [EMAIL PROTECTED] wrote: On 19/10/05, Todd Mitchell [EMAIL PROTECTED] wrote: I would also put forth an addition to the suggestions, the idea that etheral travelers would not be able to pass 'iron' either so it would only work against wood walls and stone and the

Re: [crossfire] Re: New movement code.

2005-10-19 Thread Brendan Lally
On 10/20/05, Todd Mitchell [EMAIL PROTECTED] wrote: A quick summary of ideas I have: very high mountains (mountain_5) remains blocked high mountains (mountain_4) require 'climbing' or 'flying' movement type to pass On a related note, whilst all these tiles need updating, flattening the tiles

Re: [crossfire] Re: New movement code.

2005-10-19 Thread Todd Mitchell
Brendan Lally wrote: On 10/20/05, Todd Mitchell [EMAIL PROTECTED] wrote: A quick summary of ideas I have: very high mountains (mountain_5) remains blocked high mountains (mountain_4) require 'climbing' or 'flying' movement type to pass On a related note, whilst all these tiles need

Re: [crossfire] Re: New movement code.

2005-10-19 Thread Todd Mitchell
I should clarify this - I meant we should consider adding new 'impassible' forest and jungle arches which only those with woodlore or flying creatures could pass. This would be really dense forests but elves and halflings and those with woodsman skills could get by. I didn't mean to replace

Re: [crossfire] Re: New movement code.

2005-10-19 Thread Brendan Lally
On 10/20/05, Todd Mitchell [EMAIL PROTECTED] wrote: Brendan Lally wrote: with reference to back to the future - hoverboards don't work over water. But you can still fly over seas... until you tire. The reason I suggest we need to restrict rivers is because they are so often used to direct

Re: [crossfire] Re: New movement code.

2005-10-19 Thread Mitch Obrian
I agree I think that mountains give the world more surface area - there more nooks and crannies to develop. They also make travel meaningful and to direct movement to areas of interest. Also over time the idea was for people to carve out areas in the mountains like was done with the

[crossfire] Re: New movement code.

2005-10-17 Thread Lalo Martins
And so says Brendan Lally on 10/18/2005 09:19 AM... On 10/17/05, Mitch Obrian [EMAIL PROTECTED] wrote: Gaia is a diety who has it's own lore, other dieties have other lore. We should not make one lore primacy above other (_especially_ gaia's). Is there actually a proper set of lore for the

Re: [crossfire] Re: New movement code.

2005-10-17 Thread Brendan Lally
On 10/18/05, Lalo Martins [EMAIL PROTECTED] wrote: And so says Brendan Lally on 10/18/2005 09:19 AM... Is there actually a proper set of lore for the various gods in crossfire? If so, where is it? It was a pet project I was working on, many, many years ago. It's on the wiki. It's not

Re: [crossfire] Re: New movement code.

2005-10-17 Thread Mitch Obrian
I've found the lore very interesting. More would be wonderful! Once it's in we'll add it to the ingame random reading materials. --- Lalo Martins [EMAIL PROTECTED] wrote: And so says Brendan Lally on 10/18/2005 09:19 AM... On 10/17/05, Mitch Obrian [EMAIL PROTECTED] wrote: Gaia is a