Hello.
Unless someone objects really much, I'd like to trash the old plugin/event
system.
It is based on the event_trigger and such lines in the archetype definition,
and includes a few functions/fields (object-event for instance).
With the archetype-based event system, it is obsolete.
Hello.
After some fun chat on the irc channel, I'm creating a talking fireplace
which'll tell stories to players.
Small Python scripts, that'll be all :)
Now the question is, where should we put the stories?
IMO, a good place is in the share directory, maybe in a 'stories'
subdirectory.
A
I've made a first version of that talking fireplace.
Anyone minds if I commit it? It's an extra feature, though, but I'd find that
fun to have :)
It's basically:
* 3 new archetypes (object + 2 events)
* 1 new treasure list (to have the events in the object)
* 4 Python scripts (3 to react to
Nicolas Weeger (Laposte) wrote:
We'll need a way to add inventory through the artifacts, actually.
Well, I think we've been needing to add inventory though the artifacts
support for a long while now. *goes to add that to the feature requests
list on the tracker*
Alex Schultz
First, I recall that there has been some discussion about playing
crossfire that suggests that specialization of skills is necessary
to get extremely advanced characters, and that crossing disciplines
will tend to limit how far a character can go, or how easy it is to
level up.
Second, in spite
On Sun, 20 Aug 2006 14:05:55 -0500, Kevin R. Bulgrien wrote:
completely unbalanced as it takes eons of mind-bendingly boring
snooze, summon, attack, snooze until summoned character is dead
cycles. Am I just missing the point of this path, or is it really
not very well balanced?
Generally, I
On 8/20/06, Nicolas Weeger (Laposte) [EMAIL PROTECTED] wrote:
Hello.
After some fun chat on the irc channel, I'm creating a talking fireplace
which'll tell stories to players.
Small Python scripts, that'll be all :)
Now the question is, where should we put the stories?
IMO, a good place
Nicolas Weeger (Laposte) wrote:
Hello.
After some fun chat on the irc channel, I'm creating a talking fireplace
which'll tell stories to players.
Small Python scripts, that'll be all :)
Now the question is, where should we put the stories?
IMO, a good place is in the share
Nicolas Weeger (Laposte) wrote:
Hello.
I'm looking at
https://sourceforge.net/tracker/index.php?func=detailaid=656191group_id=13833atid=363833
historical feature request to have blessed/cursed scrolls and books.
Here's what I see as effects (copied from the page)
* cursed scroll:
Alex Schultz wrote:
Nicolas Weeger (Laposte) wrote:
I fixed a bug preventing death attack from working correctly, but there are
a
few things to decide concerning that:
* what should happen in the case of friendly fire? Right now, damage dealt
through death attack will be reduced, so
ERACC Subscriptions wrote:
I propose that robes and other cloth items (not cloaks) should be a new class
of item called clothing not armor. A new body spot created for that and
archetypes updated. Special robes that may impart armor-like characteristics
could then be adjusted in the
Raphaƫl Quinet wrote:
* A player who has collected a lot of information could get additional
player books (binders) to organize this information. Another idea
would be that each player starts with predefined binders, one for
each type of information: one for monsters, one for
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