Re: [crossfire] Food consumption

2006-10-11 Thread Mark Wedel
Kevin R. Bulgrien wrote: Mark Wedel wrote: Kevin R. Bulgrien wrote: I am running an x86_64 test server with an Opteron processor. Food consumption seems unreal... I never played Gaea before... That's what's doing it. Regeneration +2... Man, I need to carry a refrigerator around with

Re: [crossfire] Food consumption

2006-10-10 Thread Kevin R. Bulgrien
Mark Wedel wrote: Kevin R. Bulgrien wrote: I am running an x86_64 test server with an Opteron processor. Food consumption seems unreal... I never played Gaea before... That's what's doing it. Regeneration +2... Man, I need to carry a refrigerator around with me... :-) A separate

Re: [crossfire] Food consumption

2006-10-09 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Kevin R. Bulgrien wrote: I am running an x86_64 test server with an Opteron processor. Food consumption seems unreal. Does anyone know what factors determine the rate of food loss? Speed is 0.90 (3.03). The character is a halfling. Food

Re: [crossfire] Food consumption

2006-10-09 Thread Kevin R. Bulgrien
I am running an x86_64 test server with an Opteron processor. Food consumption seems unreal. Does anyone know what factors determine the rate of food loss? Speed is 0.90 (3.03). The character is a halfling. Food seems to click down a notch every second. On metalforge, food ticks down

Re: [crossfire] Food consumption

2006-10-09 Thread Mark Wedel
Kevin R. Bulgrien wrote: I am running an x86_64 test server with an Opteron processor. Food consumption seems unreal. Does anyone know what factors determine the rate of food loss? Speed is 0.90 (3.03). The character is a halfling. Food seems to click down a notch every second. On