[crossfire] Old event system cleaning

2006-08-20 Thread Nicolas Weeger (Laposte)
Hello. Unless someone objects really much, I'd like to trash the old plugin/event system. It is based on the event_trigger and such lines in the archetype definition, and includes a few functions/fields (object-event for instance). With the archetype-based event system, it is obsolete.

[crossfire] Where would you put...

2006-08-20 Thread Nicolas Weeger (Laposte)
Hello. After some fun chat on the irc channel, I'm creating a talking fireplace which'll tell stories to players. Small Python scripts, that'll be all :) Now the question is, where should we put the stories? IMO, a good place is in the share directory, maybe in a 'stories' subdirectory. A

Re: [crossfire] Where would you put...

2006-08-20 Thread Nicolas Weeger (Laposte)
I've made a first version of that talking fireplace. Anyone minds if I commit it? It's an extra feature, though, but I'd find that fun to have :) It's basically: * 3 new archetypes (object + 2 events) * 1 new treasure list (to have the events in the object) * 4 Python scripts (3 to react to

Re: [crossfire] Old event system cleaning

2006-08-20 Thread Alex Schultz
Nicolas Weeger (Laposte) wrote: We'll need a way to add inventory through the artifacts, actually. Well, I think we've been needing to add inventory though the artifacts support for a long while now. *goes to add that to the feature requests list on the tracker* Alex Schultz

[crossfire] Spell path balance - Summoning

2006-08-20 Thread Kevin R. Bulgrien
First, I recall that there has been some discussion about playing crossfire that suggests that specialization of skills is necessary to get extremely advanced characters, and that crossing disciplines will tend to limit how far a character can go, or how easy it is to level up. Second, in spite

Re: [crossfire] Spell path balance - Summoning

2006-08-20 Thread Lalo Martins
On Sun, 20 Aug 2006 14:05:55 -0500, Kevin R. Bulgrien wrote: completely unbalanced as it takes eons of mind-bendingly boring snooze, summon, attack, snooze until summoned character is dead cycles. Am I just missing the point of this path, or is it really not very well balanced? Generally, I

Re: [crossfire] Where would you put...

2006-08-20 Thread Andrew Fuchs
On 8/20/06, Nicolas Weeger (Laposte) [EMAIL PROTECTED] wrote: Hello. After some fun chat on the irc channel, I'm creating a talking fireplace which'll tell stories to players. Small Python scripts, that'll be all :) Now the question is, where should we put the stories? IMO, a good place

Re: [crossfire] Where would you put...

2006-08-20 Thread Mark Wedel
Nicolas Weeger (Laposte) wrote: Hello. After some fun chat on the irc channel, I'm creating a talking fireplace which'll tell stories to players. Small Python scripts, that'll be all :) Now the question is, where should we put the stories? IMO, a good place is in the share

Re: [crossfire] About a feature request

2006-08-20 Thread Mark Wedel
Nicolas Weeger (Laposte) wrote: Hello. I'm looking at https://sourceforge.net/tracker/index.php?func=detailaid=656191group_id=13833atid=363833 historical feature request to have blessed/cursed scrolls and books. Here's what I see as effects (copied from the page) * cursed scroll:

Re: [crossfire] Death attack question

2006-08-20 Thread Mark Wedel
Alex Schultz wrote: Nicolas Weeger (Laposte) wrote: I fixed a bug preventing death attack from working correctly, but there are a few things to decide concerning that: * what should happen in the case of friendly fire? Right now, damage dealt through death attack will be reduced, so

Re: [crossfire] Clothing

2006-08-20 Thread Mark Wedel
ERACC Subscriptions wrote: I propose that robes and other cloth items (not cloaks) should be a new class of item called clothing not armor. A new body spot created for that and archetypes updated. Special robes that may impart armor-like characteristics could then be adjusted in the

Re: [crossfire] Proposal for better in-game information: client-side player books

2006-08-20 Thread Mark Wedel
Raphaƫl Quinet wrote: * A player who has collected a lot of information could get additional player books (binders) to organize this information. Another idea would be that each player starts with predefined binders, one for each type of information: one for monsters, one for