First, I recall that there has been some discussion about playing crossfire that suggests that specialization of skills is necessary to get extremely advanced characters, and that crossing disciplines will tend to limit how far a character can go, or how easy it is to level up.
Second, in spite of the above, I have been playing a character that has tended toward trying to raise several disciplines in a somewhat consistant manner. This approach was taken so as to be able to more easily experience different aspects of Crossfire so as to be able to enjoy taking a go at playing different games, but all the while using a single character instead of multiple characters. All that being said, a few years ago there was a concentrated effort to enhance the concept of creating balanced spell paths. What I am interested in is whether or not there are players out there that concentrate in the summoning path. The reason is two-fold. One is that I wonder if I do not know "how" to play a summoner, and the other is whether summoning is completely out-of-balance. It seems like it is extremely difficult to level a summoner. What sort of game playing style is needed to make a summoner level the same way that the other path players can. If killing monsters with summoned creatures is the primary way of getting experience, then the path is completely unbalanced as it takes eons of mind-bendingly boring snooze, summon, attack, snooze until summoned character is dead cycles. Am I just missing the point of this path, or is it really not very well balanced? _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire